Difference between revisions of "Aefra Lastrangele'i Mai'enha La Eisenhei"

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== Character Sheet ==
 
== Character Sheet ==
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=== Racial character maxima ===
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{| border = "1"
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|3||8
 
|3||8
 
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=== Characteristics ===
 +
  
 
{| border = "1"
 
{| border = "1"
|+'''Aefric Lastrangele'i Mai'enha La Eisenhei'''
+
|+'''Æfra Lastrangele'i Mai'enha La Eisenhei'''
 
|-
 
|-
 
!Val !!Char !!Cost !!Roll !!Notes
 
!Val !!Char !!Cost !!Roll !!Notes
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|STR ||(-)2 ||11- ||Lift 75.8kg; 1 1/2d6 HTH damage [2]
 
|STR ||(-)2 ||11- ||Lift 75.8kg; 1 1/2d6 HTH damage [2]
 
|-
 
|-
!11
+
!14
|DEX ||3 ||11- ||OCV: 4/DCV: 4
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|DEX ||12 ||12- ||OCV: 5/DCV: 5
 
|-
 
|-
 
!8
 
!8
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|BODY ||0 ||11-
 
|BODY ||0 ||11-
 
|-
 
|-
!18
+
!23
|INT ||8 ||13- ||PER Roll 13-
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|INT ||13 ||14- ||PER Roll 14-
 
|-
 
|-
!11
+
!14
|EGO ||2 ||11- ||ECV: 4
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|EGO ||2 ||12- ||ECV: 5
 
|-
 
|-
!10
+
!18
|PRE ||0 ||11- ||PRE Attack: 2d6
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|PRE ||8 ||13- ||PRE Attack: 3.5d6
 
|-
 
|-
 
!24
 
!24
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|-
 
|-
 
!2
 
!2
|PD ||0 || ||Total: 2 PD (0 rPD)
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|PD ||0 || ||Total: 10 PD (8 rPD)
 
|-
 
|-
 
!2
 
!2
|ED ||0 || ||Total: 2 ED (0 rED)
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|ED ||0 || ||Total: 8 ED (5 rED)
 
|-
 
|-
 
!3
 
!3
 
|SPD ||9 || ||Phases:  4, 8, 12
 
|SPD ||9 || ||Phases:  4, 8, 12
 
|-
 
|-
!4
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!9
|REC ||0
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|REC ||10
 
|-
 
|-
!16
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!40
|END ||0
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|END ||12
 
|-
 
|-
 
!18
 
!18
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|}
 
|}
  
Total Characteristics Cost: 26
+
=== Powers ===
  
'''Powers'''<br>
 
 
Cost Powers END<br>
 
Cost Powers END<br>
  
''Fae Racial Attributes''<br>
+
''Fae Racial Attributes''<br>
5   Magesight: Detect A Class Of Things 13- (Mystic Group) 0<br>
+
15 Magesight: Detect A Class Of Things 13- (Mystic Group) Discriminatory, Analyze 0<br>
2   Wings: Flight 3" (6 Active Points); Takeoff/Landing (-1), Restrainable (-1/2), no Noncombat movement (-1/4) 1END<br>
+
8 Wings: Flight 6" (8 Active Points); Restrainable (-1/2) 1END<br>
5   Blessed birthright: Luck 1d6<br>
+
10 Blessed birthright: Luck 2d6<br>
5   Nightvision
+
5 Nightvision<br>
 +
4 Mental Defense (7 points total)<br>
 +
3 Power Defense (3 points)<br>
  
''Illusion Spells - Innate''<br>
+
''Illusion Spells - Innate''<br>
5   Rudimentary Illusions: Sight Group Images 1" radius, Costs END Only To Activate (+1/4), +/- 2 to per rolls  (20 Active Points); Only to create images less than 1 foot in diameter Power loses about half of its effectiveness (-1), Concentration (0 DCV; -1/2), Requires A Magic Roll (-1/2), Spell (-1/2), Extra time delayed phase (ie occurs on half dex priority) (-1/4) 2END<br>
+
10 Innate Illusions: Sight and Hearing Group Images 1" radius, Costs END Only To Activate (+1/4), +/- 3 to per rolls  (30 Active Points); Only to create images less than 1 foot in diameter Power loses about half of its effectiveness (-1), Requires A Magic Roll (-1/2), Spell (-1/2), 3END<br>
*GM Note: this spell has Costs END only to activate, thus one small illusion can be held for long periods of time.
+
*GM Note: this spell has Costs END only to activate and has no incatations or gestures, thus one small illusion can be held for long periods of time. also i think it requires a magic skill roll whenever i want it to do something different. 
  
''Illusion Spells - Initiate''<br>
+
3 Now You See It....: Sleight Of Hand 13- (7 Active Points); Requires A Skill Roll (-1/2), Costs Endurance (-1/2) 1END<br>
4   Blinding Light: Sight Group Flash 2d6 (10 Active Points); Requires A Magic Roll (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4) 1END<br>
+
4   Simple Illusions: Sight Groups Images 1" radius (10 Active Points); Requires A Magic Roll (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4) 1END<br>
+
  
''Illusion Spells - Initiate level 2''<br>
+
1 Cast Voices:  Ventriloquism 14- (3 Active Points); Requires A Skill Roll (-1/2), Costs Endurance (-1/2)
  
''Equipment''<br>
+
''Illusion Spells - Beginner''<br>
3 Leather ArmorArmor (2 PD/2 ED); OIF (-1/2), Half Mass (-1/2), Real Armor (-1/4)
+
18 Blinding LightSight Group Flash 6d6, Area Of Effect (One Hex; +1/2) (45 Active Points); Requires A Magic Roll (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4) 4END<br>
  
