Difference between revisions of "Future Imperfect chapter 9"

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== Chapter 9: Minigames ==
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Every RPG has its core mechanics that define how the PCs accomplish tasks.  Performing characteristic checks, making skill rolls, dealing with injury, etc.  Often, these mesh together in particular areas such as combat.  However, there are often certain aspects of many RPGs that deviate from the standard mechanics for some aspect.  These deviations can be very simple and straightforward; the spell casting system in Dungeons and Dragons might be considered one of these deviations, since there is an entirely different set of rules that shoehorn a different set of mechanics into the rest of the game.  Often one or more types of characters in a game will have some kind of alternate game mechanics that helps define how the character or his abilities work in the game.  In Future Imperfect, we hope to allow any player to engage in some of these optional activities by using various minigames to resolve certain complex activities that a simple die roll or two just never seems to do the proper justice.<br>
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[[Psionics Minigame|Psionics]]<br>
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[[The Chase Scene Minigame|The Chase Scene]]<br>
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[[Bureaucracy Minigame|Red Tape]]<br>
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[[Making Stuff and Fixing Things Minigame|Engineering Section]]<br>
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[[FTL Piloting and Astrogation Minigame|Lost...in...Spaaaaace!!!]]<br>
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[[Mining and Propecting Minigame|Claim Jumping]]<br>
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[[Trading and Commerce Minigame|Let's Make a Deal]]<br>
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[[Science and Medicine Minigame|The Lab Coats are Coming]]<br>
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[[Archaeology Minigame|The Forerunner's Bounty]]<br>
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[[Scrounging and Salvaging Minigame|Spoils of War]]<br>
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(Designer's Note:  The names of all the above minigames are subject to change!  These are just placeholders for now, based on discussions between Jason and myself.  Some of these games may get scrapped or rolled into other games, or there might even be more to cover other aspects of the game.)

Revision as of 13:37, 21 March 2016

Back to Main Page


Chapter 9: Minigames

Every RPG has its core mechanics that define how the PCs accomplish tasks. Performing characteristic checks, making skill rolls, dealing with injury, etc. Often, these mesh together in particular areas such as combat. However, there are often certain aspects of many RPGs that deviate from the standard mechanics for some aspect. These deviations can be very simple and straightforward; the spell casting system in Dungeons and Dragons might be considered one of these deviations, since there is an entirely different set of rules that shoehorn a different set of mechanics into the rest of the game. Often one or more types of characters in a game will have some kind of alternate game mechanics that helps define how the character or his abilities work in the game. In Future Imperfect, we hope to allow any player to engage in some of these optional activities by using various minigames to resolve certain complex activities that a simple die roll or two just never seems to do the proper justice.

Psionics
The Chase Scene
Red Tape
Engineering Section
Lost...in...Spaaaaace!!!
Claim Jumping
Let's Make a Deal
The Lab Coats are Coming
The Forerunner's Bounty
Spoils of War

(Designer's Note: The names of all the above minigames are subject to change! These are just placeholders for now, based on discussions between Jason and myself. Some of these games may get scrapped or rolled into other games, or there might even be more to cover other aspects of the game.)