Future Imperfect Appendix: 1

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Action Decks

The core of the system revolves around Action Decks. An action deck consists of 54 cards, like a standard playing card deck with the jokers included. Each card has a set of values arranged in a standard order. If a Future Imperfect Action Deck is not present, a standard set of playing cards can be substituted. Please consult the following table for how to read the card.

ActionDeck.JPG

Results

Action decks are crafted to be capable of producing many types of results from a single card. Before drawing, the Master will tell you which column is relevant for the task at hand. Make the appropriate task check, draw cards (1 per success and bump) and choose the card you wish to use.

Action Cards as Timing

In combat, each round is divided into 13 steps. When actions are rushed or delayed, this change in timing is in steps. When two actions happen during the same step, the higher fragment happens first.

Some actions (such as aiming) are delayed. The action begins when the card is played, and ends when the specified number of steps have passed and the actor has an action card to play.

Actions Cards as Extras

The Master can use action cards to determine the results of extras actions by drawing a single card and consulting the appropriate column based on the skill of the extra. A rabble thug might use the minor column, while a highly skilled mafia lieutenant would use the major column.

Ability Decks

Ability decks are specialized action decks for certain abilities or mini-games, such as Martial Arts or Psionics.