Difference between revisions of "Space Marine Characters"

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--[[User:Matts|Matts]] 00:20, 21 June 2007 (MST)If you have ideas, no matter how ludicrous, list them here, and I'll respond with how I think they'd work.  I envision everyone in the group leading a unit if they'd like to.  If they don't, hey, cool, we'll figure something else cool out.
 
--[[User:Matts|Matts]] 00:20, 21 June 2007 (MST)If you have ideas, no matter how ludicrous, list them here, and I'll respond with how I think they'd work.  I envision everyone in the group leading a unit if they'd like to.  If they don't, hey, cool, we'll figure something else cool out.
 
  
 
--[[User:Edmiao|Edmiao]] 08:43, 21 June 2007 (MST) ??  are we going to be one group of 6 marines, or are we going to be a group of 6-8 units of marines with each player as the lead person?
 
--[[User:Edmiao|Edmiao]] 08:43, 21 June 2007 (MST) ??  are we going to be one group of 6 marines, or are we going to be a group of 6-8 units of marines with each player as the lead person?
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--[[User:Matts|Matts]] 09:08, 21 June 2007 (MST)Well, you could lead like 5 marines, and get 5x2d8 Thing dice for them, or if you wanted to take Terminator armor and up your power armor's dice to like 2d10 you could do that too.  Or, if you wanted to be Badass McGee in Delta Squad, you could take extra dice for your badassery in lieu of dice for Marines that work under you.  We can determine the exact composition of the force once everyone's preferred concept is up.
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There are mechanical implications to the choices, and I'd prefer it if people stuck to being Marines or attached characters, but if someone (gabe) really wants to play a terminator or Dreadnought, it's mechanically possible, and I'd like to invite them to do it.
  
 
== Characters ==
 
== Characters ==

Revision as of 10:08, 21 June 2007

--Matts 00:20, 21 June 2007 (MST)If you have ideas, no matter how ludicrous, list them here, and I'll respond with how I think they'd work. I envision everyone in the group leading a unit if they'd like to. If they don't, hey, cool, we'll figure something else cool out.

--Edmiao 08:43, 21 June 2007 (MST) ?? are we going to be one group of 6 marines, or are we going to be a group of 6-8 units of marines with each player as the lead person?

--Matts 09:08, 21 June 2007 (MST)Well, you could lead like 5 marines, and get 5x2d8 Thing dice for them, or if you wanted to take Terminator armor and up your power armor's dice to like 2d10 you could do that too. Or, if you wanted to be Badass McGee in Delta Squad, you could take extra dice for your badassery in lieu of dice for Marines that work under you. We can determine the exact composition of the force once everyone's preferred concept is up.

There are mechanical implications to the choices, and I'd prefer it if people stuck to being Marines or attached characters, but if someone (gabe) really wants to play a terminator or Dreadnought, it's mechanically possible, and I'd like to invite them to do it.

Characters

This page is for character ideas for Space Marines in the Vinyard

Ben's Character: Hadrian Wrath: Sergeant of the Novem "Victrix" unit of the 3rd Company "Bellegoi". Awarded the Crux Terminatus following exemplary acts of bravery during the seige of Lexis III, but declined promotion to the first company. Recipient of both the Corona Civica and the Corona Muralis. Selected by Lugft Huron as a chapter standard bearer for the 3rd Company. Well known as a strong adherent to Lugft Huron's principles of chapter organization and tactics, Wrath delegates authority liberally and solicits significant input from all those under his command or attached to his unit. He is well liked by his men because of his tendency to lead from the front.