Difference between revisions of "Future Perfect - Archetypes"

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(Created page with "Back to Main Page =Archetypes= Many players will choose to create a character that fits a specific role that is common within the gen...")
 
(Archetypes)
 
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Each Archetype has 5 skills, or skill groups, and costs 15 points. Archetypes grant the following advantages:<br>
 
Each Archetype has 5 skills, or skill groups, and costs 15 points. Archetypes grant the following advantages:<br>
1. All skills within the Archetype use the prime Trait skill rank (instead of the rank of the associated trait skill) when used unskilled.<br>
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1. All skills within the Archetype use the prime Trait skill rank (instead of the rank of the associated trait skill) in the d6 column when used unskilled.<br>
 
2. When purchasing or upgrading skills from a skill group with experience, if the skill group is in the Archetype and the Hero has at least one other skill within the group, all expenditures are reduced by 1, to a minimum of 1.
 
2. When purchasing or upgrading skills from a skill group with experience, if the skill group is in the Archetype and the Hero has at least one other skill within the group, all expenditures are reduced by 1, to a minimum of 1.
  
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==Starfleet Security Officer==
 
==Starfleet Security Officer==
 
Prime Trait: Coordination<br>
 
Prime Trait: Coordination<br>
Skills: Tactical, Ranged combat: Phaser, Hand to hand, Starship Ops, Outdoors
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Skills: Tactical, Ranged combat: Phaser, Hand to hand, Starship Ops, Computers
  
 
==Starfleet Bridge Officer==
 
==Starfleet Bridge Officer==
 
Prime Trait: Acuity<br>
 
Prime Trait: Acuity<br>
Skills: Conn, Starship Ops, Conn specialty,  
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Skills: Conn, Starship Ops, Conn specialty, Computers
  
 
==Starfleet Command Officer==
 
==Starfleet Command Officer==
 
Prime Trait: Presence<br>
 
Prime Trait: Presence<br>
Skills: Starship Ops, One Starship skill of choice, Judge Character, Leadership,  
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Skills: Starship Ops, One Starship skill of choice, Judge Character, Leadership, Negotiation
  
 
==Starfleet Marine==
 
==Starfleet Marine==

Latest revision as of 11:02, 4 August 2020

Back to Main Page

Archetypes

Many players will choose to create a character that fits a specific role that is common within the genre. These common roles are called archetypes. Because these archetypes are well-understood and near ubiquitous they are given special consideration within the rules, including certain bonuses that incentivize choosing them.

Each Archetype has 5 skills, or skill groups, and costs 15 points. Archetypes grant the following advantages:
1. All skills within the Archetype use the prime Trait skill rank (instead of the rank of the associated trait skill) in the d6 column when used unskilled.
2. When purchasing or upgrading skills from a skill group with experience, if the skill group is in the Archetype and the Hero has at least one other skill within the group, all expenditures are reduced by 1, to a minimum of 1.

Each Archetype also has a unique skill similar to a Knowledge Skill, but broader. This skill is called the same thing as the Archetype itself, and is free to the Hero. The skill allows the Hero to know and do things that are specifically applicable to that Archetype. For example, a Starfleet Officer might know when to apply the prime directive or how to make first contact, while a Klingon warrior would know how to choose the best blade or where to attack an enemy stronghold. Anytime it is appropriate, the GM can call for it to be used in place of another skill. The archetype skill begins with a level equal to the prime trait skill, and uses the prime trait.

Starfleet Science Officer

Prime Trait: Acuity
Skills: Science, Engineering, Starship Ops, Investigation, Science specialty

Starfleet Engineering Officer

Prime Trait: Acuity
Skills: Engineering, Science, Starship Ops, Repair, Engineering specialty

Starfleet Security Officer

Prime Trait: Coordination
Skills: Tactical, Ranged combat: Phaser, Hand to hand, Starship Ops, Computers

Starfleet Bridge Officer

Prime Trait: Acuity
Skills: Conn, Starship Ops, Conn specialty, Computers

Starfleet Command Officer

Prime Trait: Presence
Skills: Starship Ops, One Starship skill of choice, Judge Character, Leadership, Negotiation

Starfleet Marine

Starfleet Prime Team

Klingon Warrior

Ferengi Trader

Bajoran Resistance Fighter