Future Perfect - Starship Combat

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Starship combat uses many of the same systems as physical combat, with the addition of starship roles, which character fill on board the vessel.

Starship Roles

Starship combat is divided into four roles: Command, Helm, Tactical and Engineering. Each role has specific duties during a combat round. Multiple characters can act within most roles (command is always a single character).

Command

The role of command is to ensure effective utilization of starship resources to achieve tactical goals. At the beginning of each combat round, the commander makes an Initiative test using their Tactical skill. The commander may bid APs for initiative, as well as for any of the other three starship roles.

Helm

The helmsman is responsible for movement of the vessel. During the combat round the helmsman makes a piloting test that will determine the base defense value of the vessel. They may also spend APs to perform special maneuvers to provide bonuses to tactical.

Tactical

The tactical officer is responsible for firing weapons systems. The officer can fire any number of systems during a round.

Engineering

The engineer has many options available during starship combat. They may attempt to augment a single system, repair a system or provide power for use on a future turn.

Starship Record Sheet

Like a character, a starship has a record sheet to track all of its attributes and any damage if suffers. Starships suffer two types of damage: core and ephemeral. Core damage cannot be repaired during combat, it is actual physical, structural or other damage that cannot be mitigated without extensive repairs. Ephemeral damage can be repaired during combat.