Shao Long Eila Du Felisima

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Character Sheet

Characteristics

Small Size Template (About half human size; Hero 5th Ed Revised pg 575)
Characteristic Cost Effect
Easily Hidden 3 +2 Concealment (4 active points); self only (-1/2)
Hard to Hit 10 +2 DCV
Hard to Percieve 4 +2 Stealth
Less Impressive (-5) -5 PRE
Short Legs (-6) Running -3"
Weak (-5) -5 STR
Physical Limitation (-5) Small, down to half human size and/or mass (1m or 1/2") (infrequent, slightly impairing)
Total Cost (-4)


Shao Long Eila Du Felisima
Val Char Cost Roll Notes
5 STR -5 10- Lift 50.0kg; 1d6 HTH damage
13 DEX 9 12- OCV: 4/DCV: 4
10 CON 0 11-
10 BODY 0 11-
13 INT 3 12- PER Roll 12-
5 EGO -10 10- ECV: 2
5 PRE -5 10- PRE Attack: 1d6
18 COM 4 13-
2 PD 1 Total: 2 PD (0 rPD)
3 ED 1 Total: 3 ED (0 rED)
3 SPD 7 Phases: 4, 8, 12
5 REC 4
20 END 0
18 STUN 0
3" Run -6
0" Swim -2
1" Leap 0



Powers

Cost Powers END

45 Shadow Creature: Desolidification (affected by Magic and Light / Darkness Powers), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (90 Active Points); Cannot Pass Through Solid Objects (-1/2), Always On (-1/2) 0END (Note to make this "constant" power into "always on" requires the advantages: no end, persistent, inherant and the limitation always on)
7 Illusionary Form: Shape Shift (Sight and Hearing Groups, four (max) shapes (cat, parrot, cockatiel, small dragon)) (18 Active Points); Activation Roll 11- (-1), Extra Time (Full Phase, -1/2) 2END
4 Born of Aefra: Mind Link , One Specific Mind, Psychic Bond (10 Active Points); Feedback STUN Only (-1), Always On (-1/2) 0END
2 Wings: Flight 1", Limited Power Only in forms with wings (+0) 1
1 Walk in Shadows: Teleportation 1" (2 Active Points); Concentration (0 DCV; -1/2), Limited Power Only to and from Shadows / Darkness (-1/2) 1END


Equipment

None

Perks

None

Skills

5 Concealment 14-; Self Only (-1/2)
7 Stealth 14-
10 Small size: +2 with DCV


Disadvantages

Total Disadvantage Points:

XP / modifications in the works

82 Base character (1 Characteristic + 22 Skills + 59 Powers) 0 XP spent 82 total character points

Future powers to consider

1) Scary: +13 PRE, Limited Power Only in frightening forms (+0) (13 Active Points) Real Cost: 13
2) Growth (+15 STR, +3 BODY, +3 STUN, -3" KB, 800 kg, -2 DCV, +2 PER Rolls to perceive character, 4 m tall, 2 m wide) (15 Active Points); Activation Roll 11- (-1) Real Cost: 7 1END
3) Terrifying Visage: Drain PRE 2d6 (standard effect: 6 points), Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Affects Physical World (+2) (65 Active Points); Visible (-1/4), Incantations (-1/4) Real Cost: 43 6END
4) +3 with any three maneuvers or a tight group of attacks (9 Active Points) Real Cost: 9
5) Invisibility to Sight Group (20 Active Points); Limited Power Only in Shadows or Darkness (-1/2), Chameleon (-1/2) Real Cost: 10 2END
6) Tracking 12- (3 Active Points) Real Cost: 3
7) Shadow Eyes: Nightvision (5 Active Points) Real Cost: 5 0END
8) Shadow Sense: +3 PER with all Sense Groups (9 Active Points) Real Cost: 9 0END
9) Shadow Nose: Tracking with Normal Smell (5 Active Points) Real Cost: 5 0END
10) Darkness to Sight and Hearing Groups 2" radius, Affects Physical World (+2) (75 Active Points); Gestures (Requires both hands; -1/2), No Range (-1/2), Incantations (-1/4) Real Cost: 33 7END
11) Send Soul to the Beyond: Drain BODY 3d6 (standard effect: 9 points), Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Affects Physical World (+2) (97 Active Points); Visible (-1/4), Incantations (-1/4) Real Cost: 65 10END