Difference between revisions of "Future Imperfect chapter 11"
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The Galaxy of Future Imperfect | The Galaxy of Future Imperfect | ||
− | Your game must take place somewhere. In many cases, the Master may have his own setting in mind before planning a campaign. Alternatively, the default setting can be used. This default is based almost entirely on the original source material. | + | Your game must take place somewhere. In many cases, the Master may have his own setting in mind before planning a campaign. Alternatively, the default setting can be used. This default is based almost entirely on the original source material. In this case, we have kept the errors present in the source, such as the distances between star systems and names (NGC vs NCG, for example). |
+ | |||
+ | The following star map is an excerpt from a larger map, which will be placed later. The majority of the Star Sectors in the game are present in this chunk of space. The galaxy is, however, quite vast. There are many unused sectors, as well as blank sectors even in this 4000x5000x4000 light year cube of space (the size of the complete map). | ||
[[image:starmap.JPG]] | [[image:starmap.JPG]] | ||
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[[Star Sector 9: The Blarad StarKingdom]]<br> | [[Star Sector 9: The Blarad StarKingdom]]<br> | ||
[[Star Sector 10: Betelgeuse]]<br> | [[Star Sector 10: Betelgeuse]]<br> | ||
− | [[Star Sector 11: The | + | [[Star Sector 11: The Confederate Systems Alliance]]<br> |
[[Star Sector 12: The Korellian Empire]]<br> | [[Star Sector 12: The Korellian Empire]]<br> | ||
+ | |||
+ | Each square in the given map is 200x200 light years in 2 dimensions, and is located on the z axis as shown (for example, Deneb is +1000 light years on the z axis). Star Sectors 11 and 12 are approximately 700 light years past Deneb, in an almost straight line (on this 2 dimensional surface, of course) extending from Terra, and 1200-2600 light years "up" the z axis toward the reader. |
Revision as of 13:41, 24 July 2016
The Galaxy of Future Imperfect
Your game must take place somewhere. In many cases, the Master may have his own setting in mind before planning a campaign. Alternatively, the default setting can be used. This default is based almost entirely on the original source material. In this case, we have kept the errors present in the source, such as the distances between star systems and names (NGC vs NCG, for example).
The following star map is an excerpt from a larger map, which will be placed later. The majority of the Star Sectors in the game are present in this chunk of space. The galaxy is, however, quite vast. There are many unused sectors, as well as blank sectors even in this 4000x5000x4000 light year cube of space (the size of the complete map).
Star Sector 1: The Terran Union
Star Sector 2: The Mercantile League
Star Sector 3: The Azuriach Imperium
Star Sector 4: The Galactic People's Republic
Star Sector 5: The United Ranan Worlds
Star Sector 6: The Spica Sector
Star Sector 7: The Pleiades Sector
Star Sector 8: The Rigellian Hegemony
Star Sector 9: The Blarad StarKingdom
Star Sector 10: Betelgeuse
Star Sector 11: The Confederate Systems Alliance
Star Sector 12: The Korellian Empire
Each square in the given map is 200x200 light years in 2 dimensions, and is located on the z axis as shown (for example, Deneb is +1000 light years on the z axis). Star Sectors 11 and 12 are approximately 700 light years past Deneb, in an almost straight line (on this 2 dimensional surface, of course) extending from Terra, and 1200-2600 light years "up" the z axis toward the reader.