Players Game Prospectus: Exemplars

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Revision as of 02:49, 22 January 2007 by Edmiao (Talk | contribs)

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I'd like to mirror matt's thoughts that I'd like to see you run the game you want to run, not the game you perceive people to want to play. I really agreed with all the ideas you put on your User Page, and I think they pretty much sum up a large part of any good gaming experience.

--Edmiao 00:49, 22 January 2007 (MST) I agree, seems that it's important to have all the players excited about a game but the worst person to be bored with a game would be the GM. As to what I would like to see, I'll also "me too" Deiter the Bold in saying increased history or interconnections between player's characters. One other thing that I had thought was interesting was Jason's idea of having a cast of characters, such that each player has an alternate. The main reason I find this appealing is that I have several ideas for different characters. Might be something to phase in gradually, say after a few months someone's alt might show up, few months later another, and the group grows. This of course depends on a group dynamic that operates out of some kind of base. I'm not strongly advocating for this, just a thought.