Difference between revisions of "To Trek Again"
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Revision as of 22:48, 19 September 2014
We have braved The Triangle. Thrilling intrigues colored Starbase 27. But...is this enough? Because of various logistical reasons neither of those games continue on a regular basis. Each passing day I find myself watching more Trek, getting more interested in scenarios in the universe. Can we recapture the magic?
Contents
A New Series
If we were to start a new series, what would it be? There are many questions to be answered, and many possible answers. Each section has a myriad of questions which we could discuss to develop a new and unique idea.
A Time, A Place
When would the game be set? I believe there are only a few reasonable answers to this, though other suggestions are welcomed. Here are my ideas:
Post Enterprise: After the original five year mission, the Federation was formed. Everything is new and different.
Original series: Kirk was not the only captain leading a mission. Klingons, Romulans, Andorians...everyone is an enemy!
Next Generation: The galaxy is more stable, but the enemies more dangerous.
Post Deep Space 9: After the last movie and series, what happens next? Can we write the future of the Federation?
It could be possible to do intermediate years (such as between TOS and TNG), but somehow those seem more difficult. If someone has an idea, however, I am amenable.
How about where? There are virtually limitless options for this, but I propose the following: unexplored space somewhere, another ship in the triangle, one of the other Federation borders, some setting related closely to one of the missions listed later.
--Dieter the Bold 05:55, 15 November 2013 (MST) I could do a Post-Enterprise setting or from TNG onwards. I couldn't do an Original Series setting. Not without a lot of discussion about how to get in that mindset. It's kinda' like the 70s, for me.
And Who Stars Amongst The Stars?
It is not a given that the series be another Federation series. We could run a Federation series, but might it not also be interesting to try a Romulan, Klingon, Cardassian or Maquis series? What if it is not a government starship? The series could be about traders, pirates, spies, thieves or even wanderers.
--Dieter the Bold 06:51, 15 November 2013 (MST) A Maquis series would be really interesting. A good mix of intrigue and action, a very small and tight knit crew, tons of huge moral decisions. A Klingon ship during the Civil War would be a fun one. Throw in a mechanic for gaining honor and have an overrarching theme be competition against another ship/house. Playing a game of paranoia and backstabbing as a Cardassian crew of mixed democratic rebels and government loyalists set against the Maqui and Federation would be very interesting.
The Mission Which Ties Them
Why are you here?
This is not an existential question. There are limitless possibilities, but here are some initial suggestions: exploration, colonization, conquest, patrol, espionage, scientific discovery.
Who are the crew? Are you the command staff, junior officers, archaeologists, Prime teams?
Ideas?
Please...share them! Want to be founders? Lets hear it.
Here are my proposals:
Et tu, Maquis?
Coming Of The Federation
Boldly, We Go...
System
We have used Decipher exclusively for our previous Trek games, but we could try Last Unicorn, of even FASA. We could use Prime Directive and be Prime teams, or even GURPS Prime Directive. We could use another system and attempt a more 'game' atmosphere, instead of the narrative structure of our previous games.
--Dieter the Bold 06:56, 15 November 2013 (MST) I'd stick with the "CODA system" from Decipher. I think it works pretty decently. I'd also be open to differently balanced characters (i.e., more advancements for characters that were focusing on certain roles).