Difference between revisions of "Talk:Ben's Gaming Maniphilosophesto"
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I would hope players wouldn't deliberately derail the game...it's essentially impossible to prevent and you might as well just play a series of one shots or switch games if they do do it. as far as inadvertently...I guess I would answer that as long as everyone has the story as their central concern, a derail should be largely impossible, since if the players are acting consistently then they are just making their contribution to the story.<br> | I would hope players wouldn't deliberately derail the game...it's essentially impossible to prevent and you might as well just play a series of one shots or switch games if they do do it. as far as inadvertently...I guess I would answer that as long as everyone has the story as their central concern, a derail should be largely impossible, since if the players are acting consistently then they are just making their contribution to the story.<br> | ||
I would say that in champions I was not trusting of players at all. I was very controlling. I would also say, however, that I have been very trusting of players in OAAAA: but perhaps you disagree? | I would say that in champions I was not trusting of players at all. I was very controlling. I would also say, however, that I have been very trusting of players in OAAAA: but perhaps you disagree? | ||
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+ | --[[User:Gdaze|Gdaze]] 16:33, 28 October 2009 (MST) No. I just think characters actually do like to try to upset the game. And on the page you said that the GM should trust the players. Too much control is bad, but is also needed. Not all players of course, but sometimes, some people are just like fuck this, lets blow everything up. Or, lets see how I can make things harder. | ||
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+ | Which I guess could add to story. GM to me could mean Guide Master. |
Revision as of 17:33, 28 October 2009
--Gdaze 15:10, 28 October 2009 (MST) You are very trusting of players.
Edmiao in that you think the players will try to deliberately derail the game, or inadventently will derail the game?
BEN: since tone of voice is not transmitted on the wiki, I'm assuming Gabe is being sarcastic...? And that Ed is seconding that opinion...?
I would hope players wouldn't deliberately derail the game...it's essentially impossible to prevent and you might as well just play a series of one shots or switch games if they do do it. as far as inadvertently...I guess I would answer that as long as everyone has the story as their central concern, a derail should be largely impossible, since if the players are acting consistently then they are just making their contribution to the story.
I would say that in champions I was not trusting of players at all. I was very controlling. I would also say, however, that I have been very trusting of players in OAAAA: but perhaps you disagree?
--Gdaze 16:33, 28 October 2009 (MST) No. I just think characters actually do like to try to upset the game. And on the page you said that the GM should trust the players. Too much control is bad, but is also needed. Not all players of course, but sometimes, some people are just like fuck this, lets blow everything up. Or, lets see how I can make things harder.
Which I guess could add to story. GM to me could mean Guide Master.