Difference between revisions of "Demographics"
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==Achievement== | ==Achievement== | ||
− | == | + | ==Mystical== |
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+ | This category involves any kind of origin that is centered around magic, the occult or things that current science considers 'unexplained'. It may or may not incorporate aliens, depending on the explaination. | ||
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+ | ==Transformation== | ||
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+ | Characters who undergo some major, life-altering change that makes them who they are would fall under this category. Changes could range from being bitten by a radioactive spider to deciding one day that powers should manifest. |
Revision as of 15:01, 18 November 2006
On this page I will discuss the distribution of super-types, and also include discourse on character generation, assuming Hero is used. I would probably enforce something similar in MoC.
Contents
Archetypes
Each character will fall within the one archetype which most closely fits. The gameworld itself (in a more scientific manner) also has data to group Exemplars into appropriate categories.
Brick
Speedster
Energy Projector
Armor/Gadget
Martial Artist
Metamorph
Mystic
Mentalist
Origins
Accident
Mutation
Achievement
Mystical
This category involves any kind of origin that is centered around magic, the occult or things that current science considers 'unexplained'. It may or may not incorporate aliens, depending on the explaination.
Transformation
Characters who undergo some major, life-altering change that makes them who they are would fall under this category. Changes could range from being bitten by a radioactive spider to deciding one day that powers should manifest.