Heroscape Campaign

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Hello all, not that I think anybody cares on this, but I've been wanting to make up some rules for a Heroscape Campaign.

The biggest problem I see is set up... how do you set up the boards quickly? I'd imagen that most battles would have to use way smaller maps. Otherwise I'm just trying to come up with rules for how to buy units, special locations to capture (such as Well Springs), generals, getting reinforcements, and so on.

Of course I need winning and losing conditions as well. I thought one way to do all of this would be to just have a long list of pre-made battles and see who wins the most.

If you have any ideas let me know here, you have my thanks!

--Gdaze 14:27, 19 November 2008 (MST) So, each player chooses a side, he may only pick unit cards from that side (or maybe like 20% from another force?)

All of these assume four players where players are allied with another, so 2 vs 2. There are other formats I suppose like 1 vs. 1, and another 1 vs. 1, with everyone taking part in the Wellspring Battle.

All players must pick a unique figure to be their team's general. No giant figures may be chosen (sorry, can't be lead by a giant). This figure is free and does not take away form the character's points.

The campaign is borken into five parts. The players would engage in 3 smaller map battles before having a Well Spring battle.

The 3 minis as it were are as follows:

1st Skrimish: A quick standard battle. Which ever side wins gets some kinda bonus for the final fight.

2nd Skrimish: Same as above.

Relic Battle: A battle for a glif that can be used in the Wellspring Battle.

Wellspring Battle: Big fight for a Wellspring, but...

The winner must defend the Wellspring after this. They get a fort, but not their allie's troops. Instead the allie takes control of some of the defender's troops. The attackers get both their armies.

After the Wellspring is captured the defending player must leave a unique hero figure besides his general, and one squad there, they can not be used again. This forces players to mix up teams and not be able to use the same squads over and over again.

I haven't thought of what happens if the defending player looses... I guess another battle or something?