Difference between revisions of "X-Com Campaign Ideas"

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==Pulp Heroes==
 
==Pulp Heroes==
 
This would be a higher powered game in any of the above genres.  The characters would be more capable, the action more common and intense, and the stories more fast-paced.
 
This would be a higher powered game in any of the above genres.  The characters would be more capable, the action more common and intense, and the stories more fast-paced.
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.....................--[[User:Dieterthebold|Dieter the Bold]] 12:05, 20 November 2009 (MST) This would be my least favorite option. I prefer my alien-invaded worlds dark, gritty and deadly.
 
.....................--[[User:Dieterthebold|Dieter the Bold]] 12:05, 20 November 2009 (MST) This would be my least favorite option. I prefer my alien-invaded worlds dark, gritty and deadly.

Revision as of 14:05, 20 November 2009

This page is to discuss possible campaigns for XCOM:_The_RPG. Please use the individual sections for discussion about them specifically, or the discussion tab for ideas or comments relevant to the entire concept or multiple scenarios.

Campaign Types

The following section details ideas for campaigns in this setting.

Normals: Gray Dawn

This type of campaign would revolve around normal people struggling to do anything they can to impede the process of the alien invasion. It would be in the style of Red Dawn[1] or Price of Freedom[2]. These characters would be lower powered, but could have very interesting and diversified backgrounds. Victories might be difficult, but would be very satisfying.

Normals: Unified Resistance

This campaign would entail characters who are recruited into a resistance organization. These characters would have specific skills which have made them targets for the organization. They would probably also have some kind of support via information, equipment or possible manpower from the central organization.

Military Resistance Cell

The characters in this campaign are military personnel who have somehow come into contact with one another and work together to disrupt the alien invasion.

Survivalists

This would entail players being members of a militia or other anti-establishment type organization which then resists alien incursion, but does little to specifically go out and dislodge what they have already captured.

Alien Collaborators

Here is the chance to be a real shyster. These Quislings are working with the aliens to ensure the conquest is successful. There could be many motivations here: religious prophecy, neighbor hatred, power mongering, or a genuine belief that this is the best course to ensure humanitys survival.

Pulp Heroes

This would be a higher powered game in any of the above genres. The characters would be more capable, the action more common and intense, and the stories more fast-paced.
.....................--Dieter the Bold 12:05, 20 November 2009 (MST) This would be my least favorite option. I prefer my alien-invaded worlds dark, gritty and deadly.

Systems

There are many possibilities for the system to use in this game.

Hero

This makes a lot of sense because I know it well and its flexible. Its far from perfect, however. I think its very workable, and we could probably mitigate any issues as they arise.

White Wolf

The new system is decent, but has some real problems with grappling. I bet we could find a middle ground that works.

Twilight: 2000

This is a game made in the mid-80's wherein the characters are soldiers in the field when both governments collapse during WWIII. It has extensive foraging, mechanical and coolness under fire rules. I am not certain I have ever played a campaign in this, but I have run a few games in some episodic games.

Gear Krieg

This would work well for a pulp hero style game because of script immunity and daring dice.