'''Perks'''<br>
+
1 Megaphone:  Oratory 12-, Usable By Other (+1/4) (4 Active Points); Spell (-1/2), Requires A Skill Roll (-1/2), Costs Endurance (-1/2), Incantations (-1/4), Gestures (-1/4) 1END<br>
5   Bag o many things<br>
+
  
'''Skills'''<br>
+
''Illusion Spells - Advanced''<br>
3 Power skill: True Magic 13-<br>
+
0 Climbing 8-<br>
+
0 Conversation 8-<br>
+
3 Persuasion 11-<br>
+
0 Trading 8-<br>
+
0 Deduction 8-<br>
+
0 Paramedics 8-<br>
+
0 Shadowing 8-<br>
+
0 Streetwise 8-<br>
+
0 Survival (Marine, Urban) 8-<br>
+
1 High Society 8- (familiarity) <br>
+
2 PS: Painting 11-<br>
+
0 PS: Sculpting 8-<br>
+
2 PS: Singing 11-<br>
+
0 Language (human, fairy)<br>
+
  
Total Powers, Perks & Skills Cost: 49<br>
+
4 Invisibility to Sight Group (20 Active Points); Extra Time (5 Minutes, -2), Requires A Magic Roll (-1/2), Concentration (0 DCV; -1/2), Gestures (-1/4), Incantations (-1/4)
Total Cost: 75<br>
+
  
'''Disadvantages'''<br>
+
1 Freshen Up:  Cosmetic Transform 2d6 (Dirty person and clothing  into well groomed and primped person, Going out and getting dirty) (10 Active Points); Increased Endurance Cost (x10 END (note this actually does not affect the cost if removed; here for story effect); -4), Extra Time (1 Minute, -1 1/2), Gestures (Requires both hands; -1/2), Concentration (0 DCV; -1/2), All Or Nothing (-1/2), Spell (-1/2), Limited Target  Humanoids (-1/2), Requires A Skill Roll (-1/2), Limited Power: Does not affect Touch Group Power loses about a third of its effectiveness (-1/2), No Range (-1/2), Incantations (-1/4), Requires Light To Use (-1/4) 10END<br>
5 Distinctive Features:  wings, legs that are jointed as feline (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses), not distinctive in some cultures<br>
+
 
10 Distinctive Features: Startling yet unnatural beauty (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)<br>
+
3 Detect Illusions:  Detect A Class Of Things: Illusions 17- (Unusual Group) (8 Active Points); Spell (-1/2), Requires A Magic Roll (-1/2), Incantations (-1/4), Gestures (-1/4)
10 Reputation:  As Fae nobility, known to be a failure and outcast, 14- (Known Only To A Small Group (Fae folk)<br>
+
 
10 Social Limitation:  Fae culture (Frequently, Minor)<br>
+
3 Music:  +22 PRE (22 Active Points); Gestures, Requires Gestures throughout (Requires both hands; Complex; -1 1/2), Incantations (Requires Incantations throughout; Complex; -1), OAF (Focus: Instrument; -1), Requires An Instrument Roll (-1/2), Spell (-1/2), Requires a Magic roll (-1/2), Only for PRE attacks to calm or entrance (-1/2)
10 Psychological Limitation:  Flighty (Common, Moderate)<br>
+
 
 +
''Illusion Spells - Expert'' <br>
 +
 
 +
29 Expert Illusions:  Sight and Hearing Groups Images Increased Size (8" radius; +3/4), +/-9 to PER Rolls (73 Active Points); Requires A Magic Roll (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4)<br>
 +
 
 +
20 Frightful Appraition:  Drain PRE 3d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Ranged (+1/2), Based On EGO Combat Value (Mental Defense applies; +1), Range Modifiers Apply (-1/4) (75 Active Points); Spell (-1/2), Requires A Skill Roll (-1/2), Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4), Visible (-1/4), Beam (-1/4), Normal Range (-1/4) 7END<br>
 +
 
 +
8 Blur:  +4 with DCV (20 Active Points); Requires A Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4), Visible (-1/4), Costs Endurance (Only Costs END to Activate; -1/4) 1END<br>
 +
 
 +
6 Revive the Light:  Retrocognitive Clairsentience (Sight And Mystic Groups) (50 Active Points); Extra Time (5 Minutes, Character May Take No Other Actions, -2 1/4), Precognition/Retrocognition Only (-1), Fixed Perception Point: current location (-1), Concentration (0 DCV; -1/2), Vague and Unclear (-1/2), Requires A Skill Roll (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4)
 +
 
 +
10 Dispel Magic:  Dispel 10d6 (standard effect: 30 points) (30 Active Points); Spell (-1/2), Requires A Skill Roll (-1/2), Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4)
 +
 
 +
''Spell Book''
 +
 
 +
9 Spellbook:  Multipower, 60-point reserve,  (60 Active Points); all slots Unique (-2), Unique (-1), OAF (-1), Spell (-1/2), Requires A Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4)
 +
 
 +
1 Dissapear:  Invisibility to Sight and Hearing Groups , Usable By Other (+1/4) (31 Active Points); Unique (-2), Unique (-1), OAF (-1), Spell (-1/2), Requires A Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4)
 +
 
 +
1 Morph Form:  Shape Shift  (Sight and Hearing Groups, limited group of shapes: humanoid), Usable By Other (+1/4) (29 Active Points); Unique (-2), Unique (-1), OAF (-1), Spell (-1/2), Requires A Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4)
 +
 
 +
1 Dispel Old Ways Curse:  Dispel 20d6 (60 Active Points); Unique (-2), Unique (-1), OAF (-1), Spell (-1/2), Requires A Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4)
 +
 
