Difference between revisions of "Gemini Ship Weapons"

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'''''Type I weapons''''':  Primarily Human controlled direct fire weapons<br>
 
''Conventional'': (d4): 3pts/dice up to 3 dice, 4 pts per dice above that up to 6 dice.  Ammo usage is 1 unit/dice/shot.<br>
 
''Laser'': (d6): 4pts/dice up to 3 dice.  6Pts/dice above that up to 6 dice (the high cost of high powered laser batteries is due to the extra fusion power that must be installed to accommodate their tremendous power<br> drain:Nonfunctional in atmospheric conditions (NOT atmospheric speeds, but actual atmosphere).  No ammo usage.<br>
 
''Railgun'' (d8): 4pts/dice up to 3 dice.  6Pts/dice above that up to 6 dice.  Ammo usage is 2 unit/dice/shot.<br>
 
''Ramjet'' (d6): 3 pts/dice up to 3 dice, 4 pts/dice above that up to 6 dice.  Ammo usage is 3 units/dice/shot.<br>
 
''Plasma'' (d4): 3pts/dice up to 3 dice, 5 pts/dice up to six dice.  No ammo usage.<br>
 
''EMP'' (d4): 4pts/dice up to 3 dice.  6pts/dice above that up to 6 dice.  No ammo usage.  Cannot be seen with technical dice other than those derived from EMP shielding.  Does 4 instead of 10 fallout per dice that hits.<br>
 
  
'''''Type II weapons''''': Primarily AI controlled direct fire weapons.<br>
 
''Conventional'': (d4): 3pts/dice up to 3 dice, 4 pts per dice above that up to 6 dice.  Ammo usage is 1 unit/dice/shot.<br>
 
''Laser'': (d8): 5pts/dice up to 3 dice.  7Pts/dice above that up to 6 dice (the high cost of high powered laser batteries is due to the extra fusion power that must be installed to accommodate their tremendous power drain:Nonfunctional in atmospheric conditions (NOT atmospheric speeds, but actual atmosphere).  No ammo usage.<br>
 
''Railgun'' (d10): 5pts/dice up to 3 dice.  7Pts/dice above that up to 6 dice.  Ammo usage is 2 unit/dice/shot.<br>
 
''Ramjet'' (d6): 3 pts/dice up to 3 dice, 5pts/dice above that up to 6 dice.  Ammo usage is 3 units/dice/shot.<br>
 
''Plasma'' (d4): 3pts/dice up to 3 dice, 5 pts/dice up to six dice.  No ammo usage.<br>
 
''EMP'' (d4): 4pts/dice up to 3 dice.  6pts/dice above that up to 6 dice.  No ammo usage.  Cannot be seen with technical dice other than those derived from EMP shielding.  Does 4 instead of 10 fallout per dice that hits.<br>
 
 
'''''Type III weapons''''':  self-correcting/adjusting weapons such as missiles or powerful precursor weapons:  these are essentially all AI controlled.<br>
 
''Heat/Ion trail/Magnetic/Etc. Tracking missile pod:'' (d12) 5pts/dice up to 5 dice, 7pts/dice above that up to 10 dice.  Ammo usage is 5units/dice/shot.<br>
 
''AI guided smart weapon'' (d20):  7pts/dice up to 5 dice, 10pts/dice above that up to 10 dice.  Ammo usage is 10 units/dice/shot.<br>
 
''Precursor subspace weaponry'': (d100):  you can't afford it.<br>
 

Latest revision as of 20:10, 4 April 2007