Difference between revisions of "Saturday Game"

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--[[User:76.164.21.217|76.164.21.217]] 10:16, 14 September 2007 (MST)Combat wouldnt be deadly in Exemplars, that would be silly.  But the villains will be prepared and may win from time to time.
 
--[[User:76.164.21.217|76.164.21.217]] 10:16, 14 September 2007 (MST)Combat wouldnt be deadly in Exemplars, that would be silly.  But the villains will be prepared and may win from time to time.
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--[[User:Jason|Jason]] 10:33, 14 September 2007 (MST)Also, Gabe I dont mind if you want to GM some.  This game will probably be every other week if its on Saturday, TBD if its Friday or another day.
  
 
=The List=
 
=The List=

Revision as of 12:33, 14 September 2007

I have started talking to some people about a possible saturday game, it could be a friday night game instead depending on availability. Any game is open to anyone who reads this. Instead of commenting on the games pages, comment here, so it can be kept separate by who might play.

--Gdaze 08:40, 14 September 2007 (MST) Comment here? I don't mind doing any of these really, but I couldn't commit to it every week as I am currently running a WHFRP group. Gaming 3 times a week is just a wee bit much for me. I'd love to do supers but I wouldn't want combat in that to be as deadly as stated. Also, as for timing mechanism... I agree with it because lets face it, our current games get bogged down in it. But in all reality we discuss something in real time for say an hour, or 30 minutes, it turns out to be like 2 or 3 hours game time. But, overall I agree with that. I'm interested in Exemplars, Fantasy (I'd even offer to GM, but I dunno, this group might not like my style), PA and Space Opera.

--76.164.21.217 10:16, 14 September 2007 (MST)Combat wouldnt be deadly in Exemplars, that would be silly. But the villains will be prepared and may win from time to time.

--Jason 10:33, 14 September 2007 (MST)Also, Gabe I dont mind if you want to GM some. This game will probably be every other week if its on Saturday, TBD if its Friday or another day.

The List

I will bring a list of all my ideas that are current and put them here.

Game Ideas

Exemplars

Fantasy Game

Period Roleplaying

Genre mish-mash

Deadlands

Morrow Project

Space Opera

Indiana Jones in Space

Mid-World

HP Lovecraft's American War of Independence

Other Post Apocalypse

Nothing In Particular

Caveats

Any game I run will be very XP light. My current idea I am considering is no XP except when they make a tangible sacrifice for the good of the story (give something, get something). Also, combats will be deadly. Of course, if your character dies in a way thats good for the story you will be able to keep your XP, maybe even get bonus XP, for your next character. In good literature and movies main characters die, so PCs shouldnt be any different.

Also I am going to work on enforcing some kind of timing mechanisms. Players should not always be able to plan everything, and opportunities will be lost when there is too much consideration and waffling. Uber min-maxing and 'treasure grabbing' will also have consequences.

Think back to good stories, often the best situations come when someone makes a mistake. If everything is too easy, nothing is fun.