 +
 
 +
=== Equipment ===
 +
Free: Daenerys-forged Dagger:  (Total: 27 Active Cost, 10 Real Cost) Killing Attack - Hand-To-Hand 1d6-1, Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1), STR Minimum 6 (-1/2), Real Weapon (-1/4) (Real Cost: 5) <b>plus</b> Killing Attack - Ranged 1d6-1 (10 Active Points); 1 Recoverable Charge (-1 1/4), OAF (-1), Range Based On Strength (-1/4), Real Weapon (-1/4) (Real Cost: 3) <b>plus</b> +1 with HTH or Ranged OCV (real Cost: 2)
 +
 
 +
2 Lantern of Gregor the Mighty:  Sight Group Images Increased Size (4" radius (37 hex footprint); +1/2) (15 Active Points); Unique (-3), Only To Create Light (-1), OAF (-1), No Range (-1/2)
 +
 
 +
'''Ring of Grendel'''
 +
 
 +
12 Stone Skin:  Force Field (8 PD/7 ED), Reduced Endurance (0 END; +1/2) (22 Active Points); IIF Expendable (Difficult to obtain new Focus; -1/2), Visible to magesight (-1/4)
 +
 
 +
6 Alchemical Modulation:  Major Transform 1d6 (Mineral/Metal into other type or shape), Improved Results Group (+1/4) (19 Active Points); Limited Target ([Minerals and Metals]; -1/2), Spell (-1/2), IIF Expendable (Difficult to obtain new Focus; -1/2), Gestures (-1/4), Extra Time (Delayed Phase, -1/4)
 +
 
 +
3 Gauntlet of Grendel:  Killing Attack - Hand-To-Hand 1d6-1, Affects Desolidified Any form of Desolidification (+1/2), Penetrating (+1/2) (20 Active Points); 4 Charges (-1), OIF Expendable (Difficult to obtain new Focus; -3/4), Extra Time (Extra Phase, Only to Activate, -1/2), Requires A Skill Roll (-1/2), Spell (-1/2), No STR Bonus (-1/2), -2 Decreased STUN Multiplier (-1/2), Incantations (-1/4), Gestures (-1/4)
 +
 
 +
2 Knowledge of Grendel:  SS:  Geology 16-; Focus IIF, difficult to obtain new focus (-1/2), Requires A Skill Roll (-1/2)
 +
 
 +
5 Detect Minerals:  Detect A Class Of Things 14- (Unusual Group), Discriminatory (10 Active Points); IIF Expendable (Difficult to obtain new Focus; -1/2), Requires A Skill Roll (-1/2)
 +
 
 +
 
 +
=== Perks ===
 +
5 Bag o many things<br>
 +
1 Reputation to Fae and those with High Society 14-: Daddy is a Duke<br>
 +
43 Follower ([[Shao Long Eila Du Felisima]], 217 point character)<br>
 +
2 DNPC Disad: Sappho (earned xp so far: 2)<br>
 +
2 Psychological Disad: Married to King Grendel (earned xp so far: 2)<br>
 +
8 [[Flying Carpet]] (42 point vehicle)
 +
 
 +
=== Skills ===
 +
3 Power skill: True Magic (base is INT roll)<br>
 +
20 Advanced Power skill: True Magic +5 (roll now 19-)<br>
 +
2 KS: True Magic 11-<br>
 +
4 Accurate Toss:  Penalty Skill Levels:  +2 vs. Range Modifier with a tight group of attacks (magic spells)<br>
 +
6 Accurate Toss: Combat Skill Levels:  +2 with Magic<br>
 +
0 Climbing 8-<br>
 +
3 Conversation 13-<br>
 +
3 Persuasion 13-<br>
 +
3 Charm/Befriend 13- <br>
 +
3 Acting 13-<br>
 +
0 Trading 8-<br>
 +
3 Deduction 14-<br>
 +
0 Paramedics 8-<br>
 +
0 Shadowing 8-<br>
 +
0 Streetwise 8-<br>
 +
0 Survival (Marine, Urban) 8-<br>
 +
3 High Society 13-<br>
 +
2 PS: High Society Primping 11-<br>
 +
2 PS: Painting 11-<br>
 +
2 PS: Sculpting 11-<br>
 +
3 PS: Singing 13- (PRE based)<br>
 +
3 PS: Flute 13- (PRE based)<br>
 +
3 Mimicry 14-<br>
 +
0 Language (human, fairy)<br>
 +
2 Literate in both Fairy and Common <br>
 +
2 KS: Fae Society11-<br>
 +
3 Contortionist 12-<br>
 +
3 Teamwork 12-<br>
 +
 
 +
=== Disadvantages ===
 +
5 Distinctive Features:  wings, legs that are jointed as feline (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses), not distinctive in some cultures<br>
 +
10 Distinctive Features: Startling yet unnatural beauty (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)<br>
 +
5 Reputation:  As Fae nobility, known to be a failure and outcast, 141 (Known Only To A Small Group (Fae folk)<br>
 +
10 Social Limitation:  Fae culture (Frequently, Minor)<br>
 +
5 Psychological Limitation:  Flighty (Uncommon, Moderate)<br>
 
10 Susceptibility:  Utter Darkness, 1d6 damage per Phase only while conscious (Uncommon)<br>
 
10 Susceptibility:  Utter Darkness, 1d6 damage per Phase only while conscious (Uncommon)<br>
 
5 Psychological Limitation:  Afraid of the dark, Panics in Utter Darkness (Uncommon, Moderate)<br>
 
5 Psychological Limitation:  Afraid of the dark, Panics in Utter Darkness (Uncommon, Moderate)<br>
 
5 Money (poor, ie can afford to buy food and minor stuff, but no large purchases)<br>
 
5 Money (poor, ie can afford to buy food and minor stuff, but no large purchases)<br>
 +
5 DNPC: Sappho (8- slightly less powerful than PC)<br>
 +
5 Psychological limitation: Married to King Grendel (uncommon, moderate)<br>
 +
0 Banned from Karak Ungorn for 50 years<br>
  
