Difference between revisions of "Talk:Space Marine Careers"
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--[[User:BenofZongo|BenofZongo]] 14:35, 18 January 2007 (MST)I like how the devastator gets an additional +5 to WS: it's good to know the guys wielding the bazookas are good in hand to hand. Also: no +1 attack for marines? | --[[User:BenofZongo|BenofZongo]] 14:35, 18 January 2007 (MST)I like how the devastator gets an additional +5 to WS: it's good to know the guys wielding the bazookas are good in hand to hand. Also: no +1 attack for marines? | ||
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+ | --[[User:Matts|Matts]] 14:52, 18 January 2007 (MST)Their more advanced careers(sergeant, veteran) will have the additional attack. The way I see it is that marines have to be a disciplined fighting force above everything; that means that for a significant portion of their lives, they are instructed to be slow, sure, and steady about things, and only later does their experience allow them quicker action paired with that insight. | ||
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+ | Of course, I see it that way because I'm looking more to paint marines as chemically and genetically enhanced roid monsters, who without soul-crushing discipline would snap and become ravenous, murderous psychopaths. |
Latest revision as of 15:52, 18 January 2007
What about tech marine and close assault marine?
--Matts 14:01, 18 January 2007 (MST)work in progress, jeez.
--70.103.113.80 14:08, 18 January 2007 (MST)Can I be a Death Company Chaplain?
--Matts 14:34, 18 January 2007 (MST)no, but you could be a Rainbow Warriors chaplain; their crozius is a giant phallus!
--BenofZongo 14:35, 18 January 2007 (MST)I like how the devastator gets an additional +5 to WS: it's good to know the guys wielding the bazookas are good in hand to hand. Also: no +1 attack for marines?
--Matts 14:52, 18 January 2007 (MST)Their more advanced careers(sergeant, veteran) will have the additional attack. The way I see it is that marines have to be a disciplined fighting force above everything; that means that for a significant portion of their lives, they are instructed to be slow, sure, and steady about things, and only later does their experience allow them quicker action paired with that insight.
Of course, I see it that way because I'm looking more to paint marines as chemically and genetically enhanced roid monsters, who without soul-crushing discipline would snap and become ravenous, murderous psychopaths.