Talk:Tithe

From benscondo.wiki-rpg.com
Revision as of 04:53, 14 October 2008 by 71.216.15.253 (Talk)

Jump to: navigation, search

The stone elf social limitation is that they may have no permanent settlements. In addition, stone elves have a very strong sense of the "guest right", because what camps they do have have a great deal of significance to them.

GABE: Your elf, cept with sword? http://www.privateerpress.com/WARMACHINE/gallery/default.php?level=picture&id=249

--Brandon 13:12, 29 July 2008 (MST) Hmmmmm, pretty cool. I'm still kinda partial to this, minus the stupid two-sided sword (anyone who thinks those are cool doesn't understand how swords work). But, either way, these badass pictures are aspirational. At the moment, all I have is a not-too-cool shield and skivvies. No cool armor or flowing robes or anything.


GABE: More blades = less gay

GABE: So regarding those powers like darkness for silence, did you want them to silence EVERYTHING, or just voices? Otherwise it could be used as an effective sneaking power!

--Brandon 21:38, 29 July 2008 (MST) Useless blades = more lame. The best I understand it, from looking over some options with Ben last night, is that a Flash based silence spell will affect a subject, and only their voice. A Darkness based silence spell will affect a hex, and might effect more than voices. So, at least for now, I have to choose. The latter would be more useful for sneaky silencing (kinda), the former for stopping spellcasters. Either way, I won't have very many points to spends, at least at first.

--Edmiao 08:11, 30 July 2008 (MST) you can buy darkness to be a larger radius if you want. but darkness to sound would also kill all sound in the area, so if you cast it on a guard, they would notice the absence of any sound. i think you cast darkness on a hex, but as a sneaky power you want it to stay centered on you. thus you may have to buy some advantage like "sticky" to make that work effectively. of course if you lack stealth you may kick a stone that rolls out of the darkness field....

GABE: I'm just saying if he wants it only to silence voice maybe he could buy it at -1/4 or 1/2. It'd be fun to do combat with none of us able to talk!

--Edmiao 09:33, 30 July 2008 (MST) that's tricky, i think the gm would have to look at flash vs darkness. you wouldn't want a cheaper flash out of a darkness power. but i guess darkness is a kind of flash to sight group anyway. but it's one you can walk out of easily. hm. never thought about those powers like that.

--Edmiao 08:50, 31 July 2008 (MST) oh

BEN: you can't have your dagger give you +1DCV when you are using it: it's a weapon, not a shield. Elves mature at the same rate as humans, they just live longer.

--Edmiao 11:10, 31 July 2008 (MST) btw brandon, DC = damage class (do more damage), DCV = defense combat value.

--Brandon 11:13, 31 July 2008 (MST) Thanks. I was just about to ask that question. So, OCV means it hits things better, DC means it does more damage?

--Edmiao 11:31, 31 July 2008 (MST) yup. combat to hit: base to hit is 11 on 3d6, add attackers OCV- defenders DCV bonus or penalty. if you hit you do damage, dagger is probably 0.5d6 killing attack. adding one damage class would make it a 1d6 killing attack. i think that is correct.

BEN: for killing attacks, the DCs are 1pip, 1/2D6, 1D6. So, a dagger does 1D6-1 base, and +1 DC would make it a straight D6. A further DC would make it 1D6+1, then 1 1/2D6, etc.

Matts - A suggestion: If you're getting based-on-ECV entangles, think about Mind Control in the future, but in terms of limiting an opponent's movement, like "You can't come near me", or "You have to attack me" kind of stuff.