Difference between revisions of "Talk:Magic"

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--[[User:Matts|Matts]] 16:31, 24 July 2008 (MST)Fuck man, combo that with Fate Transfer and Sinking Feeling and that's all you need right there!
 
--[[User:Matts|Matts]] 16:31, 24 July 2008 (MST)Fuck man, combo that with Fate Transfer and Sinking Feeling and that's all you need right there!
  
--[[User:Brandon|Brandon]] 17:11, 24 July 2008 (MST) Ooh ooh, I've got one.
+
--[[User:Brandon|Brandon]] 17:11, 24 July 2008 (MST) EDIT: Wait, I just realized something.  Why does Matt have Haste?  Shouldn't he have, like anti-Haste?  Um, like, maybe, Lethargy?
 +
 
 +
--[[User:Matts|Matts]] 11:37, 7 October 2008 (MST)Put this ability somewhere on my card:
 +
 
 +
"Say 'Don't you want to play your Wizards Deck': Place a Rage counter on Matt.  If a Rage counter is on Matt, Matt loses all activated abilities and attacks each turn if able.
 +
 
 +
--[[User:Brandon|Brandon]] 12:01, 7 October 2008 (MST) My plans are finally coming to fruition!
 +
 
 +
Ooh ooh, I've got one.
  
 
Ed- Legendary Human Doctor/Mastermind
 
Ed- Legendary Human Doctor/Mastermind
Line 65: Line 73:
 
2 Green, 2 Colorless:  Grab a handful of pennies, throw them at opponent’s face, opponent is now allowed to cover face.  For every penny that lands head up put a 2/2 green wolf token into play, for every penny that lands tails up put any shadowmoor card from outside the game into play or into your hand.
 
2 Green, 2 Colorless:  Grab a handful of pennies, throw them at opponent’s face, opponent is now allowed to cover face.  For every penny that lands head up put a 2/2 green wolf token into play, for every penny that lands tails up put any shadowmoor card from outside the game into play or into your hand.
  
 +
If Ben is in play and a player suggests that a card in play under your control, or in your hand, library, or graveyard is too powerful or unbalancing, that player immediately loses the game.
  
 
3/2
 
3/2
  
 
"Alright you take 3 damage, and then I tap my elf of hurt you to give my creature +5 more and you take 20 damage total."
 
