Difference between revisions of "Talk:Ship Creation"
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HULL<br> | HULL<br> | ||
Quality: 10 (+50 SDC, 10 technical dice)<br> | Quality: 10 (+50 SDC, 10 technical dice)<br> | ||
− | Cost: | + | Cost: 50 (cost is (hull quality * chassis class)/2), not (hull quality+chassis class)/2) |
ENGINE<br> | ENGINE<br> |
Revision as of 10:48, 2 April 2007
(From 3/30) Ship: (J, 10, A, K, 8, K, Q, J, 9) 303 pts.
Ship's old but rugged & reliable and huge (SC 8+), J
Put efforts together and score ship-mining equipment to fix up en route, 10
K-tech parts turn up when we're ambushed by pirates, auto-repair systems fix damage, A
Ship based atmospheric fighter won in gambling match put onto the ship, K
Ship has surprisingly efficient fuel sytem, 8
Archeochamber, K
Ship mysterious, Q
Enhanced subsurface scanners, J
Strange interface that's talking back coherently, 9
CHASSIS
Size: 10 (1000 tons) (250m)
Quality: 7 (30% breakdown chance)
SDC base: 700
Cost: 34
HULL
Quality: 10 (+50 SDC, 10 technical dice)
Cost: 50 (cost is (hull quality * chassis class)/2), not (hull quality+chassis class)/2)
ENGINE
Speed: Standard (10 pts)
Maneuverability: Vectored thrust (16 pts)
Fuel efficiency: Standard
Reliability: 8 (8 pts)
Cost: 34
LIFE SUPPORT
Quality: 8 (+8 SDC, 2.6 technical dice)
Cost: 8
PILOTING/NAVIGATION SYSTEMS:
AI quality: +2 (2 maneuver dice, +2 pilot/nav rolls)
Cost: 30
TACTICAL SYSTEMS:
AI quality: +0
Cost: 10
SENSORS/COMMS:
Quality: 8 (+4 cosmology/sensor rolls)
Sensor max: AI+3
Cost: 8
SHIP FEATURES:
100 slots
Crew compartments: 4 private rooms, 3 doubles (10 pts)
WEAPONS: 52 pts. (a couple internal systems as well)
Shuttle: size 3 (27 slots) 30 pts.
Archeo-storage chamber 10 slots (20 pts.)
Extra Armor (K-tech): 3 slots, 10D6 (20 pts)
Large mining rig: 40 slots (25 pts)
External shuttle mount: 3 pts.
EMP Shielding: 3 tech dice (1 slot, 9 pts)
Pts: 251/303
Slots: 54/100