Difference between revisions of "Talk:XP Bingo"

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--[[User:Jason|Jason]] 10:09, 19 September 2007 (MST)My hope is that even if someone focused only on gaining XP it would still work out well for the game as a whole.  They would have to stick to their character in a difficult situation 3 times, make some sacrifices for the good of the group, and provide feedback about what they like and dont like.  How could this be bad for the game?
 
--[[User:Jason|Jason]] 10:09, 19 September 2007 (MST)My hope is that even if someone focused only on gaining XP it would still work out well for the game as a whole.  They would have to stick to their character in a difficult situation 3 times, make some sacrifices for the good of the group, and provide feedback about what they like and dont like.  How could this be bad for the game?
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Gabe:  Oh I think it is good, I just had this image of all the characters arguing over who will sacrafice themselves, haha!  I did like the feedback one though.  The above post was more my round 'bout way of thinking.  Like I said I just hope they don't only do that I guess... but no, it seems neat.  I'd be down for trying it.  I did a WHF adventure the other week for my other group and in the exp award section for the adventure one of the bonus exp events was "Characters do not attack towns people".  When I read that to them they were surprised but understood why it was there, they almost always do that!

Revision as of 12:46, 19 September 2007

Gabe, too lazy to sign in. I think this looks pretty good. The way I did it once was give the characters bonuses exp if they complete a goal. But this one is pretty neat, I just hope that people don't ONLY try to fill it out ya know? Maybe even make it a secret xp bingo? I dunno.

--Jason 10:09, 19 September 2007 (MST)My hope is that even if someone focused only on gaining XP it would still work out well for the game as a whole. They would have to stick to their character in a difficult situation 3 times, make some sacrifices for the good of the group, and provide feedback about what they like and dont like. How could this be bad for the game?

Gabe: Oh I think it is good, I just had this image of all the characters arguing over who will sacrafice themselves, haha! I did like the feedback one though. The above post was more my round 'bout way of thinking. Like I said I just hope they don't only do that I guess... but no, it seems neat. I'd be down for trying it. I did a WHF adventure the other week for my other group and in the exp award section for the adventure one of the bonus exp events was "Characters do not attack towns people". When I read that to them they were surprised but understood why it was there, they almost always do that!