Shattered Peaces

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Shattered Peaces explores the uneasy tension in The Federation as viewed during the same time period of Star Trek: The Triangle Missions, but from the perspective of Starfleet Intelligence. The Federation is technically at peace with the other starfaring races, yet espionage continues at full force against many enemies.

The Premise

The players are a team of well-trained operatives that can be inserted in a number of potentially hostile or delicate situations, from undercover, to diplomacy, to extraction or anything else where the security or safety of The Federation or its citizens could be at risk. The game could be internal to a specific part of Starfleet (maybe even deep cover inside a Federation world), it could be on a specific border, it could be in The Triangle or it could be mobile across many given areas depending on need. This could be an option chosen by the players at inception.

--Dieter the Bold 04:36, 24 September 2014 (MST) We could specify the type of assignment from the beginning to narrow down our duties. Examples:

  • Spies: Anywhere from "attaches" on diplomatic missions to actual undercover agents
  • Counter-intelligence: We try and catch the spies. Maybe we make special visits to ships like in The Drumhead, to prevent security breaches.
  • Internal Threats: Not everyone in Starfleet or The Federation think things are going in the right direction (Maquis, Orion Syndicates, etc.), and they might do something violent about it. We're the ones to keep an eye out for problems before they get to be Big Problems.

The Characters

Characters in a game such as this could come from many walks of life, they may not even be Starfleet trained personnel. We could have an opportunity to explore many themes that have only been on the very edge of our previous games.

System

This Trek iteration would probably play best with either one of the Fate writeups or Hero.