Difference between revisions of "A low-medium character example"
Line 12: | Line 12: | ||
Intelligence: 4<br> | Intelligence: 4<br> | ||
Cool: 7<br> | Cool: 7<br> | ||
− | Fate: - | + | Fate: -<br> |
− | Cost: 176<br> | + | <i>Cost:</i> 176<br> |
Attributes cost 4/level. Average human attribute is 4.<br> | Attributes cost 4/level. Average human attribute is 4.<br> | ||
Line 125: | Line 125: | ||
Mentor<br> | Mentor<br> | ||
Languages<br> | Languages<br> | ||
− | Status<br> | + | Status<br><br> |
No more than one at 8 without GM permission. None at 9 or above without GM permission.<br> | No more than one at 8 without GM permission. None at 9 or above without GM permission.<br> | ||
<i>Total:</i> 10<p> | <i>Total:</i> 10<p> |
Revision as of 21:54, 5 March 2007
Character Creation:
Attributes:
Strength: 6
Dexterity: 8
Toughness: 6
Charm: 3
Attractiveness: 3
Empathy: 2
Tech: 5
Intelligence: 4
Cool: 7
Fate: -
Cost: 176
Attributes cost 4/level. Average human attribute is 4.
Strength
Brawling +7
Strength Feat +3
Dexterity
Martial Arts
Personal Weapon Skills (pistols and rifles +5) (10)
Type I Ship Weapon Skills (ie human controlled) +5
Acrobatics
Climbing +3
Stealth +3
Driving/Piloting Skills (truck) +3
Autofire +3 (6)
Dodge/Escape +3
Dance
Zero G movement
Contortionist
Toughness:
Resist Torture/Drugs +2
Recovery (how fast you get up after getting knocked down) +5
Stamina +3
Charm:
Social (like a broader form of “conversation from Hero)
Leadership
Perform
Oratory
Etiquette (specific to a given type of social group)
Trading
Attractiveness:
Style
Seduction
Empathy:
Human Perception
Interview
Mimicry
Lipreading
Teaching
Animal Handler
Persuasion
Bribery
Bureaucratics
Tech:
Lockpicking
Interface (necessary for very advanced programs, such as navigation computers, also useful for searching the Internet, etc.)
Computer Programming
Computer Hacking
Security Systems
Mechanics: (basic, engines, structural, weapons, etc.)
Inventor (choose a specific discipline: examples: structural (for engineering), ship design, weapons, etc.)
Jury Rig
Electronics: (Macro/Micro)
Cybertech
Operate Heavy Machinery (choose a discipline) (loader) +3
Intelligence:
Composition
Survival +3
Tracking
Paramedic
Doctor (choose specialty)
Navigation (Land, Space, Urban) (land) +2
Psycho-Navigation
Forgery
Demolitions +2
Heavy Weapons (Artillery, etc.)
Deduction
Cryptography
Criminology
Strategy
Cosmography
Mathematics
Science (choose discipline: physics, chemistry, biology, geology, archeology)
Cooking
Cool:
Fast Draw +3
Initiative +6
Interrogation
Streetwise +2 (4)
Shadow/Evade
Tactics
Intimidate +3
Disguise
Gambling
Sleight of Hand
Teamwork
Storytelling:
Total Skills Cost: +76
Backgrounds: two points per dot
Allies
Contacts +4
Followers
Resources
Reputation +2
Influence
Organization
Equipment +4
Mentor
Languages
Status
No more than one at 8 without GM permission. None at 9 or above without GM permission.
Cost before Adds/Disads: 262
+20 Adds
Total Cost: 282