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--[[User:BenofZongo|BenofZongo]] 16:47, 13 March 2007 (MDT)Depends on the place, but it can be any of those things.  As for zeroed vs. slavery: slavery doesn't mean other people can't get info on you, it means you don't have any PROOF regarding your having an acknowledged place in society.  Zeroed means you can have as much proof of your identity as you want, but that details of what you've done in the past is difficult to obtain.
 
--[[User:BenofZongo|BenofZongo]] 16:47, 13 March 2007 (MDT)Depends on the place, but it can be any of those things.  As for zeroed vs. slavery: slavery doesn't mean other people can't get info on you, it means you don't have any PROOF regarding your having an acknowledged place in society.  Zeroed means you can have as much proof of your identity as you want, but that details of what you've done in the past is difficult to obtain.
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--[[User:Dieterthebold|Dieter the Bold]] 22:15, 13 March 2007 (MDT) Cool, cool. I assume there are just as many ways to hide evidence of enslavement (assuming freedom/escape) as there are to denote it?
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--[[User:BenofZongo|BenofZongo]] 22:58, 13 March 2007 (MDT)Of course...the Twins are a big place.
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--[[User:Dieterthebold|Dieter the Bold]] 11:59, 14 March 2007 (MDT) At what level of Status are you 99% safe from slavery? I.e., I get that if you piss off the right people they can throw the rules out the window, but for the vast majority of situations, if you took some levels in Status, at what point would slavers not look at you since you'd be too easily able to prove your identity and have it respected?
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--[[User:Edmiao|Edmiao]] 23:55, 26 March 2007 (MST) Request info on religion in the different planets.  Are there a variety of religions, and is religious freedom common?  Specifically I am interested in the Lycowhatever as my character may fit in with a mercenary society.
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--[[User:BenofZongo|BenofZongo]] 12:26, 27 March 2007 (MST)Religion info is up: general overview on main page, slightly more detailed for LycURGANS as requested.
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===''Separate Topic: GM lays down whoop ass''===
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Ben here:  Next session, I predict that all hell will break loose.  This is about 50% player doing and 50% preset game event (an event I've been meaning to introduce for a few weeks, actually, but haven't had the opportunity).  I don't mention this to make you giddy with excitement, but rather because I think that this could include large amounts of player frustration, possibly character deaths, and maybe even PvP or PK.  So I just want to quickly speak to those things just in case they actually happen.
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There's a lot of freedom to do whatever in Gemini, but as I hope I've made clear, bad consequences can be the result of some of those things.  I've tried to put a safety in place for this in the form of storytelling points, and you should expect to have to spend some permanent storytelling points during the course of the game (that's why you have them).  As I've already discussed with Ed, when off the ship, a character may burn a permanent storytelling point in order to transfer a permanent point to another character (ie, Ed could burn 2 permanents in order to allow Gabe or Matt's characters to escape death, assuming they wanted to accept). 
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Second, there has been significant crew conflict, and I don't think it's impossible that it could come to blows/gunfights/whatever between some of you.  Again, I sort of anticipated that this might be part of the game, and I tried having the NPC crew members around as a safety, as well as the opportunity to introduce new NPCs (such as Braeus), although that hasn't been used much, and also people have not been very comfortable switching into the NPCs, so this trick didn't really work.  Nevertheless, I had intended as part of the game the possibility that at some point, some crew members might no longer want to be in the crew/wanted in the crew by others, so if people go at it, so be it.  The plan for resolving the aftermath of these sorts of conflicts are as follows.  If you have a storytelling point to burn if you get PKed, you may burn it so that the character survives, but he/she will no longer be part of the crew: whatever survival mechanism that occurs will lead to the leaving/disappearing/whatever of that character.  The character becomes an important NPC in the game world, and their plans/motivations/actions will be determined cooperatively between the GM and the former player of that character.  The aggrieved player can now control crew NPCs, and meanwhile make a new character, which the GM will introduce as a neutral NPC...if the crew decides to hire him/her, that character is now on the crew, and can become a permanent character.  Note that means that any backup character you make must have some reason why the crew would want to hire them, and some reason to actually be trusted by/trust the crew. 
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I sincerely hope that we get little or no PvP and no PK.  I also hope it doesn't explode the game if it does, but if it does, I guess it will be a learning experience.
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--Ed: I would suggest that if a player kills another player, and dead player is storytelling revived, then one of the two players must leave the ship and which one is booted will depend on circumstances and how the rest of the crew responds to the conflict.  say Asmodeus is hired to kill Samuel and does, Samuel burns storytelling to survive, but Asmodeus would most likely get the boot off ship while Samuel remains.
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Ben: the reason I didn't set it up that way is to prevent sicilian style blood feuds: if the revived player comes back on board and the killer is around, chances are good that the aggrieved player will do at least a little metagaming to find a reason to counter attack: if the first attacker has less storytelling points (or none) there's no way for them to get away with what they've done.  Although I see your reasoning, I don't plan to follow Ed's plan, particularly since it is predicated on the other players/characters knowing that PvP/PK is going on.

