Difference between revisions of "Talk:Aefra Lastrangele'i Mai'enha La Eisenhei"

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BEN: your character needs to be 75 points TOTAL, including 50 points of disadvantages that you NEVER get bonus XP for. Any disads you take at the start of the game beyond 50 points don't count for anything: you may not take "bonus XP disads" at the start of the game.  Unless I'm missing something, right now your character is 75 points + disadvantages?
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'''Illusion Rules in Combat'''
  
--[[User:Edmiao|Edmiao]] 21:39, 21 July 2008 (MST) i think he has (will have) 75 points of characteristics and powers and skillsAnd he (will have) 50 points of disads after i figure out what they are.
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''I propose the following rules to govern illusions in combat to take into consideration whether a person has reason to believe an illusion is not real.  Ben and others edit/ comment on whether this sounds good.  (jason, if you read this, Aefra is an illusionist, Shao is a permanently desolidified familiar with shape shift)''
  
--[[User:Brandon|Brandon]] 17:34, 23 July 2008 (MST) Ooh ooh. Ed's character is now a woman.  And a totally hott one at that!  I likes me some hott faeries!
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The first instance of illusion should be rolled as normal.
  
'''GABE:''' I saw that, with a name changeAnd sexy insect legs, yum yum! Gotta come up with what I'm gonna call her...
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If an illusion is used again, after a similar or identical image has been proven to be an illusion, then the target can disbelieve the image without a PRE rollThus, Ninja Orc is caught in a wall. He discovers it is real.  Subsequent wall or wall like images (solid rocks, other solid barriers) that appear out of no where can be disbelieved immediately.  If, however, Ninja Orc does not see the new solid object being created, and has no other knowledge that it was not there, then he must make a PER roll as normal (ie Ninja Orc walks around a corner and there is an illusionary door, he does not know if that door is real or not, whereas if the door appeared in front of his face, he would know it was fake based on the experience with the illusionary wall previously). Likewise, after a tiger that jumps out of bushes proves fake, and next a gorilla jumps out of bushes can be disbelieved without a PER roll. However, if the Ninja Orc has knowledge that a specific person may actually be nearby (say that cheetah-warrior guy) and that person steps out from behind a tree, he probably will have to make a PER roll even though he has already disbelieved the tiger and the gorilla.
  
--[[User:Edmiao|Edmiao]] 17:09, 23 July 2008 (MST) you can call her "mistress"preferably "yes mistress".  oh and she's gonna get even hotter as the game progressesyes, sexy insect legsactually i decided to make them feline-like legsmeow.
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Images that are proven fake still are percievedThus, Ninja Orc cannot see through the illusionary wall, even though it is an illusionIf he has targeting senses to attack folks on the other side of the wall, then he can attack without penaltyIf not, then he must take some amount of time to move through the illusionary wall before he can see and attack targets out of his perceptionHow should this work?  not sure.
  
'''GABE:''' Ah, I liked the insect legs.
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Images that are substantially different from past images cannot be disbelieved without a PER roll.  Thus, Ninja Orc got through the illusionary wall that appeared in front of him out of no where.  But that does not help him against the image of a tree that starts to fall on his head (the tree was there, the illusion makes it look like the tree is falling).  The difference is that no new objects appeared out of no where.  After disbelieving the falling tree, other objects that should not move that begin to move can be disbelieved, like a boulder falling from a cliff.
  
You know change environment only affects those inside its radius right?  It seems like your trying to make it so she is harder to hit right?  You might just want to buy +2 DCV and put those limitations on it with a costs endurance or somethingMaybe visible too since DCV is normally invisable.
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Image disbelief is specific to the character, no the combatSo Aefra encounters Ninja Orc again, he will remember all the tricks previously used.
  
--[[User:Edmiao|Edmiao]] 14:51, 24 July 2008 (MST) yeah, i wanted it to be that she makes a blur field in the hex where she is standing such that light exits the hex a fraction of a second slower than it shouldwith time the idea was that the field could become larger, which is why i chose change environmentbut the hero program did not have + to DCV in change environment, so maybe it is not legalneed to look at my hero book, which is at BnDs.
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Disbelief can be disseminated but at a penalty.  If Grunt 1 discovers that a illusionary tiger is fake, he can call out "fake tiger" but most won't believe him immediately.  others probably get to redo their PER roll (without bonus or penalty?? or should they get a bonus?)If others have already discovered an illusionary wall for themselves, then "fake tiger" is proabably believed so their disbelief will extend across classes of thingsIf someone with the teamwork or oratory or command skill or similar calls out "fake tiger" they can make the skill roll to have all their friends believe it.   
  
