Difference between revisions of "Talk:Nephon Sector"
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--[[User:BenofZongo|BenofZongo]] 00:18, 1 March 2007 (MST)I personally find it interesting if there are some hierarchical relationships between players, but that's just me. That's why I made Garcon (who, actually, had to do anything any of the players told him to do as a direct order). Things can be more evenly divided if there is more than one person with maximum authority, or if different people have chief authority under different circumstances. But whateva...my current concept is either a techie, a pilot, or a gun toting ueber combat monster, so it don't make no difference to me. | --[[User:BenofZongo|BenofZongo]] 00:18, 1 March 2007 (MST)I personally find it interesting if there are some hierarchical relationships between players, but that's just me. That's why I made Garcon (who, actually, had to do anything any of the players told him to do as a direct order). Things can be more evenly divided if there is more than one person with maximum authority, or if different people have chief authority under different circumstances. But whateva...my current concept is either a techie, a pilot, or a gun toting ueber combat monster, so it don't make no difference to me. | ||
− | --[[User: | + | --[[User:Matts|Matts]] 10:00, 1 March 2007 (MST)You guys can set up the relationship of who owns the ship versus who flies it versus who gets the work, etc; as long as the ship has a functional crew, it's fine by me. The Firefly RPG had an example ship where the guy who owned it and the guy who captained it had a mutual agreement; you guys can come up with something similar. |
Or, there can be a captain, but by no means is his authority absolute. In this game, the captain has to command respect for more reasons than 'he controls the paycheck.' Maybe he does, but without the other players' involvement, he'd have no paycheck to control. | Or, there can be a captain, but by no means is his authority absolute. In this game, the captain has to command respect for more reasons than 'he controls the paycheck.' Maybe he does, but without the other players' involvement, he'd have no paycheck to control. | ||
I mean, I personally have no problem if Ed makes a character who chafes under authority; but hopefully the presence of that authority isn't going to rub Ed the wrong way like Antares Darkeye did. Then again, so what? That's a legitimate source of conflict and drama; one of the oldest. If Ed's not interested in making a guy who hates authority figures, well, nothing's stopping you... | I mean, I personally have no problem if Ed makes a character who chafes under authority; but hopefully the presence of that authority isn't going to rub Ed the wrong way like Antares Darkeye did. Then again, so what? That's a legitimate source of conflict and drama; one of the oldest. If Ed's not interested in making a guy who hates authority figures, well, nothing's stopping you... |
Revision as of 11:00, 1 March 2007
--Edmiao 23:38, 28 February 2007 (MST) One thing that has always bugged me about space games is that you have a captain. inherantly the captain has the ability to boss people around. that makes me want to make characters who have no interest in being bossed around. I played that out with Raphe, and started it again in the one shot, and it gets old. Can we try to design a space campaign with no captain? Or maybe make the captain an NPC. Perhaps the characters are all Indiana Jones knock offs and they hired a starship to shlep them around from place to place. So space travel goes like this: Indy 1 and ShortRound found some clues to uberloot on planet Ohmygodlookatallthegoldimus Prime. They convince Indy2, Indy 3 and Dr MyFaceMelts that it would be fun to go loot some old tombs. so the group bustles up into the ship and tells the NPC Captain Schleper to make course for Ohmygodlookatallthegoldimus Prime. Suppose in this scenario a PC could be Capt Schleper, but eventually we'll have this conflict: Capt. Schleper: "Not on my ship!" Short Round: "Fine, lets find another ship" and that would get tiresome as well.
I want to make a wish upon a Nephron. Wish I may, wish I might, wish that there be no captain in sight.
That was so beautiful and it just came to me out of nowhere, man. the horror. the horror. the horror.
--Edmiao 23:48, 28 February 2007 (MST) That said, Ben has made a good point that the GM should take control of a game and have free reign. Requests may be entertained (see my wish above), but a game by committee will end up in lamer than lamesville.
--BenofZongo 00:18, 1 March 2007 (MST)I personally find it interesting if there are some hierarchical relationships between players, but that's just me. That's why I made Garcon (who, actually, had to do anything any of the players told him to do as a direct order). Things can be more evenly divided if there is more than one person with maximum authority, or if different people have chief authority under different circumstances. But whateva...my current concept is either a techie, a pilot, or a gun toting ueber combat monster, so it don't make no difference to me.
--Matts 10:00, 1 March 2007 (MST)You guys can set up the relationship of who owns the ship versus who flies it versus who gets the work, etc; as long as the ship has a functional crew, it's fine by me. The Firefly RPG had an example ship where the guy who owned it and the guy who captained it had a mutual agreement; you guys can come up with something similar.
Or, there can be a captain, but by no means is his authority absolute. In this game, the captain has to command respect for more reasons than 'he controls the paycheck.' Maybe he does, but without the other players' involvement, he'd have no paycheck to control.
I mean, I personally have no problem if Ed makes a character who chafes under authority; but hopefully the presence of that authority isn't going to rub Ed the wrong way like Antares Darkeye did. Then again, so what? That's a legitimate source of conflict and drama; one of the oldest. If Ed's not interested in making a guy who hates authority figures, well, nothing's stopping you...