"Alright you take 3 damage, and then I tap my elf of hurt you to give my creature +5 more and you take 20 damage total."
 +
 +
--[[User:Brandon|Brandon]] 22:07, 16 September 2008 (MST) Lolz.  That last change was a nice addition.  Who made it?
 +
 +
JASON: Dude, Kamagawa was a good set.  Also, that Ben card rules.  Here is my Gabe card.
 +
 +
Gabe 2B2U<br>
 +
1/1<br>
 +
2: Put a bitch token on Gabe.  There must be a rule in play Gabe doesnt like.<br>
 +
2: Counter target spell.  Only use this ability if Gabe doesnt like a rule on this card.<br>
 +
Every time a rule or spell is used or mentioned flip a coin.  If it comes up heads, Gabe doesnt like this rule or spell.<br>
 +
Gabe gets +1/+1 for each bitch token.
 +
 +
'''Gabe:''' Mwuhahaha, I like, oh wait... I better flip a coin to see if I do.  And yeah, Kamagawa actually wasn't that bad, people are really hard on it I think because not all the cards combo well with other sets (like how there are no ninja or samurai in other sets).  But spirits could now be a little more useful with so many changlings about.
 +
 +
--[[User:Brandon|Brandon]] 15:37, 30 July 2008 (MST) Another take on Gabe:
 +
 +
Gabe U - Legendary Wiki Blocker<br>
 +
1/1<br>
 +
Flash<br>
 +
Split-Second<br>
 +
First Strike<br>
 +
Defender<br>
 +
Gabe can only block creatures of type "Wiki Post"<br>
 +
 +
"''Fuck yeah, +1/+1 here I come!''"
 +
 +
I never say that!
 +
 +
EDIT: You're right.  Changed.
 +
 +
Dieter, 1 Green, 1 Blue/Green<br>
 +
Human Overlord<br>
 +
5/5<br>
 +
Double Strike<br>
 +
Trample<br>
 +
Banding<br>
 +
Haste<br>
 +
Life Link<br>
 +
Flying<br>
 +
Protection from every color<br>
 +
 +
Tap Dieter: Target creature is picked up by you and placed out of game on a slice of pizza.  Target player crys.  Creature can not be regenerated.<br>
 +
 +
Untap Dieter: Target player disgards all permanents in play.<br>
 +
 +
Roll a D100 when Dieter is put into play, or brought into play, or is placed on the table.  If you roll 2-100 Dieter gains: "Dieter may not use any of his tap or untap abilites, Dieter may not be tapped, Dieter will not attack or block, Dieter's lifelink goes to himself.  If any affect would remove Dieter from play return him to play at the end of turn, you do not re-roll."
 +
 +
"His cold stare wouldn't be so bad if it didn't last an eternity."
 +
 +
JASON: My Dieter card:
 +
 +
Summon Dieter the Bold GG2
 +
 +
5/5
 +
GG Regenerate DTB
 +
 +
If Laptop is in play DTB will not attack unless controller wins 2 consecutive clashes with opponent and pays GG.<br>
 +
If DnD Book is in play DTB will not block unless controller wins 2 consecutive clashes with opponent and pays GG.<br>
 +
If BSG Marathon is cast sacrifice DTB and remove him from deck for remainder of the night.  You are not allowed to sub in a new card.
 +
 +
When Dieter the Bold comes in to play target opponent gets an enchantment called 'Dieter's Room' which reads: During your upkeep you may sacrifice a land to clash with controller of DTB.  If you win clash you may put an artifact in to play called Laptop.  During your upkeep you may sacrifice a non-Laptop artifact to clash with controller of DTB.  If you win, bring into play an Artifact called 'DnD Book'.  During your upkeep you may pay UU2 to clash with controller of DTB.  If you win, you may play an instant called 'BSG Marathon'.
 +
 +
 +
'''Edward the Delayer''' 1W(W/2)GBRU(U/2)(U/2)
 +
 +
''Planeswalker''; 10 loyalty tokens
 +
 +
Edward the Delayer can be played without paying its mana cost if you control eight lands including one of each basic land type and the uZra-umverant and there are no homaNids in play or if no player has had a net loss of life for the last 10 turns.
 +
 +
'''[+X]''': Counter target spell or ability that targets a permanent with counters on it.  X = the converted mana cost of the countered spell or the total number of cards in all graveyards with the word "counter" or the total number of counters on all permanents in play or the total number of instances of the word "counter" in all cards in all libraries (each player counts the instances in their own libraries and then choses whether to shuffle their library and may cut their own library); the player with the most counters on permanents in play chooses which method is used to calculate X.  This ability may be played only once per turn by any player whenever an instant could be played.  For each counter on the targeted permanent, double the number of counters on that permanent unless it has more counters than the number of instances of the word "counter" in all cards in all graveyards, in which case, each player discards cards from his or her library into their graveyard until a card with the word "counter" appears and those players may play those spells until the end of the turn as if they had flash and if the spell creates a permanent it comes into play with counters equal to the current number of loyalty counters on Edward the Delayer (if the permanent does specify a type of counter, treat these as +0/+3 counters and the creature gains the ability "remove a counter: counter target spell"); those permanents gain flying, haste, vigilance, double strike, trample, and defender, and lose wither.
 +
 +
'''[-1]''': Add a fast effect titled "Control Feak" to the stack that reads "Chose a permanent you control and a permanent that you do not control, neither of which have been targeted with an effect called "Control Freak" this turn.  Their controllers exchange control of those permanents.  The controller of the second permanent targeted by Control Freak may place a copy of Control Freak on the stack". 
 +
 +
'''[-X]''': You win the game in 60-X turns or 60-X minutes; X equals one less than the number of loyalty counters on Edward the Delayer.  If the number of objects in the stack ever exceeds X, each other player loses the game.  Play this ability only once per game.
 +
 +
'''Gabe:'''I didn't even read the first power, but awesome haha!
 +
 +
'''Wanna play your Wizards deck Matt?'''<br>
 +
Enchantment Enchant Player<br>
 +
3 Blue, 2 Colorless<br>
 +
 +
Enchanted player must defend every spell he/she plays as well as every land he/she plays.  No matter what enchanted player says he/she looses 1 life.  If they do not defend the move, he/she looses 5 life instead.
 +
 +
If enchanted player is playing 2-head giant his partner must insult him every turn if Gabe is in play.  If his partner does not insult him they loose the game.
 +
 +
If enchanted player wins the game it was just luck, it is impossible for such a player to win with any other deck.
 +
 +
If enchanted player is playing a Wizards deck they gain 10 life.
 +
 +
''"What?  Fucking Homrids?  Are you serous?"''
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 +
'''GABE:'''  What is this?  We have no Brandon card?!?
 +
 +
'''Brandon'''
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2 Colorless / 2 Blue
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 +
Legendary Karate Fairy
 +
 +
Flying
 +
 +
Other Fairies you control get +1/+1, but they are still a homosexual fantasy creature.
 +
 +
If a spell you cast is countered, and you do not have a counter in your hand, you must stare at the spell played, looking back and forth between the in-play area and your hand.  Then the counter resolves.  If you do not do this for 1 minute put a -1/-1 counter on Brandon.
 +
 +
Tap Brandon:  Pull out a bag of finally ground-up fiber glass, blow it into target player's face and shout "Pixie Dust!"  All of that player's permanets are then tapped.
 +
 +
3/2
 +
 +
"Alright... done?"
 +
 +
 +
(Sorry, this card kinda blows.... I think)