'''GABE:''' Just AOE the + to DCV? Or just give it useable by others and slowly up that, throw a range on itAlso keep it so it only costs your chick END.
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Special rules for Shao.  Shao cannot be seen to be non-solid with a PER roll due to invisible power effects for sound and hearing. he can be smelled out, i think without a PER roll.  Shao will soon have high Presence and be making PRE attacks.  Those who know that Shao cannot hurt them are immune to the PRE attacks.  Thus, anyone who shao attacked and hit and did no damage to would be immune.  anyone who attacked and hit and did no damage to Shao would also be immune.  Anyone who saw either of those would be immune.  However, i think if, say, Ninja Orc had actually hit Shao and had an effect on him (by using a magic weapon), that he would not be immune and may actually lose his immunity from some of the above (say he saw someone walk through Shao) because he would have evidence that Shao interacts with the real worldThose who know Shao is nonsolid can make an oratory or teamwork roll to disseminate the information.  Those without a command type skill could shout out "fake Shao" and this might let others make some sort of roll to break out of the PRE attack reaction, if appropriate (without bonus?).
  
--[[User:Edmiao|Edmiao]] 15:43, 24 July 2008 (MST)hmm..  would work, same effect.  will look into.
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These rules will in effect give the party immunity or large bonuses to disbelieving Aefra illusions
  
--[[User:Edmiao|Edmiao]] 08:55, 31 July 2008 (MST) ben, is her leather armor ok for a magic user?  i'm thinking its a kind of stylized lightweight leather in blue or maybe pink family heirloom or gift from father.
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However, you can't have your cake and eat it too.  If the other characters are immune to Aefra illusions, they should know what kind they are immune to.  probably objects appearing out of no where, and surprise combatants on the battlefield. However, if opponents call surprise combatants to the battlefield, and the party expects Aefra illusions, then they may ignore real surprise enemy threats.  I would think that they need to make a PER roll vs Aefra illusions to a real surprise enemy and if they would normally see through an Aefra illusion then they can tell the enemy is real.  If they fail, they treat it like an image until proven otherwise. 
  
BEN: just like brandon: a dagger CAN"T give you +1 to DCV.  it's OCV or DC, that's it.  You can only have items from the book to start (or items that nearly duplicate said items), which means you can't give it half mass unless that's what the one in the book has...I can check it later.  And why is half mass a disad. for real armor?  that seems like a benefit to me...Also, the armor has to be OAF, especially at 2PD. According to the book, the only way heavy leather (which is what you have) will be mistaken for cloth is in bad light or from far away.  According to the book, 2PD/ED armor weighs 5kgs.
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Preliminary Classes of Aefra illusions<br>
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1) solid objects that appear out of no where<br>
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2) solid objects that were there and that now move (a falling tree)<br>
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3) animals or people that appear out of thin air<br>
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4) animals or people that jump out from behind an obstacle<br>
  
--[[User:Edmiao|Edmiao]] 09:38, 31 July 2008 (MST) that's why i was asking.  in the regular hero book they have leather armor as 2 pd, cloth armor as 1pd.  Gabe only posted a 1pd leather on the equip page so i wanted to double check with you about your intentions.  Gabe scared me with talk of killing characters so i thought some resistant defense might be good. I think half mass is an advantage and i typed it wrong.  i think the cost was 2 without half mass.  i took that because it seemed to be a good idea to have better light armor for a weak character and that was my idea that it was some family heirloom, a high quality light weight leather armor. i wanted a bit of the pd but hard to imagine that wimp in thick leather.  i'd have to look at encumberance to see if it's at all realistic.  not that i want to use the encumberance tables in general but it would be a decent guide to feisability of weight.  Is armor accessible?  I can see disarming a sword easily (accessibly) but it seems hard to disarmor someone (inaccessible), but I can change it, would make it cheaper anyway so why am i arguing.  i just copied brandons dagger, so i'll change that to ocv or damage class.
 
