Difference between revisions of "Angel of Death"

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tQgoBD <a href="http://tlufnhuidxgd.com/">tlufnhuidxgd</a>, [url=http://fmoengdvimgw.com/]fmoengdvimgw[/url], [link=http://xrupygjaiwpz.com/]xrupygjaiwpz[/link], http://ucopisdfsqxx.com/
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== Concept ==
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This is another short shot brought to you by Ed.  In this game, as in my prior Jin Dynasty game, there will be a defined goal for the characters and I predict the game to run for several sessions, maybe 6-12, but who knows.  This game will focus on investigations by the characters to solve the case, the extent to which a particular character might evolve or be challenged on a deeper level would be up to each player.  I envision the game to have little or no combat, but that depends on how the game unfolds. 
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The feel of the game will be one in which event happen (mostly people die) and the players can do whatever they want to investigate.  My goal is to have several levels of things going on in the plot such that however deep the players want to go there will be more plot to find.
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This game is based on an anime that i have been watching called Death Note.  Gabe is familiar with it, but I think that won't matter too much as many of the details will be changing as i develop the setting.
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MzxSGE <a href="http://eetkyxgwwunr.com/">eetkyxgwwunr</a>, [url=http://hrpzuyjxqbog.com/]hrpzuyjxqbog[/url], [link=http://wulgxfcraaga.com/]wulgxfcraaga[/link], http://yertahtpzkkb.com/
  
 
== Feedback ==
 
== Feedback ==
  
 
this is in the concept stage, does it sound interesting to folks?  if so, i still have a lot of developing to do.
 
this is in the concept stage, does it sound interesting to folks?  if so, i still have a lot of developing to do.

Revision as of 15:22, 16 April 2010

Concept

This is another short shot brought to you by Ed. In this game, as in my prior Jin Dynasty game, there will be a defined goal for the characters and I predict the game to run for several sessions, maybe 6-12, but who knows. This game will focus on investigations by the characters to solve the case, the extent to which a particular character might evolve or be challenged on a deeper level would be up to each player. I envision the game to have little or no combat, but that depends on how the game unfolds.

The feel of the game will be one in which event happen (mostly people die) and the players can do whatever they want to investigate. My goal is to have several levels of things going on in the plot such that however deep the players want to go there will be more plot to find.

This game is based on an anime that i have been watching called Death Note. Gabe is familiar with it, but I think that won't matter too much as many of the details will be changing as i develop the setting.


MzxSGE <a href="http://eetkyxgwwunr.com/">eetkyxgwwunr</a>, [url=http://hrpzuyjxqbog.com/]hrpzuyjxqbog[/url], [link=http://wulgxfcraaga.com/]wulgxfcraaga[/link], http://yertahtpzkkb.com/

Feedback

this is in the concept stage, does it sound interesting to folks? if so, i still have a lot of developing to do.