The West That Wasnt - Conflict - Dice Pool

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This page is to outline the new proposed action resolution system for TWTW. If this system shows enough promise to be adopted this page will evolve into a rules page as produced for other sections of the rulebook. Initially it will be a repository of ideas as they become evident and tested.

Framework

Players will create a dice pool for their character each round. This pool will be a combination of reaction and action dice. Reaction dice will be determined by the Quickness trait of the character, while action dice will be determined by a variety of factors including archetype, Coordination and other traits.

Action Points

All characters have a pool of action points (AP) they can use to perform actions on their turn. These points are based on FACTORS. Each turn they will also have an initiative roll, which is added to their AP pool to determine the total number of AP they have available for this round.

Each action that is performed has an AP cost that is paid before the action is attempted.