Difference between revisions of "Aefra Lastrangele'i Mai'enha La Eisenhei"

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''Equipment''<br>
 
''Equipment''<br>
Free: Daenerys-forged Dagger:  (Total: 37 Active Cost, 12 Real Cost) Killing Attack - Hand-To-Hand 1d6, Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1), STR Minimum 6 (-1/2), Real Weapon (-1/4) (Real Cost: 8) <b>plus</b> Killing Attack - Ranged 1d6 (15 Active Points); 1 Recoverable Charge (-1 1/4), OAF (-1), Range Based On Strength (-1/4), Real Weapon (-1/4) (Real Cost: 4)
+
Free: Daenerys-forged Dagger:  (Total: 27 Active Cost, 10 Real Cost) Killing Attack - Hand-To-Hand 1d6-1, Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1), STR Minimum 6 (-1/2), Real Weapon (-1/4) (Real Cost: 5) <b>plus</b> Killing Attack - Ranged 1d6-1 (10 Active Points); 1 Recoverable Charge (-1 1/4), OAF (-1), Range Based On Strength (-1/4), Real Weapon (-1/4) (Real Cost: 3) <b>plus</b> +1 with HTH or Ranged OCV (real Cost: 2)  
  
 
'''Perks'''<br>
 
'''Perks'''<br>

Revision as of 00:57, 23 August 2008

Born to nobility, the 13th daughter of a mucky muck. as a child showed incredible potential in magic skills, but failed to develop them, instead spent time painting and sculpting and singing to self (considered material attachement to activities best done by magic). Exhiled from the Fae to go make something of herself in the world. Only when they told stories of her heroism and deeds would she regain her families respect and re-entrance into Fae high society.

Group role: Facewoman, persuasive. befuddling enemies and providing entertainment for all. will eventually have a familiar that will have sneaky properties.

Character Sheet

Specific Fae Char Maxima
Stat Char Pts Value
STR (-)2 18
DEX 3 21
CON (-)4 18
INT 3 23
PRE 3 23
COM 4 28
Leap 3 8
Aefric Lastrangele'i Mai'enha La Eisenhei
Val Char Cost Roll Notes
8 STR (-)2 11- Lift 75.8kg; 1 1/2d6 HTH damage [2]
11 DEX 3 11- OCV: 4/DCV: 4
8 CON (-)4 11-
10 BODY 0 11-
18 INT 8 13- PER Roll 13-
11 EGO 2 11- ECV: 4
11 PRE 1 11- PRE Attack: 2d6
24 COM 7 14-
2 PD 0 Total: 2 PD (0 rPD)
2 ED 0 Total: 2 ED (0 rED)
3 SPD 9 Phases: 4, 8, 12
4 REC 0
16 END 0
18 STUN 0
6" Run 0
2" Swim 0
4.5" Leap 3


Powers
Cost Powers END

Fae Racial Attributes
5 Magesight: Detect A Class Of Things 13- (Mystic Group) 0
5 Wings: Flight 4" (8 Active Points); Restrainable (-1/2) 1END
5 Blessed birthright: Luck 1d6
5 Nightvision

Illusion Spells - Innate
8 Innate Illusions: Sight Group Images 1" radius, Costs END Only To Activate (+1/4), +/- 3 to per rolls (24 Active Points); Only to create images less than 1 foot in diameter Power loses about half of its effectiveness (-1), Requires A Magic Roll (-1/2), Spell (-1/2), 2END

  • GM Note: this spell has Costs END only to activate and has no incatations or gestures, thus one small illusion can be held for long periods of time. also i think it requires a magic skill roll whenever i want it to do something different.

