Difference between revisions of "Top Secret"
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=Campaign Guidelines= | =Campaign Guidelines= | ||
− | All characters are considered to be fully qualified agents of The Bureau. Because of their extensive training, they are considered to have | + | All characters are considered to be fully qualified agents of The Bureau. Because of their extensive training, they are considered to have a package of Everyman skills according to their Section. Each character also receives 4 points in their native language plus literacy, and 2 points of Transport Familiarities of their choice. |
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+ | All Sections: Climbing, Concealment, Conversation, Deduction, Shadowing, Stealth, PS: Agent (PRE based)<br><br> | ||
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+ | Elimination: Breakfall, Demolitions, Tracking<br> | ||
+ | Acquisition: Bugging, Lockpicking, Security Systems<br> | ||
+ | Investigation: Criminology, Interrogation, Persuasion<br> |
Latest revision as of 16:26, 16 March 2012
Top Secret is a proposed campaign or mini-campaign (depending on player interest) where the players are agents of The Bureau working in 1971 during the height of the cold war. The operatives will be members of a single cell operating in eastern Europe. Their cell may or may not have more members.
Scenarios
Operation: Fastpass
Turkish Delight
Characters
Campaign Guidelines
All characters are considered to be fully qualified agents of The Bureau. Because of their extensive training, they are considered to have a package of Everyman skills according to their Section. Each character also receives 4 points in their native language plus literacy, and 2 points of Transport Familiarities of their choice.
All Sections: Climbing, Concealment, Conversation, Deduction, Shadowing, Stealth, PS: Agent (PRE based)
Elimination: Breakfall, Demolitions, Tracking
Acquisition: Bugging, Lockpicking, Security Systems
Investigation: Criminology, Interrogation, Persuasion