Difference between revisions of "Talk:Future Imperfect - Economics"

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(Created page with "--~~~~Please note that I am laying out these discussion points as I read the economics sections with the first batch of examples. If I question something that is answered lat...")
 
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--[[User:Melonberg|Melonberg]] ([[User talk:Melonberg|talk]]) 23:02, 24 August 2016 (CDT)The concept of EN (I am assuming this means "Effect Number") is new, and may need some explanation before it is casually used in examples.
 
--[[User:Melonberg|Melonberg]] ([[User talk:Melonberg|talk]]) 23:02, 24 August 2016 (CDT)The concept of EN (I am assuming this means "Effect Number") is new, and may need some explanation before it is casually used in examples.
  
--[[User:Melonberg|Melonberg]] ([[User talk:Melonberg|talk]]) 23:02, 24 August 2016 (CDT)How is the column number for supply level determined?  In the example with Ismail under "Finding Goods", it says that the column for gold is d6.  How is this determined?  Is it fixed per the commodity?  Or a statistic that varies from world to world (Like in our discussion with the planet Goldinium, would the supply column for gold on that world be d12, while on Dirtworld gold is d4?  Or is gold always d6, regardless of which world you find it on?)
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--[[User:Melonberg|Melonberg]] ([[User talk:Melonberg|talk]]) 23:02, 24 August 2016 (CDT)How is the column number for supply level determined?  In the example with Ishmail under "Finding Goods", it says that the column for gold is d6.  How is this determined?  Is it fixed per the commodity?  Or a statistic that varies from world to world (Like in our discussion with the planet Goldinium, would the supply column for gold on that world be d12, while on Dirtworld gold is d4?  Or is gold always d6, regardless of which world you find it on?)
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--[[User:Melonberg|Melonberg]] ([[User talk:Melonberg|talk]]) 23:11, 24 August 2016 (CDT)Under "Finding Goods," you might also list alternate examples, such as how much gold Ishmail could purchase with varying effect levels or higher or lower merchant skill.  Also, an alternate example to illustrate how spending more Income Shares would affect the purchase.  A single example is only a snapshot; sometimes better understanding can be had if the reader is given multiple snapshots from different "angles," I think.

Revision as of 23:11, 24 August 2016

--Melonberg (talk) 23:02, 24 August 2016 (CDT)Please note that I am laying out these discussion points as I read the economics sections with the first batch of examples. If I question something that is answered later on, please don't take it too personally, though that may be an indicator that the explanation of things might need to be reordered (or, alternately, that I need to stop being dumb and read contextually before I start asking questions).

--Melonberg (talk) 23:02, 24 August 2016 (CDT)The concept of EN (I am assuming this means "Effect Number") is new, and may need some explanation before it is casually used in examples.

--Melonberg (talk) 23:02, 24 August 2016 (CDT)How is the column number for supply level determined? In the example with Ishmail under "Finding Goods", it says that the column for gold is d6. How is this determined? Is it fixed per the commodity? Or a statistic that varies from world to world (Like in our discussion with the planet Goldinium, would the supply column for gold on that world be d12, while on Dirtworld gold is d4? Or is gold always d6, regardless of which world you find it on?)

--Melonberg (talk) 23:11, 24 August 2016 (CDT)Under "Finding Goods," you might also list alternate examples, such as how much gold Ishmail could purchase with varying effect levels or higher or lower merchant skill. Also, an alternate example to illustrate how spending more Income Shares would affect the purchase. A single example is only a snapshot; sometimes better understanding can be had if the reader is given multiple snapshots from different "angles," I think.