Difference between revisions of "Aefra Lastrangele'i Mai'enha La Eisenhei"

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Revision as of 14:04, 23 July 2008

Born to nobility, the 13th daughter of a mucky muck. as a child showed incredible potential in magic skills, but failed to develop them. Exhiled from the Fae to go make something of herself in the world. Only when they told stories of her heroism and deeds would she regain her families respect and re-entrance into Fae high society.

Character Sheet

Specific Fae Char Maxima
Stat Char Pts Value
STR (-)2 18
DEX 3 21
CON (-)4 18
INT 3 23
PRE 3 23
COM 4 28
Leap 3 8
Aefric Lastrangele'i Mai'enha La Eisenhei
Val Char Cost Roll Notes
8 STR (-)2 11- Lift 75.8kg; 1 1/2d6 HTH damage [2]
11 DEX 3 11- OCV: 4/DCV: 4
8 CON (-)4 11-
10 BODY 0 11-
18 INT 8 13- PER Roll 13-
11 EGO 2 11- ECV: 4
10 PRE 0 11- PRE Attack: 2d6
24 COM 7 14-
2 PD 0 Total: 2 PD (0 rPD)
2 ED 0 Total: 2 ED (0 rED)
3 SPD 9 Phases: 4, 8, 12
4 REC 0
20 END 2
18 STUN 0
6" Run 0
1" Swim 0
4.5" Leap 3

Total Characteristics Cost: 28

Powers
Cost Powers END

Fae Racial Attributes
5 Magesight: Detect A Class Of Things 13- (Mystic Group) 0
2 Wings: Flight 3" (6 Active Points); Takeoff/Landing (-1), Restrainable (-1/2), no Noncombat movement (-1/4) 1
5 Blessed birthright: Luck 1d6

Illusion Spells - Innate
3 Rudimentary Illusions: Sight Group Images 1" radius, Costs END Only To Activate (+1/4) (12 Active Points); Only to create images less than 1 foot in diameter Power loses about half of its effectiveness (-1), Concentration (0 DCV; -1/2), Requires A Magic Roll (-1/2), Spell (-1/2) 1

Illusion Spells - Initiate
4 Blinding Light: Sight Group Flash 2d6 (10 Active Points); Requires A Magic Roll (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4) 1
6 Illusions Level I: Sight and Hearing Groups Images 1" radius (15 Active Points); Requires A Magic Roll (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4) 1

Illusion Spells - Initiate level 2
4 1) Blur: Change Environment 1" radius, -2 OCV (10 Active Points); Requires A Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4) No range (-1/2)


Perks
5 Bag o many things

Skills
5 Power skill: True Magic 14-
0 Climbing 8-
3 Conversation 11-
0 Deduction 8-
0 Paramedics 8-
0 Shadowing 8-
0 Streetwise 8-
0 Survival (Marine, Urban) 8-
3 High Society 11-
2 KS: something?? 11-
0 PS: Any One 8-

Total Powers, Perks & Skills Cost: 47
Total Cost: 75

Disadvantages
10 Distinctive Features: Startling yet unnatural beauty, wings, legs that are insect like (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Social Limitation: On a quest to make something of self (Frequently, Major)
5 Reputation: As Fae nobility, known to be a failure and outcast, 11- (Known Only To A Small Group (Fae folk)
10 Social Limitation: Fae culture (Frequently, Minor)
10 Psychological Limitation: Flighty (Common, Moderate)

Total Disadvantage Points: 50