Difference between revisions of "A low-medium character example"

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Status<br>
 
Status<br>
  
<i>Total:</i> 10 No more than one at 8  without GM permission.  None at 9 or above without GM permission.<p>
+
<i>Total:</i> 10&nbsp;&nbsp;&nbsp; No more than one at 8  without GM permission.  None at 9 or above without GM permission.<p>
 
</p>
 
</p>
 
<i>Cost before Adds/Disads:</i> 262<br>
 
<i>Cost before Adds/Disads:</i> 262<br>
 
+20 Adds<br>  
 
+20 Adds<br>  
 
<i>Total Cost:</i> 282
 
<i>Total Cost:</i> 282

Revision as of 21:56, 5 March 2007

Character Creation:

Attributes:

Strength: 6
Dexterity: 8
Toughness: 6
Charm: 3
Attractiveness: 3
Empathy: 2
Tech: 5
Intelligence: 4
Cool: 7
Fate: -
Cost: 176
Attributes cost 4/level. Average human attribute is 4.

Strength
Brawling +7
Strength Feat +3

Dexterity
Martial Arts
Personal Weapon Skills (pistols and rifles +5) (10)
Type I Ship Weapon Skills (ie human controlled) +5
Acrobatics
Climbing +3
Stealth +3
Driving/Piloting Skills (truck) +3
Autofire +3 (6)
Dodge/Escape +3
Dance
Zero G movement
Contortionist

Toughness:
Resist Torture/Drugs +2
Recovery (how fast you get up after getting knocked down) +5
Stamina +3

Charm:
Social (like a broader form of “conversation from Hero)
Leadership
Perform
Oratory
Etiquette (specific to a given type of social group)
Trading

Attractiveness:
Style
Seduction

Empathy:
Human Perception
Interview
Mimicry
Lipreading
Teaching
Animal Handler
Persuasion
Bribery
Bureaucratics

Tech:
Lockpicking
Interface (necessary for very advanced programs, such as navigation computers, also useful for searching the Internet, etc.)
Computer Programming
Computer Hacking
Security Systems
Mechanics: (basic, engines, structural, weapons, etc.)
Inventor (choose a specific discipline: examples: structural (for engineering), ship design, weapons, etc.)
Jury Rig
Electronics: (Macro/Micro)
Cybertech
Operate Heavy Machinery (choose a discipline) (loader) +3

Intelligence:
Composition
Survival +3
Tracking
Paramedic
Doctor (choose specialty)
Navigation (Land, Space, Urban) (land) +2
Psycho-Navigation
Forgery
Demolitions +2
Heavy Weapons (Artillery, etc.)
Deduction
Cryptography
Criminology
Strategy
Cosmography
Mathematics
Science (choose discipline: physics, chemistry, biology, geology, archeology)
Cooking

Cool:
Fast Draw +3
Initiative +6
Interrogation
Streetwise +2 (4)
Shadow/Evade
Tactics
Intimidate +3
Disguise
Gambling
Sleight of Hand
Teamwork

Storytelling:

None

Total Skills Cost: +76

Backgrounds: two points per dot
Allies
Contacts +4
Followers
Resources
Reputation +2
Influence
Organization
Equipment +4
Mentor
Languages
Status

Total: 10    No more than one at 8 without GM permission. None at 9 or above without GM permission.

Cost before Adds/Disads: 262
+20 Adds
Total Cost: 282