Illusion Spells - Initiate
6 Blinding Light: Sight Group Flash 3d6 (15 Active Points); Requires A Magic Roll (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4) 1END
5 Simple Illusions: Sight Groups Images 1" radius, +/-1 PER roll (16 Active Points); Requires A Magic Roll (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4) 2END

Illusion Spells - Initiate level 2

Equipment
Free: Daenerys-forged Dagger: (Total: 27 Active Cost, 10 Real Cost) Killing Attack - Hand-To-Hand 1d6-1, Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1), STR Minimum 6 (-1/2), Real Weapon (-1/4) (Real Cost: 5) plus Killing Attack - Ranged 1d6-1 (10 Active Points); 1 Recoverable Charge (-1 1/4), OAF (-1), Range Based On Strength (-1/4), Real Weapon (-1/4) (Real Cost: 3) plus +1 with HTH or Ranged OCV (real Cost: 2)

Perks
5 Bag o many things
1 Reputation to Fae and those with High Society 14-: Daddy is a Duke

Skills
3 Power skill: True Magic 13-
4 Advanced Power skill: True Magic +1 (roll now 14-)
0 Climbing 8-
0 Conversation 8-
3 Persuasion 11-
0 Trading 8-
0 Deduction 8-
0 Paramedics 8-
0 Shadowing 8-
0 Streetwise 8-
0 Survival (Marine, Urban) 8-
3 High Society 11-
2 PS: Painting 11-
0 PS: Sculpting 8-
2 PS: Singing 11-
0 Language (human, fairy)
1 Literate


Total Cost: 90

Disadvantages
5 Distinctive Features: wings, legs that are jointed as feline (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses), not distinctive in some cultures
10 Distinctive Features: Startling yet unnatural beauty (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
5 Reputation: As Fae nobility, known to be a failure and outcast, 141 (Known Only To A Small Group (Fae folk)
10 Social Limitation: Fae culture (Frequently, Minor)
5 Psychological Limitation: Flighty (Uncommon, Moderate)
10 Susceptibility: Utter Darkness, 1d6 damage per Phase only while conscious (Uncommon)
5 Psychological Limitation: Afraid of the dark, Panics in Utter Darkness (Uncommon, Moderate)
5 Money (poor, ie can afford to buy food and minor stuff, but no large purchases)

Total Disadvantage Points: 55

XP / modifications in the works

Future spells to consider

11 Blur: Succor DCV 2d6, Area Of Effect (One Hex; +1/2), Continuous (+1) (25 Active Points); Requires A Skill Roll (-1/2), Incantations (-1/4), Gestures (-1/4) visible (-1/4) ((then later radius 2" +1.25))

4 Invisibility to Sight Group (20 Active Points); Extra Time (5 Minutes, -2), Requires A Magic Roll (-1/2), Concentration (0 DCV; -1/2), Gestures (-1/4), Incantations (-1/4), Bright Fringe (-1/4) ((later buy off extra time and bright fringe; buy reduced END or END only to activate))

4 Morph Form: Shape Shift (Sight, Hearing and Touch Groups), Imitation (26 Active Points); Extra Time (5 Minutes, -2), Gestures, Requires Gestures throughout (Requires both hands; Complex; -1 1/2), Incantations (Requires Incantations throughout; Complex; -1), Requires A Magic Roll (-1/2), Concentration (0 DCV; -1/2) ((later buy down extra time; add variety of shapes = 4, then limited, then any; reduced END or END only to shift; add smell group

27 Frightful Appraition: Drain PRE 3d6 (standard effect: 9 points), Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Ranged (+1/2), Based On EGO Combat Value (Mental Defense applies; +1), Range Modifiers Apply (-1/4) (75 Active Points); Spell (-1/2), Requires A Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4), Visible (-1/4)

8 Images of the Past: Retrocognitive Clairsentience (Sight, Hearing And Mystic Groups) (60 Active Points); Gestures, Requires Gestures throughout (Requires both hands; Complex; -1 1/2), Extra Time (1 Minute, -1 1/2), Incantations (Requires Incantations throughout; Complex; -1), Precognition/Retrocognition Only (-1), No Range (-1/2), Requires A Skill Roll (-1/2), Visible (-1/4)

Detect Illusion

Images to Detect Illusion

Dispel Illusions

Desolidify

Entangle linked to Images (ie images of vines so real that they entangle you unless disbelieved or cut through)

Transform (cosmetic)

Multiple images of self to distract foes, i think this was another kind of images in the girmoire. essentially a chance they attack the wrong image.