Difference between revisions of "Talk:Borobro the Carver"

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Your gonna go vagabond?  Those things are awful, they have no advanced career exits.
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Your gonna go vagabond?  Those things are odd, they have no advanced career exits.
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Or rather, that is my OWN informed view on them....  They do get the +1 attack which is nice, but I dont' see why they have no advanced career exit.
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[Dieter]: True, so I may change that, but I'm not 100% sold on any of the barber-surgeon's exits in terms of what my conception of the character is. I'll be writing up my backstory and we'll see how the play commences. Maybe I'll lean towards something else once all the pieces get shaken out of the bag.
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--[[User:Matts|Matts]] 17:09, 9 August 2007 (MST)If you wanted something like Interrogator without the interrogating, we could probably find a career like that somewhere.
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--[[User:Matts|Matts]] 22:09, 9 August 2007 (MST)[http://www.blackindustries.com/?template=WH&content=tats Tatooist?]
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--[[User:Dieterthebold|Dieter the Bold]] 22:47, 9 August 2007 (MST) The Tatooist has some awesome freakin' talents and is just a cool concept! Maybe. I'll have to look at Interrogator. I was thinking more that we don't have an actual Smuggler or the like, and was sorta' leaning in the more Thieving direction. So I'm sorta' thinking making my character more of a generalist, which I think Vagabond is good at, and then going back to Thieving and on to a more criminal career or something. But I'm certainly open to other suggestions.
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--Gabe--  Well just so you know my guy is going to be very jack of all trades, but won't be very good at any of them for awhile.  We really could use someone with more advanced knowledge, although a vagabond has a lot of skills.  And wow I'd never checked out the webpage for WHFRP in awhile... they have a lot of neat stuff.  Intergator is nice just because it is mostly stats and allows you to move to something quickly.  Ah well, can't wait to be off of fracking work and be playing, I'm gonna be drinking some energy drinks tonight since I only got six hours o'sleep.  GAME ON!  WHOOO!

Latest revision as of 09:58, 10 August 2007

Your gonna go vagabond? Those things are odd, they have no advanced career exits. Or rather, that is my OWN informed view on them.... They do get the +1 attack which is nice, but I dont' see why they have no advanced career exit.

[Dieter]: True, so I may change that, but I'm not 100% sold on any of the barber-surgeon's exits in terms of what my conception of the character is. I'll be writing up my backstory and we'll see how the play commences. Maybe I'll lean towards something else once all the pieces get shaken out of the bag.

--Matts 17:09, 9 August 2007 (MST)If you wanted something like Interrogator without the interrogating, we could probably find a career like that somewhere.

--Matts 22:09, 9 August 2007 (MST)Tatooist?

--Dieter the Bold 22:47, 9 August 2007 (MST) The Tatooist has some awesome freakin' talents and is just a cool concept! Maybe. I'll have to look at Interrogator. I was thinking more that we don't have an actual Smuggler or the like, and was sorta' leaning in the more Thieving direction. So I'm sorta' thinking making my character more of a generalist, which I think Vagabond is good at, and then going back to Thieving and on to a more criminal career or something. But I'm certainly open to other suggestions.

--Gabe-- Well just so you know my guy is going to be very jack of all trades, but won't be very good at any of them for awhile. We really could use someone with more advanced knowledge, although a vagabond has a lot of skills. And wow I'd never checked out the webpage for WHFRP in awhile... they have a lot of neat stuff. Intergator is nice just because it is mostly stats and allows you to move to something quickly. Ah well, can't wait to be off of fracking work and be playing, I'm gonna be drinking some energy drinks tonight since I only got six hours o'sleep. GAME ON! WHOOO!