Difference between revisions of "Talk:Future Imperfect chapter 4"
Line 1: | Line 1: | ||
− | In addition to archetypes that don't work well, should we throw in a small bit about the players having some sense of "group cohesion" or something? Like a reminder or suggestion that the players should have a relatively unified idea of what their group is about, to avoid having that one player who decides to create a dickbag criminal when everyone else is of a more heroic bent. Or should we assume that people will be more grown up and not need any such reminders? The "Tying the crew together" section touches on this concept a bit, but it might need a smidge more to reach the thickies out there, though. --[[User:Melonberg|Melonberg]] 01:23, 15 March 2016 (MST) | + | === Rogue Characters === |
+ | |||
+ | In addition to archetypes that don't work well, should we throw in a small bit about the players having some sense of "group cohesion" or something? Like a reminder or suggestion that the players should have a relatively unified idea of what their group is about, to avoid having that one player who decides to create a dickbag criminal when everyone else is of a more heroic bent. Or should we assume that people will be more grown up and not need any such reminders? The "Tying the crew together" section touches on this concept a bit, but it might need a smidge more to reach the thickies out there, though. I have lost track of all the stories of people's Thief characters in D & D fucking over the group or getting PK'ed because they kept stealing from the other PCs (with the inevitable rationale of "Why are you guys mad? My character is a thief! He's supposed to steal stuff!") --[[User:Melonberg|Melonberg]] 01:23, 15 March 2016 (MST) | ||
+ | |||
+ | |||
+ | === Insert Example Here === | ||
+ | There were still a couple "insert example here" lines toward the end in the [[#Scene Attributes]] section. |
Revision as of 02:49, 15 March 2016
Rogue Characters
In addition to archetypes that don't work well, should we throw in a small bit about the players having some sense of "group cohesion" or something? Like a reminder or suggestion that the players should have a relatively unified idea of what their group is about, to avoid having that one player who decides to create a dickbag criminal when everyone else is of a more heroic bent. Or should we assume that people will be more grown up and not need any such reminders? The "Tying the crew together" section touches on this concept a bit, but it might need a smidge more to reach the thickies out there, though. I have lost track of all the stories of people's Thief characters in D & D fucking over the group or getting PK'ed because they kept stealing from the other PCs (with the inevitable rationale of "Why are you guys mad? My character is a thief! He's supposed to steal stuff!") --Melonberg 01:23, 15 March 2016 (MST)
Insert Example Here
There were still a couple "insert example here" lines toward the end in the #Scene Attributes section.