Latest revision as of 16:38, 9 December 2008

Some magic cards I came up with, make up one for someone!

Matt- Legendary Human Programmer Cost: 2 blue, 2 colorless

Haste

During other player's upkeep: Look around for cards not in a deck, build a deck. You can not take your turn until at least 25% of the deck is complete. If you do not, loose 10 life.

Tap Matt: Give all your permanents except Matt to target opponent. Roll a D12, you loose the game in a number of turns equal to what was rolled, this roll is not affect by future rolls. Counter Target spell.

1/4

"Look, once I get this out, it'll be my game!"


BEN: oh shit...that's the most brilliant thing I've seen in a long time.

--Matts 16:31, 24 July 2008 (MST)Fuck man, combo that with Fate Transfer and Sinking Feeling and that's all you need right there!

--Brandon 17:11, 24 July 2008 (MST) EDIT: Wait, I just realized something. Why does Matt have Haste? Shouldn't he have, like anti-Haste? Um, like, maybe, Lethargy?

--Matts 11:37, 7 October 2008 (MST)Put this ability somewhere on my card:

"Say 'Don't you want to play your Wizards Deck': Place a Rage counter on Matt. If a Rage counter is on Matt, Matt loses all activated abilities and attacks each turn if able.

--Brandon 12:01, 7 October 2008 (MST) My plans are finally coming to fruition!

Ooh ooh, I've got one.

Ed- Legendary Human Doctor/Mastermind Cost: 2/B 2/W 2/U 2/G

Indestructible

As long as Ed is in play, all permanents under your control have protection from Wrath of God-style board-sweeping effects.

Tap Ed: You win the game, if and only if the following conditions hold:

- you have at least 50 permanents in play - all five colors are represented in permanents you control - you control at least 7 non-basic lands - you have at least 13 token creatures in play - you have countered at least 3 spells this game - you have said the word "stack" at least 5 times this game - you control a permanent named "Mystic Snake" - you control at least one Hippopotamus - you could have won without tapping Ed

1/3

"In response, . . ."

