Players Game Prospectus: Exemplars

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I'd like to mirror matt's thoughts that I'd like to see you run the game you want to run, not the game you perceive people to want to play. I really agreed with all the ideas you put on your User Page, and I think they pretty much sum up a large part of any good gaming experience.

--Edmiao 00:49, 22 January 2007 (MST) I agree, seems that it's important to have all the players excited about a game but the worst person to be bored with a game would be the GM. As to what I would like to see, I'll also "me too" Deiter the Bold in saying increased history or interconnections between player's characters. One other thing that I had thought was interesting was Jason's idea of having a cast of characters, such that each player has an alternate. The main reason I find this appealing is that I have several ideas for different characters. Might be something to phase in gradually, say after a few months someone's alt might show up, few months later another, and the group grows. This of course depends on a group dynamic that operates out of some kind of base. I'm not strongly advocating for this, just a thought.

--Matts 09:56, 22 January 2007 (MST)Personally, I think this particular game has a lot of promise to be more than basic supers. I'd like the world, which seems to me to be somewhat reliant and yet also uneasy about supers, to provide a certain amount of material, and I'd also like it to be totally clear on what that world is, so that we as players can ensure that our characters fit, or come up with changes to make them fit. I'd like us to be as much on the same page about the setting, theme, and feel of the world as possible.


Some Requested Input

In the interest of getting a decent plot lined up for you jokers, rank the following stuff. I admit, I had another plot ready but I kinda dropped it, it may or may not show up someday.

Involvement In World Politics

How interested are the players in being part of world politics? Do they want to drive political events, participate in them, or just observe from afar?

--Matts 02:14, 4 February 2007 (MST)Just by being a Prime, wouldn't the players have a certain involvement in world politics by default? I'd say bring the problems to the players' door, and see what they do with them.

--Edmiao 13:16, 4 February 2007 (MST) If you get primes interfering with politics, questions of elitism arise. especially if a prime's power is physical, does might make right? Merlin would say "no". These are tough points, which could be a fun part of the game to work out how the characters walk a fine line between dictatorial bullies and facilitators.

--Gdaze-- Yes I'm guessing that with our powers, and that primes are counted as "weapons", invovlment with politics would make sense. I know my character would be very interested in this aspect. Also, since I'm sure there are a lot of laws regarding use of powers, this could be a lot of fun.

Involvement In Local Politics

Do the players want to interact with the local political scene, or be involved in other stuff?

--Gdaze--Pretty much the same as above. We could start here then move up to the big time. Though I did like the spy stuff. And fighting Russians is fun.

Street Level Crime

Do the players want to work against local, street level criminals? This might involve stuff like stopping drug kingpins from fixing elections or foiling kidnappings of local officials etc.

--Edmiao 13:16, 4 February 2007 (MST) maybe as a diversion from time to time.

--Gdaze-- Again, could be a lot of fun. Maybe not as the overall plot, but even working as an anti-drug team would be fun.

National Level Crimes

Would the players prefer to work on threats against the country itself?

International Crimes

How about the largest scale of all?

--Matts 02:13, 4 February 2007 (MST)It strikes me that if Primes are such a rare commodity, this will be an element of challenge in itself: to what problems do they commit themselves? Do the superheroes satisfy themselves with petty thugs, or do they have the guts to tackle the truly thorny problems (ie, geopolitics)?

--Edmiao 13:13, 4 February 2007 (MST) I think that international crimefighting or anti-supers crime fighting would be most appropriate

--Gdaze-- Maybe not at first, as that might not make too much sense. But I could see us working our way up to this.

Episodic Nature

Would the players prefer a string of episodes that may or may not be linked together, or should their be some kind of overarching plot for the game as a whole?

--Matts 02:12, 4 February 2007 (MST)Some kind of a driving plot is a necessity. How episodic the plot unfolds isn't that important to me.

--Edmiao 13:16, 4 February 2007 (MST) I think overarching plot tends to drive a game in extended play.

--Gdaze-- Overarching plot as a whole is nice, however I do like some episodes thrown in. They don't even need to tie into the big picture.

Beating Stuff Over the Head

How much combat do you guys want to see? How important should those combats be?

--Matts 02:24, 4 February 2007 (MST)As much is obligatory in the supers genre. Austin Opperman isn't exactly a combat monster, though.

--Edmiao 13:11, 4 February 2007 (MST) honestly, I enjoy a bit o combat. how often? maybe once every other session for a large combat, or once per session.

--Gdaze-- Well combat is usually a big part of supers! I would like to see a good amount of combat, however... That doesn't mean I want us always to fight. After all you don't need to actually battle someone to win. How important should these combats be... I would say they could be not very (petty thugs, other primes who have gone bad and are robbing a bank) to very important (Russian Primes, stopping a drug lord, etc...). But combats every game session? Not really nessary of course. Besides I'm imagening it will be up to the players a lot of the time to determine if combat happens or not.