Difference between revisions of "Talk:Submarine Adventure"
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--[[User:Edmiao|Edmiao]] 17:20, 30 October 2007 (MST) There are two ways to go with this, realistic WW2 Das Boot style, or like gabe suggests a kind of steampunk or captain nemo (a la LXG) or jar jar binks land. I think those would be tre cool. | --[[User:Edmiao|Edmiao]] 17:20, 30 October 2007 (MST) There are two ways to go with this, realistic WW2 Das Boot style, or like gabe suggests a kind of steampunk or captain nemo (a la LXG) or jar jar binks land. I think those would be tre cool. | ||
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+ | --[[User:Matts|Matts]] 18:04, 30 October 2007 (MST)I'd run it as a sort of Crimson Skies Underwater thing. The key elements to keep would be the scarcity of resources and information, especially when at sea. I like the tension in movies like Das Boot, and marrying that to a more swashbuckly atmosphere might pay dividends. |
Revision as of 19:04, 30 October 2007
Gabe: You could make is somewhat steampunk... But either way yes, it could be quite cool. Even COOLER if you ran it with the hero system.
Jason: I have that Crimson Skies game, as well as Gear Krieg, either of these might work if you would like to borrow them.
--Edmiao 17:20, 30 October 2007 (MST) There are two ways to go with this, realistic WW2 Das Boot style, or like gabe suggests a kind of steampunk or captain nemo (a la LXG) or jar jar binks land. I think those would be tre cool.
--Matts 18:04, 30 October 2007 (MST)I'd run it as a sort of Crimson Skies Underwater thing. The key elements to keep would be the scarcity of resources and information, especially when at sea. I like the tension in movies like Das Boot, and marrying that to a more swashbuckly atmosphere might pay dividends.