Deadspace

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Its an idea I have had for a while, so here it is.

The Idea

Serenity Bebop died a premature death, partially due to me not understanding GMing (see also What I Have Learned About GMing), and partially due to poor chemistry between players. Even before we started that game I had toyed internally with the idea of using a Deadlands variant instead of Hero, but since I already did all the Hero conversions and some of the players like that system a lot, I went with that.

I dont regret that decision (hell, I dont regret anything, ever), yet I have changed feelings dramatically. To me, Hero is like Tony Mandarich (Sam Bowie for Matt#5). All of the measurables, looks awesome on paper, but doesnt deliver at the table (on the field). The character generation is second to none. Its often more fun than actually playing the game. The rest of the game can often be an exercise in frustration.

Deadlands is very different. The character generation is pretty lame on some levels, though the cards add a somewhat interesting aspect. The rest of the system looks good, yet when its embraced and actually played it turns out even better. Those silly poker chips make all the difference.

In the end, we all know its the people who make the biggest impression, yet having the correct tools (game system), is important.

The System Conversion

I am going to need to write up as much equipment as possible. When that is done, it will appear here: Deadspace Equipment. I plan on working this page daily, so check back frequently. I am also very interested in hearing comments and suggestions.

Genre Specific Changes

Character Generation

In the other Deadlands games the GM has generated all characters and allowed players to choose from the stack. Players are generally allowed to make a few skill or characteristic changes, and do whatever they wish with Edges and Hindrances. I will continue this trend.

Character Requests

Any potential player who would like to make a character request, please post it here.