Total Disadvantage Points: 65
+
== XP / modifications in the works ==
  
 +
75 Base character (25 + 50 disads)<br>
 +
322 XP earned<br>
 +
4 bonus XP for Disads<br>
 +
0  XP unspent<br>
 +
416 total character points<br>
  
 +
== Future XP to consider ==
  
== XP / modifications in the works ==
+
appraise
 +
 
 +
quickdraw spellbook
 +
 
 +
augment the ring from the dragon horde for something.
 +
 
 +
increase art skills
 +
 
 +
Enrolled in Acrea.... KS magic theory
 +
 
 +
Reputation, world wide
 +
 
 +
 
 +
 
 +
others...
 +
 
 +
5 add Analyze to Detect Minerals
 +
 
 +
increase Dispel
 +
 
 +
More END
  
May remove some of those disads
+
increase Flight
  
 +
== Aefra, Newb on the block ==
  
== Future spells to consider ==
+
Wow!  And Wow!  That was the most excitement and fun I've ever had!  And that little Philip was so cute!  I hope that Galen was able to find Danny and figure out if she was poisoned or not, how horrible!  I've got to find Aeten and maybe together we can figure out what happened and reunite with our auspice bonded friends!  This is all so incredible!  We'll have to find a cure for Danny somehow, she's like a big sister to me!  That deer i made was awesome!  And that was, like, just off the top of my head n stuff!  Oh man, maybe I can do something great with myself!
  
11 ''Blur'':  Succor  DCV 2d6, Area Of Effect (One Hex; +1/2), Continuous (+1) (25 Active Points); Requires A Skill Roll (-1/2), Incantations (-1/4), Gestures (-1/4) visible (-1/4) ((then later radius 2" +1.25))
 
  
4 ''Invisibility'' to Sight Group  (20 Active Points); Extra Time (5 Minutes, -2), Requires A Magic Roll (-1/2), Concentration (0 DCV; -1/2), Gestures (-1/4), Incantations (-1/4), Bright Fringe (-1/4) ((later buy off extra time and bright fringe; buy reduced END or END only to activate))
+
== Aefra, after the rescue of Danerys ==
  
4 ''Morph Form'':  Shape Shift  (Sight, Hearing and Touch Groups), Imitation (26 Active Points); Extra Time (5 Minutes, -2), Gestures, Requires Gestures throughout (Requires both hands; Complex; -1 1/2), Incantations (Requires Incantations throughout; Complex; -1), Requires A Magic Roll (-1/2), Concentration (0 DCV; -1/2) ((later buy down extra time; add variety of shapes = 4, then limited, then any; reduced END or END only to shift; add smell group
 
  
27 ''Frightful Appraition'':  Drain PRE 3d6 (standard effect: 9 points), Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Ranged (+1/2), Based On EGO Combat Value (Mental Defense applies; +1), Range Modifiers Apply (-1/4) (75 Active Points); Spell (-1/2), Requires A Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4), Visible (-1/4)
+
Permit me to introduce myself, Proctor Philip Armand Dargenio, and please endulge me as I tell the wondrous tale of one most dear to my heart.  She is Aefra Lastrangele'i Mai'enha La Eisenhei Dargenio, Auspice Bound to Our Lady of the Forge Daenerys, former Queen of Fermonte, my beloved wife and the mother of our three children.
  
8 ''Images of the Past'':  Retrocognitive Clairsentience (Sight, Hearing And Mystic Groups) (60 Active Points); Gestures, Requires Gestures throughout (Requires both hands; Complex; -1 1/2), Extra Time (1 Minute, -1 1/2), Incantations (Requires Incantations throughout; Complex; -1), Precognition/Retrocognition Only (-1), No Range (-1/2), Requires A Skill Roll (-1/2), Visible (-1/4)
+
The tales of the Auspice Bound, and how they slew the great dragon Oryxis are well known to all, far and wide.  Rightfully so, those deeds rang amonst the most heroic of our era.  What I have to tell are the accents to this tale, what came after.  And it gives the listener, I think, a more rich understanding of the woman and who she was on the inside, the person rather than the auspice bound.
  
Detect Illusion
+
I first met Aefra in ___(that city in the south where sappho is from)_____, where, entranced by her beauty, I helped her with some research in a library.  I was a student of magic at the time, having just passed my tertiary exams and being what one could call rather proficient in the discipline of inanimate object enchantments.  My thesis was regarding the means by which one could redirect the flow of energies from the old ways through a spatial rift into the physical world and thereby imbue certain physicalities with the specific energetics drawn from the alternate physicality of the old ways.  Quite simple really, although understood on a basic level for years what I showed was that it was actually not just tapping the old ways but rather bringing a quantal fragment of their....oh but I digress.  Please accept my appologies.  Where was I?  Yes, dear Aefra, in return for my help in the library, promised to meet me and my parents for brunch the next day, but she never showed up.  I presumed that one of such importance was called away on urgent business, or that she simply was not interested in one as plain as myself, but I would learn many years later that she simply forgot.  Didn't really surprise me after I got to know her better, she is quite forgetful, but never of the important things.
  
