Difference between revisions of "The West That Wasnt - Gear"

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(Shotguns)
(Ranged Weapons)
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[[image:guns.JPG]]
 
[[image:guns.JPG]]
  
All ranged weapons have an Aim value, which is speed of the aim action, followed by a slash with a penalty listed for unaimed fire.
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All ranged weapons have an Aim value, which is speed of the aim action, followed by a slash with a penalty listed for unaimed fire. The following attributes apply to all categories of weapons:
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'''Cartridge:''' Cartridges are self contained bullet and powder in a single unit. Loading cartridge revolvers is a Fast action and speed loading is possible.<br>
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'''Percussion:''' Cap and ball revolvers require a percussion cap, loose black powder and a lead bullet (ball) to load. Loading a Percussion handgun requires a Slow action. One cylinder can be loaded on a 3 TN Dexterity check, two cylinders on a 7. The chamber fails to load on a failure, but can be attempted again next round with no penalty. On a CF result, the chamber is not loaded and at least one required item is lost (the round is spent).<br>
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'''Muzzle Loader:''' Muzzle loading weapons require loose powder, ball and percussion cap. Muzzle loading is a Slow action requiring a TN 3 Dexterity check, on TN 7 both chambers (if present) can be reloaded. The weapon fails to load on a failure, but the attempt can be made again next round with no penalty. On a CF result, the chamber is not loaded and at least one required item is lost (the round is spent). Muzzle loading handguns can be fired as a Fast action, while rifles and muskets can be fired as a Slow action. Performing a muzzle load on a rifle or musket requires 2 Slow actions to complete, and cannot be speed loaded.<br>
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'''Breech Load:''' Breech loading rifles and shotguns are Normal actions to fire when cocked, but require a Fast action to cock. Breech loading rifles can load a single cartridge with a Slow action, and cannot be speed loaded. Breech loading shotguns can load a single cartridge with a Normal action, and can be speed loaded.<br>
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'''2x:''' Weapons with the 2x attribute may fire both barrels simultaneously. When firing both barrels, add the RD to the DMG on P results, and double the RD on A results. <br>
 
==Handguns==
 
==Handguns==
 
[[image:handguns.JPG]]
 
[[image:handguns.JPG]]
  
Single Action: Single action revolvers are Fast when cocked, but require a normal speed action to cock. <br>
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'''Single Action:''' Single action revolvers are Fast when cocked, but require a normal speed action to cock. <br>
Fan Fire: A single action revolver is capable of fan firing. When using the fan fire action, the speed is fast, and the burst rules may be used (see Fan Firing skill).<br>
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'''Fan Fire:''' A single action revolver is capable of fan firing. When using the fan fire action, the speed is fast, and the burst rules may be used (see Fan Firing skill).<br>
Double Action: Double action revolvers are Normal speed actions and do not need to be cocked.<br>
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'''Double Action:''' Double action revolvers are Normal speed actions and do not need to be cocked.<br>
Cartridge: Cartridges are self contained bullet and powder in a single unit. Loading cartridge revolvers is a Fast action and speed loading is possible.<br>
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Percussion: Cap and ball revolvers require a percussion cap, loose black powder and a lead bullet (ball) to load. Loading a Percussion handgun requires a Slow action. One cylinder can be loaded on a 3 TN Dexterity check, two cylinders on a 7. The chamber fails to load on a failure, but can be attempted again next round with no penalty. On a CF result, the chamber is not loaded and at least one required item is lost (the round is spent).<br>
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Muzzle Loader: Muzzle loading handguns require loose powder, ball and percussion cap like a percussion revolver. Muzzle loading is a Slow action requiring a TN 3 Dexterity check, on TN 7 both chambers can be reloaded. The chamber fails to load on a failure, but can be attempted again next round with no penalty. On a CF result, the chamber is not loaded and at least one required item is lost (the round is spent).<br>
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==Rifles==
 
==Rifles==
 
[[image:rifles.JPG]]
 
[[image:rifles.JPG]]
  
