Difference between revisions of "Talk:Character creation"

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--[[User:BenofZongo|BenofZongo]] 12:28, 3 March 2007 (MST)Gabe, Dieter and I tested this group/character creation system last night (070303) and I think it worked basically the way I wanted it to (Gabe, Dieter, thoughts?).  I definitely intend to use some variation of it the next time I'm up as GM: when that happens, I'll adjust the system to fit the Genre somewhat (if that's not possible, I guess it'll have to wait), and we'll run through it once or twice as a group so people get a feel for it, and then do it "for reals".
 
--[[User:BenofZongo|BenofZongo]] 12:28, 3 March 2007 (MST)Gabe, Dieter and I tested this group/character creation system last night (070303) and I think it worked basically the way I wanted it to (Gabe, Dieter, thoughts?).  I definitely intend to use some variation of it the next time I'm up as GM: when that happens, I'll adjust the system to fit the Genre somewhat (if that's not possible, I guess it'll have to wait), and we'll run through it once or twice as a group so people get a feel for it, and then do it "for reals".
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--[[User:Dieterthebold|Dieter the Bold]] 16:00, 3 March 2007 (MST) It was a fun bit of collaboration that led to some very serious storylines involving the whole group and members of the group. By the time we were done, we had a pimpin' ship, serious booty, an overall decent rep and tons of hooked webwork with each other. We also had some serious injuries and more than one pissed off faction at us. We ran the gamut from top high point character that could have been an astronavigator to someone with a 2 who would have been a min-maxed combat monster, but would start play with a full 10 Fate Points. The creation method really did get the whole group invovled right from the getgo and created a whole background and background characters that were interesting and believable.

Revision as of 17:00, 3 March 2007

--Edmiao 20:05, 25 February 2007 (MST) Are you still developing this system for sometime when we might play it in the far future or as a one shot?

--BenofZongo 20:57, 25 February 2007 (MST)just dicking around really: I try not to do too much system work when I'm not GMing, but if I have an idea I like, I want to put it down somewhere. I'm not planning a one shot, but I will probably use some variation of these rules for whatever I run next as a campaign.

--BenofZongo 12:28, 3 March 2007 (MST)Gabe, Dieter and I tested this group/character creation system last night (070303) and I think it worked basically the way I wanted it to (Gabe, Dieter, thoughts?). I definitely intend to use some variation of it the next time I'm up as GM: when that happens, I'll adjust the system to fit the Genre somewhat (if that's not possible, I guess it'll have to wait), and we'll run through it once or twice as a group so people get a feel for it, and then do it "for reals".

--Dieter the Bold 16:00, 3 March 2007 (MST) It was a fun bit of collaboration that led to some very serious storylines involving the whole group and members of the group. By the time we were done, we had a pimpin' ship, serious booty, an overall decent rep and tons of hooked webwork with each other. We also had some serious injuries and more than one pissed off faction at us. We ran the gamut from top high point character that could have been an astronavigator to someone with a 2 who would have been a min-maxed combat monster, but would start play with a full 10 Fate Points. The creation method really did get the whole group invovled right from the getgo and created a whole background and background characters that were interesting and believable.