Difference between revisions of "Character Concepts"
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--[[User:Edmiao|Edmiao]] 09:05, 17 July 2008 (MST) mage of some kind. elemental race sounds interesting, but not set on that. proabably not the typical wizard, i think i'd like him to have various tricky things with magic, but totally unclear on what that might be at this point. upon reading the elemental section, mayhaps i won't be an elemental spellcaster. | --[[User:Edmiao|Edmiao]] 09:05, 17 July 2008 (MST) mage of some kind. elemental race sounds interesting, but not set on that. proabably not the typical wizard, i think i'd like him to have various tricky things with magic, but totally unclear on what that might be at this point. upon reading the elemental section, mayhaps i won't be an elemental spellcaster. | ||
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+ | BEN: yes, since elementals can't cast spells, that would be a problem. "Tricky" magic might make for a good faerie character, although he'd have to be eminently sane and well adjusted (I won't accept character concepts for insane or borderline functional characters). Hag magic (hexes, curses, etc), Druidic magic (calling on lesser spirits), or Stone Elves (Shadow magic, essentially, from WFRP) all come to mind as possible "tricky" magic. |
Revision as of 11:49, 17 July 2008
Put what you have for your concept here. Expect that I will have problems/questions/reservations with some of these concepts: it's nothing personal, but I've laid out rules for what "kinds" of characters are acceptable under the "group hook" section, and any character I feel is a risk (even a small risk) to these requirements will be rejected pending appropriate changes. I'm not going to tell you how you have to change your character, because I don't think its fair of me to do that, but I will try to be specific with what my reservations with the concept are (would people prefer PMs for that, or should I just post it?). Feel free to post more than one concept.
--Matts 17:50, 16 July 2008 (MST)My concept is of a bruising something-or-other, who in the village is the toll keeper for the village bridge. Specifically I want him to be socially isolated at the start of the game, with no real place in society, and have him become socialized and find an identity as the game progresses.
Primary stats are physical, with presence a second (he's big and scary).
Possible evolutionary directions are big berserker, big warrior-diplomat, big druidy type.
BEN: the island has a city on it that probably sports 5-10,000 inhabitants, along with several small villages: there are probably several toll bridges on the island. Socially isolated is a touchy issue and I need some clarification on it: if he's a total loner, that violates the "must care about island" and "must care about auspice-bond" and the "must care about the high priestess" hook requirements.
--Matts 23:04, 16 July 2008 (MST)He certainly cares about all of those things; he cares a lot about the village too. He's just isolated from the bulk of its inhabitants, but if something threatened any of the things that he's essentially dedicated his life to, he'd be quite irate. I see it more as an initial outlook, that he's not skilled in the ways of the world and more of a scary brute, but the way I want his arc to go he overcomes that. My inspiration is basically "what if the foil of a fairy tale was the focus of a story instead?" and intend to paint the troll from billy-goats-gruff as just a misunderstood, malajusted hero rather than a villainous creep.
--Edmiao 09:05, 17 July 2008 (MST) mage of some kind. elemental race sounds interesting, but not set on that. proabably not the typical wizard, i think i'd like him to have various tricky things with magic, but totally unclear on what that might be at this point. upon reading the elemental section, mayhaps i won't be an elemental spellcaster.
BEN: yes, since elementals can't cast spells, that would be a problem. "Tricky" magic might make for a good faerie character, although he'd have to be eminently sane and well adjusted (I won't accept character concepts for insane or borderline functional characters). Hag magic (hexes, curses, etc), Druidic magic (calling on lesser spirits), or Stone Elves (Shadow magic, essentially, from WFRP) all come to mind as possible "tricky" magic.