Difference between revisions of "Vague Space Opera"

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(Surprise! I have an idea)
(Surprise! I have an idea)
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--[[User:BenofZongo|BenofZongo]] 14:56, 14 February 2007 (MST)The way I've been designing my campaign, there are certain character generation rules, but that should only matter for putting a character down on paper.  In fact, the first step is "write out a character concept in 3-5 sentences", so in that sense Jason's idea fits perfectly.  Frankly, I can roll either way, since most "space opera" characters should fit.  But if players want an idea of the game world before they start submitting character concepts, you might have to wait a little bit while I scramble to put stuff together.
 
--[[User:BenofZongo|BenofZongo]] 14:56, 14 February 2007 (MST)The way I've been designing my campaign, there are certain character generation rules, but that should only matter for putting a character down on paper.  In fact, the first step is "write out a character concept in 3-5 sentences", so in that sense Jason's idea fits perfectly.  Frankly, I can roll either way, since most "space opera" characters should fit.  But if players want an idea of the game world before they start submitting character concepts, you might have to wait a little bit while I scramble to put stuff together.
  
--[[User:Matts|Matts]] 14:31, 14 February 2007 (MST)Actually I'm not that into running a 40k-ish space opera.  If I ran it it'd be closer (a lot closer) to Firefly, sort of a dingy wstern-cyberpunk-in-space.
 
 
--[[User:Jason|Jason]] 14:41, 14 February 2007 (MST)So we could conceivably run space Deadlands?  hehe  I have trouble wrapping my head around guys flying around in an interstellar space ship shooting each other with six-guns.  On tv they had to make those excuses to save on special effects, but if we are to have such an arrangement, the explaination better be good.
 
  
 
Gdaze- Yeah too lazy to post my name.  Actually I always thought they were using high velocity rounds or something due to the sound they made.  However, the fact that they weren't using semi-auto or full auto was a bit weird.  I could understand some using them, like on planets that don't have as much resources (sort of like 40k, the humans come to colonize but only use so much tech).  I don't mind gritty either, heck Gears of War is gritty and they don't have ANY energy weapons in it.  (minus the hammer of dawn)  But yes I did notice how firefly reused a lot of their props haha.  I was like didn't I see someone armed with that last week...   
 
Gdaze- Yeah too lazy to post my name.  Actually I always thought they were using high velocity rounds or something due to the sound they made.  However, the fact that they weren't using semi-auto or full auto was a bit weird.  I could understand some using them, like on planets that don't have as much resources (sort of like 40k, the humans come to colonize but only use so much tech).  I don't mind gritty either, heck Gears of War is gritty and they don't have ANY energy weapons in it.  (minus the hammer of dawn)  But yes I did notice how firefly reused a lot of their props haha.  I was like didn't I see someone armed with that last week...   

Revision as of 17:04, 14 February 2007

We have a winner! Now lets make it a reality.

Surprise! I have an idea

As of now we have a few possibilities here. Dieter wants to see a Firefly-esque game. Matt wants something vaguely 40kish. Ben wants to declare himself emperor for life and strut around until the ides of March.

How about if everyone posts their character ideas here, then whoever is gonna GM this train wreck can know what the participants will be and find a way to get them molded into the world, instead of shoe horning the players into their world.

OR

Someone else have an idea.


--Matts 14:31, 14 February 2007 (MST)Actually I'm not that into running a 40k-ish space opera. If I ran it it'd be closer (a lot closer) to Firefly, sort of a dingy wstern-cyberpunk-in-space.

--Jason 14:41, 14 February 2007 (MST)So we could conceivably run space Deadlands? hehe I have trouble wrapping my head around guys flying around in an interstellar space ship shooting each other with six-guns. On tv they had to make those excuses to save on special effects, but if we are to have such an arrangement, the explaination better be good.

--BenofZongo 14:56, 14 February 2007 (MST)The way I've been designing my campaign, there are certain character generation rules, but that should only matter for putting a character down on paper. In fact, the first step is "write out a character concept in 3-5 sentences", so in that sense Jason's idea fits perfectly. Frankly, I can roll either way, since most "space opera" characters should fit. But if players want an idea of the game world before they start submitting character concepts, you might have to wait a little bit while I scramble to put stuff together.


Gdaze- Yeah too lazy to post my name. Actually I always thought they were using high velocity rounds or something due to the sound they made. However, the fact that they weren't using semi-auto or full auto was a bit weird. I could understand some using them, like on planets that don't have as much resources (sort of like 40k, the humans come to colonize but only use so much tech). I don't mind gritty either, heck Gears of War is gritty and they don't have ANY energy weapons in it. (minus the hammer of dawn) But yes I did notice how firefly reused a lot of their props haha. I was like didn't I see someone armed with that last week... I guess we should all post just what kind of tech levels we'd like to see?

--Jason 15:03, 14 February 2007 (MST)Here is my concept idea: Card playin', hard drinkin', space preacher. I envision moderate combat skills, ability to pilot a ship and drive some stuff, and a lot of carousing and preaching.