Difference between revisions of "Werewolf"
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== [[Werewolf Characters]] == | == [[Werewolf Characters]] == | ||
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--[[User:Edmiao|Edmiao]] 00:12, 3 January 2008 (MST)I read the wikipedia and have no real opinion on what to play. Gabe, if you have something that you would like me to play, i'll do that. | --[[User:Edmiao|Edmiao]] 00:12, 3 January 2008 (MST)I read the wikipedia and have no real opinion on what to play. Gabe, if you have something that you would like me to play, i'll do that. | ||
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+ | --[[User:Gdaze|Gdaze]]-- Sounds good Matt. If Matt is going to be an Arhoun others should try to pick a differect aspect to play as. I think a Ragabash will greately help the group. And Ed... hmmm. While I can suggest what "class" to play as, I really think the tribe selection should be up to you. I would advise against Shadow Lords... in fact I may just not allow them altogether... but eh, if someone really wanted to. I guess we can go over it a bit this Friday. |
Revision as of 10:17, 3 January 2008
Werewolf Characters
--Matts 21:59, 2 January 2008 (MST)I'll probably play a Bone Gnawer Ahroun with a propensity for vigilante street justice.
--Dieter the Bold 15:19, 31 December 2007 (MST) No, definitely not vampires. I'm fine with some kind of support character. Depending on the characters made I'd probably be a fixer of some kind, either Faceman, B.A. or Murdoch. I'm totally fine with being a combat wuss and getting pushed around some, even if I am a combat-oriented character.
Personalities:
>>Freedom Rogue:<< Likeable Jack-Sparrow kind of personality who just wants to get along with everyone. Doesn't consider anyone his enemy. Just groups that misunderstand his intentions. High Occult skill (but with no powers), he's quite familiar with the mystical world and very broad-minded.
>>Freedom Fighter:<< You can never take, MY FREEDOM!!!!!!!! New to the mystical world and therefore somewhat narrow-minded, he considers it to be "Man's Age", and all the freaks should go back to the old times they came from. That being said, there is quite a bit of cognitive dissonance between freedom for all and "relics of ancient times should stay in ancient times", so while he does have his prejudices, the Fighter is pragmatic and works to stay allied with those mystical forces he knows to be the best bet for a human future.
>>The Crazy:<< He's got more Occult power than is good for him. No, seriously. He dabbled too much without enough precautions and now he can't forget what he's seen and still sees. Needs help to protect himself from the forces he's perturbed.
>>The Man:<< Works for a large corporation that's surprisingly saavy to all the nasty mojo swirling around the world. And thinks it can manipulate such events to its benefit. He's identified the Pack as a possible tool to further the interests of his employer and constantly schemes on how best to spin things to their most ideal. Not out to enslave or dominate the pack, he just doesn't see why the Pack's interests can't coincide with the corp's on a frequent basis.
--Gdaze-- Alright Dieter, plan on any of those 3 except "The Man". I see too many potential problems with this one.
--Edmiao 00:12, 3 January 2008 (MST)I read the wikipedia and have no real opinion on what to play. Gabe, if you have something that you would like me to play, i'll do that.
--Gdaze-- Sounds good Matt. If Matt is going to be an Arhoun others should try to pick a differect aspect to play as. I think a Ragabash will greately help the group. And Ed... hmmm. While I can suggest what "class" to play as, I really think the tribe selection should be up to you. I would advise against Shadow Lords... in fact I may just not allow them altogether... but eh, if someone really wanted to. I guess we can go over it a bit this Friday.