Latest revision as of 22:12, 27 February 2010

--BenofZongo 16:17, 4 March 2007 (MST)At the risk of being called a flip-flopper, back-stabber, and/or barfasaurus rex, I think I'd like to run a Gemini one-shot. This would include one run-through of character/group creation, but probably no ship or gear creation, at least not in any detailed form. The plotline of the one shot would be that the group's ship has been stolen/commandeered/impounded/whatever: the group must recover it during the course of the evening. I presume that the next one or two one shots will probably be exemplar's backstory, but if an opportunity presents itself, I think I would like to do this. If people think it needlessly complicates things, I won't bother.

--Matts 18:30, 4 March 2007 (MST)Shenanigans! Barfosaurus Rex! I for one am all for it.

--Dieter the Bold 19:43, 4 March 2007 (MST) If only your respectability hadn't been destroyed by all this flip-flopping, I might be interested. I'm afraid I can only support someone who's willing to stay the course, and all these one-shots are nothing but defeatist talk. Count me in anyway. I have also cleaned up the main article as it looked like shit.

--Edmiao 09:19, 6 March 2007 (MST)that's a lot of thought for a game that will never run! are you thinking to flip flop on your GM abdication?

--BenofZongo 10:00, 6 March 2007 (MST)Yeah, that was sort of the point of doing a one shot: since all we've run for Nephon is a one shot, I decided I could still run one for Gemini and see if people wanted to do that. It was kind of a revelation that I really do like to have my hand in the GM pie as much as I can. Like I said, if this is backtracking on the road of pain, we really don't have to bother. Not to mention that if at the end people continue to prefer Nephon, I'll happily play my deliverator-pilot.

--Edmiao 12:07, 6 March 2007 (MST) coo by me. when i left on friday you were at the do a one shot in gemini for the fun of it. in regards to scheduling, i should be pretty set to go three weeks straight with Jin (or 4 if it runs longer than expected) unless you are anxious to do your one shot.

--Gdaze -- So are we gonna do a Gemini one shot, THEN decide which one we want to play? I don't really wanna bother making characters, get all excited about it, then not play the game I made the character for.

--BenofZongo 15:00, 6 March 2007 (MST)Not anxious to do it, let's finish Jin. I AM suggesting that we do the one shot, then decide, yes.

--Dieter the Bold 15:45, 13 March 2007 (MDT) How are slaves marked? Implanted RFID tags, titanium collars, tattooed bar codes, brands, etc. Also, any general religions or cults around? State supported or otherwise.

--BenofZongo 16:47, 13 March 2007 (MDT)Depends on the place, but it can be any of those things. As for zeroed vs. slavery: slavery doesn't mean other people can't get info on you, it means you don't have any PROOF regarding your having an acknowledged place in society. Zeroed means you can have as much proof of your identity as you want, but that details of what you've done in the past is difficult to obtain.

