Difference between revisions of "Mass Effect"

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Drell - Assassin, guardsman, scum, preacher
 
Drell - Assassin, guardsman, scum, preacher
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Tech:
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So it seems there are only mass accelators... well that is just boring, so now there are some more weapons, and they make sense given how shields work.
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All armor, least any worth its spit, has shields.  Pretty sure shields will give stackable AP to armor.  However, after every hit it looses one AP.  Once it hits zero it goes down for a number of rounds.
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After reading the wiki, it seems that the shields do not protect against slower speed objects (Dune anyone?), heat (lasers and flamers), or really heavy objects (artillary).  So I will be putting lasers and flamers in the game.  Lasers will most likely see their shots halved.  There actually ARE lasers in the game but it seems they are only put on battleships for some reason.

Revision as of 19:25, 8 June 2009

Here are some quick and dirty campaign ideas I have in mind. Remember that there will be short adventures, and long adventures, but most likely not something that goes through the entire game.

For a great source of information on the universe, go here: [1]


Citadel or Space Station Living - [2] kinda iffy on this one, basically see this one with the characters being some kinda Shadowrunners, police, underworld figures, but either way it takes place pretty much all on the station.

"Artifact" Dealers - Dig up old lost tech and sell it to the highest bidder, tomb raiders. And maybe keep the sweet stuff for yourself.

Expanded - Other thoughts on just what this could be -
Protheans Artifacts: Hot item, always worth a lot... though it is never said just what people have made from them in the game.
Rare animal or plant life: In a way this could be like smuggling. Would go along well with hunting down artifacts.
AI Research: Not everybody is against this... and some might love to be smuggled out...


Shadow Ops - You work for one of the powerful companies, taking out rivals and securing the company's interests.

Spectres - [3] This may fit quite well for the group, hate to copy the video game but... You are secret agents above almost all known laws.

Bounty Hunters - As above except you don't have all the "above the law" status. Could be a bit more fitting.

Noveria Secuity Detail - [4] Lots of crazy stuff goes on here, you can pretty much research anything. And because of that they need top notch guards to deal with all the crazyed experiments and mad scientists who pop up from time to time. Note: I see this one going two ways, kinda silly and serious, or horror like. Also the above could do this as well...

Pirates - Your a bunch of dicks who take things from people.


Playable Races:

Humans - Can be any class.

Asari - Can be, assassins, biotics, adept, preacher (basically this class will be a little different, but represents a class that is good at social with some combat).

Salarians - Adept, guardsman, scum, tech priest (will be renamed and slightly redone to better fit world), assassin.

Turians - Guardsman, abator, tech priest, adept, biotics

Krogan (limit one) - Guardsman, scum, biotics (kinda...), abador

Quarians - Tech priest, adept, abator, scum

Drell - Assassin, guardsman, scum, preacher


Tech:

So it seems there are only mass accelators... well that is just boring, so now there are some more weapons, and they make sense given how shields work.

All armor, least any worth its spit, has shields. Pretty sure shields will give stackable AP to armor. However, after every hit it looses one AP. Once it hits zero it goes down for a number of rounds.

After reading the wiki, it seems that the shields do not protect against slower speed objects (Dune anyone?), heat (lasers and flamers), or really heavy objects (artillary). So I will be putting lasers and flamers in the game. Lasers will most likely see their shots halved. There actually ARE lasers in the game but it seems they are only put on battleships for some reason.