Difference between revisions of "The Path of the Moirae"

From benscondo.wiki-rpg.com
Jump to: navigation, search
 
m
 
(14 intermediate revisions by 3 users not shown)
Line 1: Line 1:
Focus Hierarchy<br>
+
[[Gemini Index]]
1-While onboard, players may use reputation number of storytelling dice for other players<br>
+
<br>
2- Any roll by a non-crew member to search (like to find hidden compartments), investigate, or understand/spy on the ship (once they are actually on the ship) is at +reputation difficulty.  This does not affect difficulties to actually get into the ship/it's computer systems, nor simple “messing”, like, say, shutting the ship down via hacking.<br>
+
[[The Golden Fleece]]
3-The ship has the “pack rat” advantage: the value of the item may be  up to [(reputation)^2]*10 credits.<br>
+
<br>
4-The ship has the “daredevil” advantage, with +reputation to “death-defying” actions.<br>
+
== Focus and Reputation ==
5- Anyone attempting to spot (in stealth), track, or otherwise monitor the Golden Fleece is at +Reputation difficulty.  This effect also affects attempts to hack into the Golden Fleece's computer.<br>
+
The ship has two additional statistics: Focus and Reputation.
6-Reputation SDC are automatically repaired at the end of every combat round, and reputation # of location specific hits may be ignored in terms of effect.<br>
+
 
7-The crew as a whole have Reputation storytelling points to split amongst themselves while onboard the ship, in addition to any storytelling points they may already have.<br>
+
'''Reputation''' is how far the ship (and it's crew) have progressed down the ship's Path (which is kind of like the ship's destiny or its misssion in existence).  As the reputation increases, new abilities are gained.  So at Ship reputation = 2, the special abilities number 1 and number 2 (see below) are available for use.  Reputation is a combination of how well known the ship is and how uber cool the ship is (thus how well it will soon be known). 
8-During ship combat, roll reputation dice (d12) you may add these to any of your pools during combat as you see fit.<br>
+
 
9-Once per session, the crew may move the time it takes to calculate a jump reputation steps down the time chart (to a minimum of a single combat or ship combat turn).<br>
+
'''Focus''' The focus level determines the power or number of uses that bonus abilities granted by the Reputation level have.
10-The ship gains reputation in permanent storytelling points.<br>
+
 
 +
'''Golden Fleece Reputation:''' 4
 +
 
 +
'''Golden Fleece Focus:''' 4
 +
 
 +
== Reputation (path) Hierarchy ==
 +
 
 +
1-While onboard, players may use thier own storytelling points to let other characters make rerolls.  Normally storytelling dice can only be used on your own character.  The maximum number of transferred storytelling dice equals the Ship Focus level Ship Focus times per session.<br>
 +
 
 +
2- Any roll by a non-crew member to search (like to find hidden compartments), investigate, or understand/spy on the ship (once they are actually on the ship) is at +Focus difficulty.  This does not affect difficulties to actually get into the ship/it's computer systems, nor simple “messing”, like, say, shutting the ship down via hacking.<br>
 +
 
 +
3-The ship has the “pack rat” advantage: the value of the item may be  up to [(Focus)^2]*10 credits.<br>
 +
 
 +
4-The ship has the “daredevil” advantage, with +Focus to “death-defying” actions.<br>
 +
 
 +
5- Anyone attempting to spot (in stealth), track, or otherwise monitor the Golden Fleece is at +Focus difficulty.  This effect also affects attempts to hack into the Golden Fleece's computer.<br>
 +
 
 +
6-Focus SDC are automatically repaired at the end of every combat round, and Focus # of location specific hits may be ignored in terms of effect.<br>
 +
 
 +
7-The ship gains the "in the nick of time" advantage.
 +
 
 +
8-During ship combat, roll Focus dice (d12) you may add these to any of your pools during combat as you see fit.<br>
 +
 
 +
9-Once per session, the crew may move the time it takes to calculate a jump Focus steps down the time chart (to a minimum of a single combat or ship combat turn).<br>
 +
 
 +
10-The ship has storytelling points equal to its focus.  These are just like character storytelling dice and refresh each session.  These are in addition to any storytelling dice that each character has.  Use these as described in #3 below.  These ship storytelling points can be used on any crew member by consensus opinion of the crew.<br>

Latest revision as of 01:15, 19 May 2007

Gemini Index
The Golden Fleece

Focus and Reputation

The ship has two additional statistics: Focus and Reputation.

Reputation is how far the ship (and it's crew) have progressed down the ship's Path (which is kind of like the ship's destiny or its misssion in existence). As the reputation increases, new abilities are gained. So at Ship reputation = 2, the special abilities number 1 and number 2 (see below) are available for use. Reputation is a combination of how well known the ship is and how uber cool the ship is (thus how well it will soon be known).

Focus The focus level determines the power or number of uses that bonus abilities granted by the Reputation level have.

Golden Fleece Reputation: 4

Golden Fleece Focus: 4

Reputation (path) Hierarchy

1-While onboard, players may use thier own storytelling points to let other characters make rerolls. Normally storytelling dice can only be used on your own character. The maximum number of transferred storytelling dice equals the Ship Focus level Ship Focus times per session.

2- Any roll by a non-crew member to search (like to find hidden compartments), investigate, or understand/spy on the ship (once they are actually on the ship) is at +Focus difficulty. This does not affect difficulties to actually get into the ship/it's computer systems, nor simple “messing”, like, say, shutting the ship down via hacking.

3-The ship has the “pack rat” advantage: the value of the item may be up to [(Focus)^2]*10 credits.

4-The ship has the “daredevil” advantage, with +Focus to “death-defying” actions.

5- Anyone attempting to spot (in stealth), track, or otherwise monitor the Golden Fleece is at +Focus difficulty. This effect also affects attempts to hack into the Golden Fleece's computer.

6-Focus SDC are automatically repaired at the end of every combat round, and Focus # of location specific hits may be ignored in terms of effect.

7-The ship gains the "in the nick of time" advantage.

8-During ship combat, roll Focus dice (d12) you may add these to any of your pools during combat as you see fit.

9-Once per session, the crew may move the time it takes to calculate a jump Focus steps down the time chart (to a minimum of a single combat or ship combat turn).

10-The ship has storytelling points equal to its focus. These are just like character storytelling dice and refresh each session. These are in addition to any storytelling dice that each character has. Use these as described in #3 below. These ship storytelling points can be used on any crew member by consensus opinion of the crew.