Images to Detect Illusion
+
At any rate, it was a year later that I encountered her again at the school of magical theory in Acrea.  We were both enrolling as first year students there.  I wished to increase my theoretical knowledge of magic to augment the practical application thereof, and she the same.  In the intervening year, Aefra had, with the help of her brethren, brought stability and prosperity back to their home island of Caminus.  After the victory, she was looking forward to setting down for a spell to recouperate from her many travels.  Perhaps you have heard she was an exhile from her home in the Fae kingdom of Dionysus on Caminus.  She went back and requested a second audience to lift her status.  You see, she was an exhile because her father, a Duke in the kingdom, and the king thought that she needed to experience the world in order to achieve her full potential.  It was kind of a hard love exhile.  But upon her return the first time, Dionysus was enraged that she had taken to the Angelion Grendel, at the time the King of Fermonte under the mountain, both as a true friend and his wife and Queen for a short term (it was a political marriage...really!  I know Grendel well, he is now a dear friend to us both.  Really.  Don't give me that look.  Back to my story...).  Where was I?  yes, Dionysus again exhiled her, but this time for her association with Grendel.  When she returned after slaying Oryxis, again she recieved a different reaction.  She would never tell me what Dionysus said or his reaction, I think it affected her quite deeply.  Regardless, she decided, or perhaps was forced, to return to the human world, the Auspice Bound to act as her family now.  I think she still quite misses her father and siblings.  I had the pleasure to meet the whole family several years ago when they traveled north to Acrea for the wedding (I think on the down-low).  Wonderful fairy folks. 
  
Dispel Illusions
+
Anyway, back to Caminus.  Aefra made her home there in the capital city, and had employed and shared her artistic talents.  With seed money that grateful patrons donated, she founded the "Arts School of the Forge", a place where students could be taught both fine arts and performance arts.  At first, Aefra was the only teacher, and her pupils ranged from lowly urchins to the king and his sister themselves.  I hear the sister is now quite adept with the flute while King Chimon II has taken to be a master scupter in his spare time, both from Aefra's tutelage.  She was wise enough to entrust the oversight of the place, especially the money, to a retired businessman recommended by her friend Galen.  Wise move because Aefra has always been poor with money, I do all the household finances.  Over that year, more and more pupils were attracted to the school, and more teachers were taken on.
  
Desolidify
+
But as the year passed, Aefra's wanderlust took hold of her.  She felt drawn to the school of magic at Acrea.  She thought it was perhaps the bond of friendship that she shared with Grendel and the link between their rings that drew....  what?  I'm telling you they are just close friends now and they have a special bond between them.....  No, I'm her husband.  I do not have a complex about....  Never you mind, back to my story.  Anyway, I think that she has some precognitive abilities innate within her and it was actually the foresight of the love we would share that drew her to Acrea.  Indeed, a year or so before she ever met me, she already had an affinity for my name.  She named the elemental spawned from Daenerys betrayal with my name: Philip.  Interesting coincidence, eh?  Think on that.  Now Philip, there's an interesting creature, I should tell you about him and Salazar.  But later, where was I?  Right.  So she wound up enrolling in Acrea and there I met her again.  She had completely forgotten me, of course.  No.  She's very forgetful, I told you.  It does not mean that we aren't soul mates, she just forgot about me for a while, the time wasn't right before then.  AH!!  Do you want to hear the rest of my tale or not?  Anyway, our time in Acrea was wonderful, one of learning, friendship, falling in love.  Grendel was a great mentor to us both.  Wipe that smirk off you face.  Shao took to me immediately.  He's her familiar, a shadow creature of amazing skills.  And very good with the children.
  
Entangle linked to Images (ie images of vines so real that they entangle you unless disbelieved or cut through)
+
Very well.  We became quite close over our five years of study in Acrea, and just after graduation we were married.  It was a beautiful ceremony of just a small number of our closest friends and family.  We traveled for a year around the northern continent, making our way by hiring out our magical skills to the locals either for utility (mostly my work) or entertainment and spectacle (mostly Aefra's).  At the end of that year, our first was born, a girl, Felicitana Dargenio.  We gave the children my last name as they will likely live their lives in the human world.  And a boy the next year, Bud, after Fantus' advisor in gratitude for him saving Felicitana from Archibald Grimm. 
  
Transform (cosmetic)
+
We saw all of the Auspice Bound from time to time, and usually it was not a very relaxing encounter, even when we went to visit Aeten just on vacation, it turned into an adventure.  Other times they were drawn together to fix some problem.  I have a theory that when two of the Auspice Bound of the Forge get together the universe aligns such that firey adventure comes their way.  Never a dull moment, I tell you, when any two of them get together. 
  
Multiple images of self to distract foes, i think this was another kind of images in the girmoireessentially a chance they attack the wrong image.
+
And now it seems that the whole lot of them are coming together again to save the world or some such.  I have no doubt that they will.  If only I could go with them, I feel left out or like I'm abandoning her, but I think she would not be able to take on this mission if not with the peace of mind that I will stay behind and care for the childrenI only hope she doesn't get married this time. Cus she's already married to me!!!

Latest revision as of 00:55, 12 December 2009

Born to nobility, the 13th daughter of a mucky muck. as a child showed incredible potential in magic skills, but failed to develop them, instead spent time painting and sculpting and singing to self (considered material attachement to activities best done by magic). Exhiled from the Fae to go make something of herself in the world. Only when they told stories of her heroism and deeds would she regain her families respect and re-entrance into Fae high society.

Group role: Facewoman, persuasive. befuddling enemies and providing entertainment for all. will eventually have a familiar that will have sneaky properties.

