Difference between revisions of "A summary of the players' experiences"

From benscondo.wiki-rpg.com
Jump to: navigation, search
Line 10: Line 10:
 
Ben's note (061015)
 
Ben's note (061015)
 
Yeah, whatever.  the Northman went charging into the city, ready to bust some skulls.  Rather than see the sword captured, Anjou handed himself over to the authorities (not to mention that he's a hothead and thought his "honor" was being besmirched).  Eckhardt, Anjou, and Magnus were released in order to bring the other characters in.  Anjou wanted to lead them into the pass with the "not dwarves" so that they might be able to orchestrate a rescue, but they were met by Teumar disguised as a faceless.  At the tavern, Anjou gave away his good craftsmanship clothes to settle the dispute.  Anjou spilled way too many beans to Teumar, after which he decided to try to kill everybody but got wailed on by the magic might of Eckhardt and Hassan.  Too bad he blew up like three characters.  After that, we found out that the castle at Montfort had rebelled, but that Sturm was too far away to do anything about it (and being accused of treason).  We chartered a boat, but then got chased by aqua-teumar.  We set fire to their boat and shot them full of arrows, then fled into the forest, where our whole crew was slaughtered by "not elves".  We came to the famed lake, where we threw the pillar, but kept the sword.  Anjou got a nice new bow.  Then we were mystically transported, with our boat, to the southwestern edge of the forest.  Most of us want to kill Teumar, but basically, we're free to do whatever.  Maybe we should go to Araby :)
 
Yeah, whatever.  the Northman went charging into the city, ready to bust some skulls.  Rather than see the sword captured, Anjou handed himself over to the authorities (not to mention that he's a hothead and thought his "honor" was being besmirched).  Eckhardt, Anjou, and Magnus were released in order to bring the other characters in.  Anjou wanted to lead them into the pass with the "not dwarves" so that they might be able to orchestrate a rescue, but they were met by Teumar disguised as a faceless.  At the tavern, Anjou gave away his good craftsmanship clothes to settle the dispute.  Anjou spilled way too many beans to Teumar, after which he decided to try to kill everybody but got wailed on by the magic might of Eckhardt and Hassan.  Too bad he blew up like three characters.  After that, we found out that the castle at Montfort had rebelled, but that Sturm was too far away to do anything about it (and being accused of treason).  We chartered a boat, but then got chased by aqua-teumar.  We set fire to their boat and shot them full of arrows, then fled into the forest, where our whole crew was slaughtered by "not elves".  We came to the famed lake, where we threw the pillar, but kept the sword.  Anjou got a nice new bow.  Then we were mystically transported, with our boat, to the southwestern edge of the forest.  Most of us want to kill Teumar, but basically, we're free to do whatever.  Maybe we should go to Araby :)
 +
 +
Ed proposes a lively discussion to be held on the Weekly game page to determine our course of action. [[http://benscondo.wiki-rpg.com/index.php?title=Weekly_game_discussion]]

Revision as of 11:29, 16 October 2006

Put recaps here. I've got some in my own notes, but it'd be hard to parse out all the parts the rest of you shouldn't read.


Anjou and Eckhardt were apprehended as suspicious outlanders in the town of the Lady of the Plains' chapel. The other members of the party fled, and were looking to plan a rescue attempt, when a mysterious stranger barrelled in to their camp with the captured in tow.

A possibly dangerous situation was defused at the Eastern Griffon Tavern, where angry pilgrims in the retinue of a Damsel were demanding free rooms from the proprietor. Somebody gave the proprietor the money to pay for the pilgrims, and violence was avoided.

Finally, the players got on a boat in Montfort, got chased by Von Teumar, and almost met the Lady of the Lake.

Ben's note (061015) Yeah, whatever. the Northman went charging into the city, ready to bust some skulls. Rather than see the sword captured, Anjou handed himself over to the authorities (not to mention that he's a hothead and thought his "honor" was being besmirched). Eckhardt, Anjou, and Magnus were released in order to bring the other characters in. Anjou wanted to lead them into the pass with the "not dwarves" so that they might be able to orchestrate a rescue, but they were met by Teumar disguised as a faceless. At the tavern, Anjou gave away his good craftsmanship clothes to settle the dispute. Anjou spilled way too many beans to Teumar, after which he decided to try to kill everybody but got wailed on by the magic might of Eckhardt and Hassan. Too bad he blew up like three characters. After that, we found out that the castle at Montfort had rebelled, but that Sturm was too far away to do anything about it (and being accused of treason). We chartered a boat, but then got chased by aqua-teumar. We set fire to their boat and shot them full of arrows, then fled into the forest, where our whole crew was slaughtered by "not elves". We came to the famed lake, where we threw the pillar, but kept the sword. Anjou got a nice new bow. Then we were mystically transported, with our boat, to the southwestern edge of the forest. Most of us want to kill Teumar, but basically, we're free to do whatever. Maybe we should go to Araby :)

Ed proposes a lively discussion to be held on the Weekly game page to determine our course of action. [[1]]