Difference between revisions of "Talk:Werewolf Character Guidelines"

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(General Approval)
 
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==General Approval==
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--[[User:Matts|Matts]] 16:39, 11 January 2008 (MST)Hey gabe can we take merits and flaws?  I took 4 points of flaws so that I could have a few dots in subterfuge.
  
--[[User:Matts|Matts]] 16:19, 28 December 2007 (MST)I'd be down for werewolfI like the themes you've sketched outOf the ideas on the table, I think this is probably the best break from the styles of games we've done in the past, in the sense that the PCs are inarguably competent.
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Gabe: Actually yeah, but see I don't have any player books, for any of the whitewolf systems so I don't know themBut yeah you can take them.  I think four points is a good amount of flaws.  I may reassign flaws though, not all, just a few.
  
But before I get long winded about it, how close are you to being able to run this game, Gabe?  Would you be able to start it up, say after a few sessions of WFRP?  Cause I'm sort of itching to play in a game that goes.
 
  
--[[User:Gdaze|Gdaze]]-- Hmm, I would need to look over the books some. I have the main, bone gnawers tribe and get of fernis books.  I could maybe even be ready by next weekIf not then, then in two weeks.
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BEN: the books usually allow up to 7 points in flaws, which would give you 22 freebies.
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I have the vampire players guide, although I don't think its here in seattleYOu can find descriptions for most of the merits/flaws in random places online.
  
--[[User:Edmiao|Edmiao]] 17:39, 28 December 2007 (MST) that all sounds interesting and different from our previous games.  so i'm interestedi know nothing about the system or setting.
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--[[User:Matts|Matts]] 18:11, 11 January 2008 (MST)I have the werewolf player's guide, first crappy editionI'll bring it tonight, and we've also got the mage player's guide at ben's house.
  
--[[User:Dieterthebold|Dieter the Bold]] 11:50, 31 December 2007 (MST) I want to play with the group, but I won't play a werewolf. I'm willing to work with Gabe to play in Werewolf, but not a werewolf in Werewolf. ............... werewolf.<br>
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--[[User:Edmiao|Edmiao]] 12:59, 13 January 2008 (MST)you left your players guide at bens, and i borrowed it.
So yeah, I'll post further specific thoughts as I have time, but work is insane right now and I'm doing a late start. So Gabe, go ahead and plan a Werewolf game with me participating, but don't plan on me being a werewolf, with a kinsfolk also being an unlikely.
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--[[User:Gdaze|Gdaze]]-- Sweet, thanks for the quick updateSounds good to meAh, no kinsfolk?  I was begaining to think that would sound funAnd alright, I'll go ahead and assume we play this thenAnd no problem, just give me an update here with what you're thinking about playing, no vampires, and that'd be great.
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--[[User:Edmiao|Edmiao]] 23:14, 13 January 2008 (MST) Gabe, questions: we can take 7 points of flaws, which add 7 freebie points?  do i remember right that you can only spend your abilities up to 3 dots with the alloted points, and to get to 4 dots you need to use freebie points?
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BEN: according to the 2nd edition rules, that's correct, I think.
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GABE: Yup, anything above 3 dots for abilities you need to use freebie pointsOne thing, if I find that you've taken too many disadvantages as to make your character too burdersome I will nix some of your disadvantages.  Just something to keep in mind!
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Gabe: Another quick note...  Becarful about pour ALL your back-ground points into your totem.  There are places your totem will not be able to go (or maybe go and be weakned) such as very heavily corrupted sitesAlso I've noticed the group is weak on langauge skills, not too big a deal as Dieter and Ed still have yet to make their characters.

Latest revision as of 17:38, 14 January 2008

--Matts 16:39, 11 January 2008 (MST)Hey gabe can we take merits and flaws? I took 4 points of flaws so that I could have a few dots in subterfuge.

Gabe: Actually yeah, but see I don't have any player books, for any of the whitewolf systems so I don't know them. But yeah you can take them. I think four points is a good amount of flaws. I may reassign flaws though, not all, just a few.


BEN: the books usually allow up to 7 points in flaws, which would give you 22 freebies. I have the vampire players guide, although I don't think its here in seattle. YOu can find descriptions for most of the merits/flaws in random places online.

--Matts 18:11, 11 January 2008 (MST)I have the werewolf player's guide, first crappy edition. I'll bring it tonight, and we've also got the mage player's guide at ben's house.

--Edmiao 12:59, 13 January 2008 (MST)you left your players guide at bens, and i borrowed it.

--Edmiao 23:14, 13 January 2008 (MST) Gabe, questions: we can take 7 points of flaws, which add 7 freebie points? do i remember right that you can only spend your abilities up to 3 dots with the alloted points, and to get to 4 dots you need to use freebie points?

BEN: according to the 2nd edition rules, that's correct, I think.

GABE: Yup, anything above 3 dots for abilities you need to use freebie points. One thing, if I find that you've taken too many disadvantages as to make your character too burdersome I will nix some of your disadvantages. Just something to keep in mind!

Gabe: Another quick note... Becarful about pour ALL your back-ground points into your totem. There are places your totem will not be able to go (or maybe go and be weakned) such as very heavily corrupted sites. Also I've noticed the group is weak on langauge skills, not too big a deal as Dieter and Ed still have yet to make their characters.