Character Sheet

Racial character maxima

Specific Fae Char Maxima
Stat Char Pts Value
STR (-)2 18
DEX 3 21
CON (-)4 18
INT 3 23
PRE 3 23
COM 4 28
Leap 3 8


Characteristics

Æfra Lastrangele'i Mai'enha La Eisenhei
Val Char Cost Roll Notes
8 STR (-)2 11- Lift 75.8kg; 1 1/2d6 HTH damage [2]
14 DEX 12 12- OCV: 5/DCV: 5
8 CON (-)4 11-
10 BODY 0 11-
23 INT 13 14- PER Roll 14-
14 EGO 2 12- ECV: 5
18 PRE 8 13- PRE Attack: 3.5d6
24 COM 7 14-
2 PD 0 Total: 10 PD (8 rPD)
2 ED 0 Total: 8 ED (5 rED)
3 SPD 9 Phases: 4, 8, 12
9 REC 10
40 END 12
18 STUN 0
6" Run 0
2" Swim 0
4.5" Leap 3

Powers

Cost Powers END

Fae Racial Attributes
15 Magesight: Detect A Class Of Things 13- (Mystic Group) Discriminatory, Analyze 0
8 Wings: Flight 6" (8 Active Points); Restrainable (-1/2) 1END
10 Blessed birthright: Luck 2d6
5 Nightvision
4 Mental Defense (7 points total)
3 Power Defense (3 points)

Illusion Spells - Innate
10 Innate Illusions: Sight and Hearing Group Images 1" radius, Costs END Only To Activate (+1/4), +/- 3 to per rolls (30 Active Points); Only to create images less than 1 foot in diameter Power loses about half of its effectiveness (-1), Requires A Magic Roll (-1/2), Spell (-1/2), 3END

  • GM Note: this spell has Costs END only to activate and has no incatations or gestures, thus one small illusion can be held for long periods of time. also i think it requires a magic skill roll whenever i want it to do something different.

3 Now You See It....: Sleight Of Hand 13- (7 Active Points); Requires A Skill Roll (-1/2), Costs Endurance (-1/2) 1END

1 Cast Voices: Ventriloquism 14- (3 Active Points); Requires A Skill Roll (-1/2), Costs Endurance (-1/2)

Illusion Spells - Beginner
18 Blinding Light: Sight Group Flash 6d6, Area Of Effect (One Hex; +1/2) (45 Active Points); Requires A Magic Roll (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4) 4END

1 Megaphone: Oratory 12-, Usable By Other (+1/4) (4 Active Points); Spell (-1/2), Requires A Skill Roll (-1/2), Costs Endurance (-1/2), Incantations (-1/4), Gestures (-1/4) 1END

Illusion Spells - Advanced

4 Invisibility to Sight Group (20 Active Points); Extra Time (5 Minutes, -2), Requires A Magic Roll (-1/2), Concentration (0 DCV; -1/2), Gestures (-1/4), Incantations (-1/4)

1 Freshen Up: Cosmetic Transform 2d6 (Dirty person and clothing into well groomed and primped person, Going out and getting dirty) (10 Active Points); Increased Endurance Cost (x10 END (note this actually does not affect the cost if removed; here for story effect); -4), Extra Time (1 Minute, -1 1/2), Gestures (Requires both hands; -1/2), Concentration (0 DCV; -1/2), All Or Nothing (-1/2), Spell (-1/2), Limited Target Humanoids (-1/2), Requires A Skill Roll (-1/2), Limited Power: Does not affect Touch Group Power loses about a third of its effectiveness (-1/2), No Range (-1/2), Incantations (-1/4), Requires Light To Use (-1/4) 10END

3 Detect Illusions: Detect A Class Of Things: Illusions 17- (Unusual Group) (8 Active Points); Spell (-1/2), Requires A Magic Roll (-1/2), Incantations (-1/4), Gestures (-1/4)

3 Music: +22 PRE (22 Active Points); Gestures, Requires Gestures throughout (Requires both hands; Complex; -1 1/2), Incantations (Requires Incantations throughout; Complex; -1), OAF (Focus: Instrument; -1), Requires An Instrument Roll (-1/2), Spell (-1/2), Requires a Magic roll (-1/2), Only for PRE attacks to calm or entrance (-1/2)

Illusion Spells - Expert

29 Expert Illusions: Sight and Hearing Groups Images Increased Size (8" radius; +3/4), +/-9 to PER Rolls (73 Active Points); Requires A Magic Roll (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4)

20 Frightful Appraition: Drain PRE 3d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Ranged (+1/2), Based On EGO Combat Value (Mental Defense applies; +1), Range Modifiers Apply (-1/4) (75 Active Points); Spell (-1/2), Requires A Skill Roll (-1/2), Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4), Visible (-1/4), Beam (-1/4), Normal Range (-1/4) 7END

8 Blur: +4 with DCV (20 Active Points); Requires A Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4), Visible (-1/4), Costs Endurance (Only Costs END to Activate; -1/4) 1END

6 Revive the Light: Retrocognitive Clairsentience (Sight And Mystic Groups) (50 Active Points); Extra Time (5 Minutes, Character May Take No Other Actions, -2 1/4), Precognition/Retrocognition Only (-1), Fixed Perception Point: current location (-1), Concentration (0 DCV; -1/2), Vague and Unclear (-1/2), Requires A Skill Roll (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4)

10 Dispel Magic: Dispel 10d6 (standard effect: 30 points) (30 Active Points); Spell (-1/2), Requires A Skill Roll (-1/2), Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4)

Spell Book

9 Spellbook: Multipower, 60-point reserve, (60 Active Points); all slots Unique (-2), Unique (-1), OAF (-1), Spell (-1/2), Requires A Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4)

1 Dissapear: Invisibility to Sight and Hearing Groups , Usable By Other (+1/4) (31 Active Points); Unique (-2), Unique (-1), OAF (-1), Spell (-1/2), Requires A Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4)

1 Morph Form: Shape Shift (Sight and Hearing Groups, limited group of shapes: humanoid), Usable By Other (+1/4) (29 Active Points); Unique (-2), Unique (-1), OAF (-1), Spell (-1/2), Requires A Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4)

1 Dispel Old Ways Curse: Dispel 20d6 (60 Active Points); Unique (-2), Unique (-1), OAF (-1), Spell (-1/2), Requires A Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4)


