Difference between revisions of "User:Lee"

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== Games ==
 
== Games ==
  
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== Characters ==
 
== Characters ==
  
Falten Stein
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*Falten Stein
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*Sifu
  
 
== Links ==
 
== Links ==
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== Ideas ==
 
== Ideas ==
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=== HERO System ===
  
 
I have lots and lots of ideas, most of which revolve around the [http://www.herogames.com HERO System] because I really like a few major features of the game system.  First and foremost, I like that it is a standalone system that doesn't have the baggage of a world and culture tied to it.  Most game systems are provided with a game world not only alongside, but baked right into the rules.  This makes them harder to work with if you want to change the setting or mechanics.   
 
I have lots and lots of ideas, most of which revolve around the [http://www.herogames.com HERO System] because I really like a few major features of the game system.  First and foremost, I like that it is a standalone system that doesn't have the baggage of a world and culture tied to it.  Most game systems are provided with a game world not only alongside, but baked right into the rules.  This makes them harder to work with if you want to change the setting or mechanics.   
  
 
Secondly, I like that the system models the world in a way that I think is best described in the movie [http://www.imdb.com/title/tt0107362/ Last Action Hero].  Characters are resilient in the ways that movie, TV, comic book and literature action characters are.  They can take a punch.  They can get clipped in the shoulder by a bullet and keep on going.  It models well the "dramatic realism" that is common in American storytelling.  And it isn't too bad if you want something a little more gritty too.
 
Secondly, I like that the system models the world in a way that I think is best described in the movie [http://www.imdb.com/title/tt0107362/ Last Action Hero].  Characters are resilient in the ways that movie, TV, comic book and literature action characters are.  They can take a punch.  They can get clipped in the shoulder by a bullet and keep on going.  It models well the "dramatic realism" that is common in American storytelling.  And it isn't too bad if you want something a little more gritty too.
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=== Campaign Settings ===
  
 
On the flip side, I long ago fell in love with the [http://www.ironcrown.com/IntroSW.htm Shadow World] campaign setting and have always wanted to do something with it.  Someday I'll get ambitious and do a HERO conversion for Shadow World and come up with a campaign thread for it.
 
On the flip side, I long ago fell in love with the [http://www.ironcrown.com/IntroSW.htm Shadow World] campaign setting and have always wanted to do something with it.  Someday I'll get ambitious and do a HERO conversion for Shadow World and come up with a campaign thread for it.

Latest revision as of 12:55, 16 April 2010

Games

None yet.

Characters

  • Falten Stein
  • Sifu

Links

HERO System Dumping Ground

Ideas

HERO System

I have lots and lots of ideas, most of which revolve around the HERO System because I really like a few major features of the game system. First and foremost, I like that it is a standalone system that doesn't have the baggage of a world and culture tied to it. Most game systems are provided with a game world not only alongside, but baked right into the rules. This makes them harder to work with if you want to change the setting or mechanics.

Secondly, I like that the system models the world in a way that I think is best described in the movie Last Action Hero. Characters are resilient in the ways that movie, TV, comic book and literature action characters are. They can take a punch. They can get clipped in the shoulder by a bullet and keep on going. It models well the "dramatic realism" that is common in American storytelling. And it isn't too bad if you want something a little more gritty too.

Campaign Settings

On the flip side, I long ago fell in love with the Shadow World campaign setting and have always wanted to do something with it. Someday I'll get ambitious and do a HERO conversion for Shadow World and come up with a campaign thread for it.

Beyond that, I have a deep and abiding love for all things science fiction. Unfortunately, though I have some goals for the perfect sci-fi campaign ... I don't yet have the seed of an idea that will grow into a campaign setting. I just keep staring at my sci-fi books and my Star Hero source material and wonder ...

Talking about the Werewolf campaign that Gabe runs, I thought of one of my favorite recent series of books (before it devolved even further into kinky romance subplots than it started with), the Anita Blake: Vampire Hunter series. I love the germ of the idea that she had that all the fairy tales are true and how would the world react. How would laws evolve? Vampires are citizens too, so if someone wants to volunteer their blood to a vampire that's legal. And vampire hunters would have to get a court order to stake a vampire.