Gabe: Ed actually used that power last night...

JASON: Back in the day we made a set of cards to be us, we were the 'Loser Legends'; there was also a companion set called Girlfriends. We all had silly powers, like Jeff could tap to take control of target Girlfriend. I was 1/1 with 1: Jason becomes unblockable. The flavor text was 'Im a ninja, you cant see me'. It was all based on stuff we actually did.

Gabe: So... YOUR A NINJA! Do you get +1/+1 vs pirates? yar?

JASON: No, pirates get +1/+1 vs ninjas!

Gabe: They need more pirate cards... oh shit wait.. I do have pirate cards... now all I need is some ninja cards from those shitty Japany sets.


Ben - Legendary Human Card Nut Warrior

Cost: 1 Green, 2 White or Green

Ben is all creature types, or not, he can be if he wants though.

Tap Ben: Target creature gets +X/+X where X is the number of cells in the human body.

2 Green, 2 Colorless: Grab a handful of pennies, throw them at opponent’s face, opponent is now allowed to cover face. For every penny that lands head up put a 2/2 green wolf token into play, for every penny that lands tails up put any shadowmoor card from outside the game into play or into your hand.

If Ben is in play and a player suggests that a card in play under your control, or in your hand, library, or graveyard is too powerful or unbalancing, that player immediately loses the game.

3/2

"Alright you take 3 damage, and then I tap my elf of hurt you to give my creature +5 more and you take 20 damage total."

--Brandon 22:07, 16 September 2008 (MST) Lolz. That last change was a nice addition. Who made it?

JASON: Dude, Kamagawa was a good set. Also, that Ben card rules. Here is my Gabe card.

Gabe 2B2U
1/1
2: Put a bitch token on Gabe. There must be a rule in play Gabe doesnt like.
2: Counter target spell. Only use this ability if Gabe doesnt like a rule on this card.
Every time a rule or spell is used or mentioned flip a coin. If it comes up heads, Gabe doesnt like this rule or spell.
Gabe gets +1/+1 for each bitch token.

Gabe: Mwuhahaha, I like, oh wait... I better flip a coin to see if I do. And yeah, Kamagawa actually wasn't that bad, people are really hard on it I think because not all the cards combo well with other sets (like how there are no ninja or samurai in other sets). But spirits could now be a little more useful with so many changlings about.

--Brandon 15:37, 30 July 2008 (MST) Another take on Gabe:

Gabe U - Legendary Wiki Blocker
1/1
Flash
Split-Second
First Strike
Defender
Gabe can only block creatures of type "Wiki Post"

"Fuck yeah, +1/+1 here I come!"

I never say that!

EDIT: You're right. Changed.

Dieter, 1 Green, 1 Blue/Green
Human Overlord
5/5
Double Strike
Trample
Banding
Haste
Life Link
Flying
Protection from every color

Tap Dieter: Target creature is picked up by you and placed out of game on a slice of pizza. Target player crys. Creature can not be regenerated.

Untap Dieter: Target player disgards all permanents in play.

Roll a D100 when Dieter is put into play, or brought into play, or is placed on the table. If you roll 2-100 Dieter gains: "Dieter may not use any of his tap or untap abilites, Dieter may not be tapped, Dieter will not attack or block, Dieter's lifelink goes to himself. If any affect would remove Dieter from play return him to play at the end of turn, you do not re-roll."

"His cold stare wouldn't be so bad if it didn't last an eternity."

JASON: My Dieter card:

Summon Dieter the Bold GG2

5/5 GG Regenerate DTB

If Laptop is in play DTB will not attack unless controller wins 2 consecutive clashes with opponent and pays GG.
If DnD Book is in play DTB will not block unless controller wins 2 consecutive clashes with opponent and pays GG.
If BSG Marathon is cast sacrifice DTB and remove him from deck for remainder of the night. You are not allowed to sub in a new card.