Equipment

Free: Daenerys-forged Dagger: (Total: 27 Active Cost, 10 Real Cost) Killing Attack - Hand-To-Hand 1d6-1, Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1), STR Minimum 6 (-1/2), Real Weapon (-1/4) (Real Cost: 5) plus Killing Attack - Ranged 1d6-1 (10 Active Points); 1 Recoverable Charge (-1 1/4), OAF (-1), Range Based On Strength (-1/4), Real Weapon (-1/4) (Real Cost: 3) plus +1 with HTH or Ranged OCV (real Cost: 2)

2 Lantern of Gregor the Mighty: Sight Group Images Increased Size (4" radius (37 hex footprint); +1/2) (15 Active Points); Unique (-3), Only To Create Light (-1), OAF (-1), No Range (-1/2)

Ring of Grendel

12 Stone Skin: Force Field (8 PD/7 ED), Reduced Endurance (0 END; +1/2) (22 Active Points); IIF Expendable (Difficult to obtain new Focus; -1/2), Visible to magesight (-1/4)

6 Alchemical Modulation: Major Transform 1d6 (Mineral/Metal into other type or shape), Improved Results Group (+1/4) (19 Active Points); Limited Target ([Minerals and Metals]; -1/2), Spell (-1/2), IIF Expendable (Difficult to obtain new Focus; -1/2), Gestures (-1/4), Extra Time (Delayed Phase, -1/4)

3 Gauntlet of Grendel: Killing Attack - Hand-To-Hand 1d6-1, Affects Desolidified Any form of Desolidification (+1/2), Penetrating (+1/2) (20 Active Points); 4 Charges (-1), OIF Expendable (Difficult to obtain new Focus; -3/4), Extra Time (Extra Phase, Only to Activate, -1/2), Requires A Skill Roll (-1/2), Spell (-1/2), No STR Bonus (-1/2), -2 Decreased STUN Multiplier (-1/2), Incantations (-1/4), Gestures (-1/4)

2 Knowledge of Grendel: SS: Geology 16-; Focus IIF, difficult to obtain new focus (-1/2), Requires A Skill Roll (-1/2)

5 Detect Minerals: Detect A Class Of Things 14- (Unusual Group), Discriminatory (10 Active Points); IIF Expendable (Difficult to obtain new Focus; -1/2), Requires A Skill Roll (-1/2)


Perks

5 Bag o many things
1 Reputation to Fae and those with High Society 14-: Daddy is a Duke
43 Follower (Shao Long Eila Du Felisima, 217 point character)
2 DNPC Disad: Sappho (earned xp so far: 2)
2 Psychological Disad: Married to King Grendel (earned xp so far: 2)
8 Flying Carpet (42 point vehicle)

Skills

3 Power skill: True Magic (base is INT roll)
20 Advanced Power skill: True Magic +5 (roll now 19-)
2 KS: True Magic 11-
4 Accurate Toss: Penalty Skill Levels: +2 vs. Range Modifier with a tight group of attacks (magic spells)
6 Accurate Toss: Combat Skill Levels: +2 with Magic
0 Climbing 8-
3 Conversation 13-
3 Persuasion 13-
3 Charm/Befriend 13-
3 Acting 13-
0 Trading 8-
3 Deduction 14-
0 Paramedics 8-
0 Shadowing 8-
0 Streetwise 8-
0 Survival (Marine, Urban) 8-
3 High Society 13-
2 PS: High Society Primping 11-
2 PS: Painting 11-
2 PS: Sculpting 11-
3 PS: Singing 13- (PRE based)
3 PS: Flute 13- (PRE based)
3 Mimicry 14-
0 Language (human, fairy)
2 Literate in both Fairy and Common
2 KS: Fae Society11-
3 Contortionist 12-
3 Teamwork 12-

Disadvantages

5 Distinctive Features: wings, legs that are jointed as feline (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses), not distinctive in some cultures
10 Distinctive Features: Startling yet unnatural beauty (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
5 Reputation: As Fae nobility, known to be a failure and outcast, 141 (Known Only To A Small Group (Fae folk)
10 Social Limitation: Fae culture (Frequently, Minor)
5 Psychological Limitation: Flighty (Uncommon, Moderate)
10 Susceptibility: Utter Darkness, 1d6 damage per Phase only while conscious (Uncommon)
5 Psychological Limitation: Afraid of the dark, Panics in Utter Darkness (Uncommon, Moderate)
5 Money (poor, ie can afford to buy food and minor stuff, but no large purchases)
5 DNPC: Sappho (8- slightly less powerful than PC)
5 Psychological limitation: Married to King Grendel (uncommon, moderate)
0 Banned from Karak Ungorn for 50 years

XP / modifications in the works

75 Base character (25 + 50 disads)
322 XP earned
4 bonus XP for Disads
0 XP unspent
416 total character points

Future XP to consider

appraise

quickdraw spellbook

augment the ring from the dragon horde for something.

increase art skills

Enrolled in Acrea.... KS magic theory

Reputation, world wide


others...

5 add Analyze to Detect Minerals

increase Dispel

More END

increase Flight

Aefra, Newb on the block

Wow! And Wow! That was the most excitement and fun I've ever had! And that little Philip was so cute! I hope that Galen was able to find Danny and figure out if she was poisoned or not, how horrible! I've got to find Aeten and maybe together we can figure out what happened and reunite with our auspice bonded friends! This is all so incredible! We'll have to find a cure for Danny somehow, she's like a big sister to me! That deer i made was awesome! And that was, like, just off the top of my head n stuff! Oh man, maybe I can do something great with myself!


Aefra, after the rescue of Danerys

Permit me to introduce myself, Proctor Philip Armand Dargenio, and please endulge me as I tell the wondrous tale of one most dear to my heart. She is Aefra Lastrangele'i Mai'enha La Eisenhei Dargenio, Auspice Bound to Our Lady of the Forge Daenerys, former Queen of Fermonte, my beloved wife and the mother of our three children.

