Set Sail… For Adventure!

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Revision as of 13:05, 15 April 2009 by Gdaze (Talk | contribs)

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Alright, so here is what I'm thinking so far...

Again though, just putting ideas out there so this will be already to go when we decided to switch games or for if we can't run a game or something.

Ahem.

So I'm thinking of having this take place in our world with a few changes. The reason for this is making up an entire world and political powers would be really cumbersome, so why not just use the real world. Reading up on pirates it looked like there was plenty of room for adventure then.

Some changes:

The Occult: It exisits, spells and what not. It is not very common but enough that people will buy trinkets and what not. The further away from civilzation the better magic tends to work.

I'm not really sure how widespread I want general occult crayness to be as I fear it make take away from the flavor. I at least want to put in stuff like ancient treasures, undead, giant sea monsters, stuff like that. I think the idea is that the world is not yet defined, and is becoming defined by those currently exploring it.

Expect the Catholic Church to be very active.



Other Ideas: Things that can be done to change it up.

Air Pirates - Look up Skies of Arcadia, all the usual stuff but a bit more techish, steampunk like. The air pirates from Tailspin would be a good example as well.

Magic - As noted, introduce magic, but this would deffently be more like Conan or WHFRP magic.

Dune Pirates - PA + Pirates, you have a machine that like... goes on sand, or something stupid like that. I dunno, at this point throwing anything out there.