Lever Action: Lever action rifles are Normal actions to fire when cocked. They require a Normal or Slow speed action to cock (indicated by the letter in parentheses). Lever action rifles can load 1/3 rounds as a N/S action (as per the letter in parentheses), and can be speed loaded.<br>
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'''Lever Action:''' Lever action rifles are Normal actions to fire when cocked. They require a Normal or Slow speed action to cock (indicated by the letter in parentheses). Lever action rifles can load 1/3 rounds as a N/S action (as per the letter in parentheses), and can be speed loaded.<br>
Breech Load: Breech loading rifles are Normal actions to fire when cocked, but require a Fast action to cock. Breech loading rifles can load a single cartridge with a Slow action, and cannot be speed loaded.<br>
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'''Accurate:''' Accurate weapons receive the number in parentheses as a bonus to their shooting result if the shot follows an Aim action.
Muzzle Load: Muzzle loading rifles and muskets can be fired as a Slow action. Performing a muzzle load requires 2 slow actions to complete, and cannot be speed loaded.<br>
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Percussion: Percussion cap weapons require placing a metal percussion cap with each shot. The weapon will not fire without it. This is included in the loading speed calculus.<br>
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Accurate: Accurate weapons receive the number in parentheses as a bonus to their shooting result if the shot follows an Aim action.
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==Shotguns==
 
==Shotguns==
 
[[image:shotguns.JPG]]
 
[[image:shotguns.JPG]]
  
Scatter: Weapons with the scatter attribute hit unintended targets are always considered to have stray shots (see unintended targets in the conflict section). Add one to the number of stray shots per range increment. Also, decrement the die type every two range increments.<br>
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'''Scatter:''' Weapons with the scatter attribute hit unintended targets are always considered to have stray shots (see unintended targets in the conflict section). Add one to the number of stray shots per range increment. Also, decrement the die type every two range increments.<br>
2x: Weapons with the 2x attribute may fire both barrels simultaneously. When firing both barrels, add the RD to the DMG on P results, and double the RD on A results. <br>
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Revision as of 11:28, 20 April 2019

The following items are available in the West That Wasnt. These lists are not meant to be exhaustive, and have obviously been stolen from other sources just so we can get the playtesting underway. When this gets into a final state a new gear section will be created.

Everyday Gear

Stuff.JPG

Tools

Mounts

Weapon Accessories

Hand Weapons

Melee.JPG

Blunt Weapons

Edged Weapons

Miscellaneous Weapons

Thrown Weapons

Ranged Weapons

Guns.JPG

All ranged weapons have an Aim value, which is speed of the aim action, followed by a slash with a penalty listed for unaimed fire. The following attributes apply to all categories of weapons:

Cartridge: Cartridges are self contained bullet and powder in a single unit. Loading cartridge revolvers is a Fast action and speed loading is possible.
Percussion: Cap and ball revolvers require a percussion cap, loose black powder and a lead bullet (ball) to load. Loading a Percussion handgun requires a Slow action. One cylinder can be loaded on a 3 TN Dexterity check, two cylinders on a 7. The chamber fails to load on a failure, but can be attempted again next round with no penalty. On a CF result, the chamber is not loaded and at least one required item is lost (the round is spent).
Muzzle Loader: Muzzle loading weapons require loose powder, ball and percussion cap. Muzzle loading is a Slow action requiring a TN 3 Dexterity check, on TN 7 both chambers (if present) can be reloaded. The weapon fails to load on a failure, but the attempt can be made again next round with no penalty. On a CF result, the chamber is not loaded and at least one required item is lost (the round is spent). Muzzle loading handguns can be fired as a Fast action, while rifles and muskets can be fired as a Slow action. Performing a muzzle load on a rifle or musket requires 2 Slow actions to complete, and cannot be speed loaded.
Breech Load: Breech loading rifles and shotguns are Normal actions to fire when cocked, but require a Fast action to cock. Breech loading rifles can load a single cartridge with a Slow action, and cannot be speed loaded. Breech loading shotguns can load a single cartridge with a Normal action, and can be speed loaded.
2x: Weapons with the 2x attribute may fire both barrels simultaneously. When firing both barrels, add the RD to the DMG on P results, and double the RD on A results.

Handguns

Handguns.JPG

Single Action: Single action revolvers are Fast when cocked, but require a normal speed action to cock.
Fan Fire: A single action revolver is capable of fan firing. When using the fan fire action, the speed is fast, and the burst rules may be used (see Fan Firing skill).
Double Action: Double action revolvers are Normal speed actions and do not need to be cocked.

Rifles

Rifles.JPG

Lever Action: Lever action rifles are Normal actions to fire when cocked. They require a Normal or Slow speed action to cock (indicated by the letter in parentheses). Lever action rifles can load 1/3 rounds as a N/S action (as per the letter in parentheses), and can be speed loaded.
Accurate: Accurate weapons receive the number in parentheses as a bonus to their shooting result if the shot follows an Aim action.

Shotguns

Shotguns.JPG

Scatter: Weapons with the scatter attribute hit unintended targets are always considered to have stray shots (see unintended targets in the conflict section). Add one to the number of stray shots per range increment. Also, decrement the die type every two range increments.