The tales of the Auspice Bound, and how they slew the great dragon Oryxis are well known to all, far and wide. Rightfully so, those deeds rang amonst the most heroic of our era. What I have to tell are the accents to this tale, what came after. And it gives the listener, I think, a more rich understanding of the woman and who she was on the inside, the person rather than the auspice bound.

I first met Aefra in ___(that city in the south where sappho is from)_____, where, entranced by her beauty, I helped her with some research in a library. I was a student of magic at the time, having just passed my tertiary exams and being what one could call rather proficient in the discipline of inanimate object enchantments. My thesis was regarding the means by which one could redirect the flow of energies from the old ways through a spatial rift into the physical world and thereby imbue certain physicalities with the specific energetics drawn from the alternate physicality of the old ways. Quite simple really, although understood on a basic level for years what I showed was that it was actually not just tapping the old ways but rather bringing a quantal fragment of their....oh but I digress. Please accept my appologies. Where was I? Yes, dear Aefra, in return for my help in the library, promised to meet me and my parents for brunch the next day, but she never showed up. I presumed that one of such importance was called away on urgent business, or that she simply was not interested in one as plain as myself, but I would learn many years later that she simply forgot. Didn't really surprise me after I got to know her better, she is quite forgetful, but never of the important things.

At any rate, it was a year later that I encountered her again at the school of magical theory in Acrea. We were both enrolling as first year students there. I wished to increase my theoretical knowledge of magic to augment the practical application thereof, and she the same. In the intervening year, Aefra had, with the help of her brethren, brought stability and prosperity back to their home island of Caminus. After the victory, she was looking forward to setting down for a spell to recouperate from her many travels. Perhaps you have heard she was an exhile from her home in the Fae kingdom of Dionysus on Caminus. She went back and requested a second audience to lift her status. You see, she was an exhile because her father, a Duke in the kingdom, and the king thought that she needed to experience the world in order to achieve her full potential. It was kind of a hard love exhile. But upon her return the first time, Dionysus was enraged that she had taken to the Angelion Grendel, at the time the King of Fermonte under the mountain, both as a true friend and his wife and Queen for a short term (it was a political marriage...really! I know Grendel well, he is now a dear friend to us both. Really. Don't give me that look. Back to my story...). Where was I? yes, Dionysus again exhiled her, but this time for her association with Grendel. When she returned after slaying Oryxis, again she recieved a different reaction. She would never tell me what Dionysus said or his reaction, I think it affected her quite deeply. Regardless, she decided, or perhaps was forced, to return to the human world, the Auspice Bound to act as her family now. I think she still quite misses her father and siblings. I had the pleasure to meet the whole family several years ago when they traveled north to Acrea for the wedding (I think on the down-low). Wonderful fairy folks.

Anyway, back to Caminus. Aefra made her home there in the capital city, and had employed and shared her artistic talents. With seed money that grateful patrons donated, she founded the "Arts School of the Forge", a place where students could be taught both fine arts and performance arts. At first, Aefra was the only teacher, and her pupils ranged from lowly urchins to the king and his sister themselves. I hear the sister is now quite adept with the flute while King Chimon II has taken to be a master scupter in his spare time, both from Aefra's tutelage. She was wise enough to entrust the oversight of the place, especially the money, to a retired businessman recommended by her friend Galen. Wise move because Aefra has always been poor with money, I do all the household finances. Over that year, more and more pupils were attracted to the school, and more teachers were taken on.

But as the year passed, Aefra's wanderlust took hold of her. She felt drawn to the school of magic at Acrea. She thought it was perhaps the bond of friendship that she shared with Grendel and the link between their rings that drew.... what? I'm telling you they are just close friends now and they have a special bond between them..... No, I'm her husband. I do not have a complex about.... Never you mind, back to my story. Anyway, I think that she has some precognitive abilities innate within her and it was actually the foresight of the love we would share that drew her to Acrea. Indeed, a year or so before she ever met me, she already had an affinity for my name. She named the elemental spawned from Daenerys betrayal with my name: Philip. Interesting coincidence, eh? Think on that. Now Philip, there's an interesting creature, I should tell you about him and Salazar. But later, where was I? Right. So she wound up enrolling in Acrea and there I met her again. She had completely forgotten me, of course. No. She's very forgetful, I told you. It does not mean that we aren't soul mates, she just forgot about me for a while, the time wasn't right before then. AH!! Do you want to hear the rest of my tale or not? Anyway, our time in Acrea was wonderful, one of learning, friendship, falling in love. Grendel was a great mentor to us both. Wipe that smirk off you face. Shao took to me immediately. He's her familiar, a shadow creature of amazing skills. And very good with the children.

Very well. We became quite close over our five years of study in Acrea, and just after graduation we were married. It was a beautiful ceremony of just a small number of our closest friends and family. We traveled for a year around the northern continent, making our way by hiring out our magical skills to the locals either for utility (mostly my work) or entertainment and spectacle (mostly Aefra's). At the end of that year, our first was born, a girl, Felicitana Dargenio. We gave the children my last name as they will likely live their lives in the human world. And a boy the next year, Bud, after Fantus' advisor in gratitude for him saving Felicitana from Archibald Grimm.

We saw all of the Auspice Bound from time to time, and usually it was not a very relaxing encounter, even when we went to visit Aeten just on vacation, it turned into an adventure. Other times they were drawn together to fix some problem. I have a theory that when two of the Auspice Bound of the Forge get together the universe aligns such that firey adventure comes their way. Never a dull moment, I tell you, when any two of them get together.

And now it seems that the whole lot of them are coming together again to save the world or some such. I have no doubt that they will. If only I could go with them, I feel left out or like I'm abandoning her, but I think she would not be able to take on this mission if not with the peace of mind that I will stay behind and care for the children. I only hope she doesn't get married this time. Cus she's already married to me!!!