When Dieter the Bold comes in to play target opponent gets an enchantment called 'Dieter's Room' which reads: During your upkeep you may sacrifice a land to clash with controller of DTB. If you win clash you may put an artifact in to play called Laptop. During your upkeep you may sacrifice a non-Laptop artifact to clash with controller of DTB. If you win, bring into play an Artifact called 'DnD Book'. During your upkeep you may pay UU2 to clash with controller of DTB. If you win, you may play an instant called 'BSG Marathon'.


Edward the Delayer 1W(W/2)GBRU(U/2)(U/2)

Planeswalker; 10 loyalty tokens

Edward the Delayer can be played without paying its mana cost if you control eight lands including one of each basic land type and the uZra-umverant and there are no homaNids in play or if no player has had a net loss of life for the last 10 turns.

[+X]: Counter target spell or ability that targets a permanent with counters on it. X = the converted mana cost of the countered spell or the total number of cards in all graveyards with the word "counter" or the total number of counters on all permanents in play or the total number of instances of the word "counter" in all cards in all libraries (each player counts the instances in their own libraries and then choses whether to shuffle their library and may cut their own library); the player with the most counters on permanents in play chooses which method is used to calculate X. This ability may be played only once per turn by any player whenever an instant could be played. For each counter on the targeted permanent, double the number of counters on that permanent unless it has more counters than the number of instances of the word "counter" in all cards in all graveyards, in which case, each player discards cards from his or her library into their graveyard until a card with the word "counter" appears and those players may play those spells until the end of the turn as if they had flash and if the spell creates a permanent it comes into play with counters equal to the current number of loyalty counters on Edward the Delayer (if the permanent does specify a type of counter, treat these as +0/+3 counters and the creature gains the ability "remove a counter: counter target spell"); those permanents gain flying, haste, vigilance, double strike, trample, and defender, and lose wither.

[-1]: Add a fast effect titled "Control Feak" to the stack that reads "Chose a permanent you control and a permanent that you do not control, neither of which have been targeted with an effect called "Control Freak" this turn. Their controllers exchange control of those permanents. The controller of the second permanent targeted by Control Freak may place a copy of Control Freak on the stack".

[-X]: You win the game in 60-X turns or 60-X minutes; X equals one less than the number of loyalty counters on Edward the Delayer. If the number of objects in the stack ever exceeds X, each other player loses the game. Play this ability only once per game.

Gabe:I didn't even read the first power, but awesome haha!

Wanna play your Wizards deck Matt?
Enchantment Enchant Player
3 Blue, 2 Colorless

Enchanted player must defend every spell he/she plays as well as every land he/she plays. No matter what enchanted player says he/she looses 1 life. If they do not defend the move, he/she looses 5 life instead.

If enchanted player is playing 2-head giant his partner must insult him every turn if Gabe is in play. If his partner does not insult him they loose the game.

If enchanted player wins the game it was just luck, it is impossible for such a player to win with any other deck.

If enchanted player is playing a Wizards deck they gain 10 life.

"What? Fucking Homrids? Are you serous?"

GABE: What is this? We have no Brandon card?!?

Brandon 2 Colorless / 2 Blue

Legendary Karate Fairy

Flying

Other Fairies you control get +1/+1, but they are still a homosexual fantasy creature.

If a spell you cast is countered, and you do not have a counter in your hand, you must stare at the spell played, looking back and forth between the in-play area and your hand. Then the counter resolves. If you do not do this for 1 minute put a -1/-1 counter on Brandon.

Tap Brandon: Pull out a bag of finally ground-up fiber glass, blow it into target player's face and shout "Pixie Dust!" All of that player's permanets are then tapped.

3/2

"Alright... done?"


(Sorry, this card kinda blows.... I think)