--Dieter the Bold 22:15, 13 March 2007 (MDT) Cool, cool. I assume there are just as many ways to hide evidence of enslavement (assuming freedom/escape) as there are to denote it?

--BenofZongo 22:58, 13 March 2007 (MDT)Of course...the Twins are a big place.

--Dieter the Bold 11:59, 14 March 2007 (MDT) At what level of Status are you 99% safe from slavery? I.e., I get that if you piss off the right people they can throw the rules out the window, but for the vast majority of situations, if you took some levels in Status, at what point would slavers not look at you since you'd be too easily able to prove your identity and have it respected?

--Edmiao 23:55, 26 March 2007 (MST) Request info on religion in the different planets. Are there a variety of religions, and is religious freedom common? Specifically I am interested in the Lycowhatever as my character may fit in with a mercenary society.

--BenofZongo 12:26, 27 March 2007 (MST)Religion info is up: general overview on main page, slightly more detailed for LycURGANS as requested.


Separate Topic: GM lays down whoop ass

Ben here: Next session, I predict that all hell will break loose. This is about 50% player doing and 50% preset game event (an event I've been meaning to introduce for a few weeks, actually, but haven't had the opportunity). I don't mention this to make you giddy with excitement, but rather because I think that this could include large amounts of player frustration, possibly character deaths, and maybe even PvP or PK. So I just want to quickly speak to those things just in case they actually happen. There's a lot of freedom to do whatever in Gemini, but as I hope I've made clear, bad consequences can be the result of some of those things. I've tried to put a safety in place for this in the form of storytelling points, and you should expect to have to spend some permanent storytelling points during the course of the game (that's why you have them). As I've already discussed with Ed, when off the ship, a character may burn a permanent storytelling point in order to transfer a permanent point to another character (ie, Ed could burn 2 permanents in order to allow Gabe or Matt's characters to escape death, assuming they wanted to accept). Second, there has been significant crew conflict, and I don't think it's impossible that it could come to blows/gunfights/whatever between some of you. Again, I sort of anticipated that this might be part of the game, and I tried having the NPC crew members around as a safety, as well as the opportunity to introduce new NPCs (such as Braeus), although that hasn't been used much, and also people have not been very comfortable switching into the NPCs, so this trick didn't really work. Nevertheless, I had intended as part of the game the possibility that at some point, some crew members might no longer want to be in the crew/wanted in the crew by others, so if people go at it, so be it. The plan for resolving the aftermath of these sorts of conflicts are as follows. If you have a storytelling point to burn if you get PKed, you may burn it so that the character survives, but he/she will no longer be part of the crew: whatever survival mechanism that occurs will lead to the leaving/disappearing/whatever of that character. The character becomes an important NPC in the game world, and their plans/motivations/actions will be determined cooperatively between the GM and the former player of that character. The aggrieved player can now control crew NPCs, and meanwhile make a new character, which the GM will introduce as a neutral NPC...if the crew decides to hire him/her, that character is now on the crew, and can become a permanent character. Note that means that any backup character you make must have some reason why the crew would want to hire them, and some reason to actually be trusted by/trust the crew. I sincerely hope that we get little or no PvP and no PK. I also hope it doesn't explode the game if it does, but if it does, I guess it will be a learning experience.

--Ed: I would suggest that if a player kills another player, and dead player is storytelling revived, then one of the two players must leave the ship and which one is booted will depend on circumstances and how the rest of the crew responds to the conflict. say Asmodeus is hired to kill Samuel and does, Samuel burns storytelling to survive, but Asmodeus would most likely get the boot off ship while Samuel remains.

Ben: the reason I didn't set it up that way is to prevent sicilian style blood feuds: if the revived player comes back on board and the killer is around, chances are good that the aggrieved player will do at least a little metagaming to find a reason to counter attack: if the first attacker has less storytelling points (or none) there's no way for them to get away with what they've done. Although I see your reasoning, I don't plan to follow Ed's plan, particularly since it is predicated on the other players/characters knowing that PvP/PK is going on.