Difference between revisions of "Talk:Nephon Sector One-Shot"

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--[[User:BenofZongo|BenofZongo]] 11:24, 24 February 2007 (MST)All heated discussion aside, I thought the one shot was a lot of fun, all the characters were interesting despite being made in ten minutes, and we definitely hit on some of the major advantages and disadvantages of the system.  I'm game for trying this some more if that's what Matt wants to do.
 
--[[User:BenofZongo|BenofZongo]] 11:24, 24 February 2007 (MST)All heated discussion aside, I thought the one shot was a lot of fun, all the characters were interesting despite being made in ten minutes, and we definitely hit on some of the major advantages and disadvantages of the system.  I'm game for trying this some more if that's what Matt wants to do.
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--[[User:Matts|Matts]] 13:24, 24 February 2007 (MST)I agree, actually.  I liked the way the system (and the story, hey!) played out in certain situations, and I think some of the suggestions we had to change it up are valid and would work out well.
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You'll have to excuse my enthusiasm, though; I'm a big "less is more" kind of guy, and these rules are aimed right at my 'imagining a perfect world' brain parts.

Revision as of 14:24, 24 February 2007

--Jason 16:59, 18 February 2007 (MST)Har har, we are patrolling the Hero system, how ironic...

--Matts 17:25, 18 February 2007 (MST)So the deal is, the systems are analogs (in more or less name and rough 2d position only) to the 15 "designated cities" in Japan. One of those cities is Hiroshima. The opportunity for a horrendous pun ensued, and you know me; not only do I insist on shoving wierd systems down peoples' throats, I also relish the opportunity to inflict bad puns on a captive audience.

--BenofZongo 11:24, 24 February 2007 (MST)All heated discussion aside, I thought the one shot was a lot of fun, all the characters were interesting despite being made in ten minutes, and we definitely hit on some of the major advantages and disadvantages of the system. I'm game for trying this some more if that's what Matt wants to do.


--Matts 13:24, 24 February 2007 (MST)I agree, actually. I liked the way the system (and the story, hey!) played out in certain situations, and I think some of the suggestions we had to change it up are valid and would work out well.

You'll have to excuse my enthusiasm, though; I'm a big "less is more" kind of guy, and these rules are aimed right at my 'imagining a perfect world' brain parts.