  
BEN: sounds fair.  Armor counts as accessible because once you are KO'd, it can be taken off you.  inaccessible would be something fused to you, or powered armor, or whatever.  but I could be wrong about that.  Obviously, with low resistant PD, the risk of death exists, but you do have a healer, you do have a potion maker that will give your respective armors +3 PD, and you do have two combat monsters.  As a mage, you ''should'' be fragile.  Not to mention running away, aborting to dodge (which effectively doubles the DCV of most characters in the first session(s)), etc.  In fact, I can't think of a single mage in fiction that wore anything but cloth.  I'm not inclined to let characters take "special" items to start, because you will be getting lots of those anyways...and based on your character's background, I don't think your family would give your character special equipment (which she'd probably sell or trade or gamble away anyways) when they are trying to make a point of having her accomplish things on her own.
 
  
--[[User:Edmiao|Edmiao]] 11:08, 31 July 2008 (MST) fair nuf.  so what do you think, none or switch to cloth 1pd?
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--[[User:Matts|Matts]] 11:14, 31 July 2008 (MST)I think armor is OIF, unless it's really easy to get at (ie a Disarm action).
 
  
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[[User:Edmiao|Edmiao]]Ben, is that lantern ok?  you said 3 inches diameter.  the cost for increased radius goes up in doulbes, though, from 1 to 2 to 4.  i can just make it 3 if you prefer at the same cost.  How do you like my new Transform spell?
  
--[[User:Gdaze|Gdaze]] 11:15, 31 July 2008 (MST) Armor is OIF, because you can't disarm the person from it.  OAF means someone can grab it or disarm it off you even if your resisiting, OIF is for objects that can be taken off but only if the character isn't resisiting.
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BEN: you can't take "spell", "gestures", or "incantations" on your spell book: those are disads for the spells, not the multipowerThe book should have OAF (fragile, if you want, though I'll leave that up to you), and unique, and that's basically it, as limitations.
  
If something is actually fused to the character, it shouldn't be a focusThis is according to the rules anyway.
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ED- i was thinking that for a multipower, you can put on disads to the power that must be in common for all powers under the multipowerand although the actual focus is the book, anything you put in the book must have gestures, incantations and spell.
  
Also, you can still attack a OAF or OIF, albe at -2.
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BEN: I'll look into it, but I am almost sure that if you take the disads for the multipower, you can't take them AGAIN on the slots.  But I'll double check.
  
Fucking Wiki-Blocker.
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ED: oh, they are not assigned again to the slots, that's just how the hero thing prints it out when you add a power to a multipower with common disads.  you see that it also added the Unique and OAF disads to the spells.  the powers are just Invisibility usable by other and shape shift usable by other.
  
--[[User:Edmiao|Edmiao]] 11:32, 31 July 2008 (MST) oh, you mean you can attack the focus at -2 to hit in order to damage it?
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BEN: I like the backgroundKarthayan mages practice Earth Magic: stone/earth, not nature magicAlso, Grendel would be available in only very limited capacity: at Akraea he is/was very reclusiveThat has little bearing on your story, just as a minor pt.
 
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BEN: all of that makes sense, my mistake.  As I've said before, I am defering to the book for rules questions anywaysAs far as Aefra goes, cloth, soft leather, or no armor is fine by me, since all of that could be in the height of fashion.
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ED: I think this is correct for a Dagger with +1DC.  My book has conflicting DC for dagger, under powers it is 1d6, under the weapons chart it says 1d6-1so i went with the 1d6-1 plus 1DC = 1d6.  the compound power reflects that it can be thrown or used hand to hand.
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BEN: that all looks correct.  A quick thing you should know about flash, btw: body rolled equals SEGMENTS blinded, NOT PHASES.  That means, for our simplified speed chart, that for every 4 body (rounding down) you do, they are blinded for ONE turn (at speed 3, there are, including the current active phase, 4 segments between each phase that you would act in).
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--[[User:Edmiao|Edmiao]] 14:19, 22 August 2008 (MST) oh.  which means a 1d6 flash is absolutely useless 50% of the timeOh, but i have 2d6 so it should hit for one to two actions fairly reliably.  good nuf.
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--[[User:Edmiao|Edmiao]] 23:49, 22 August 2008 (MST) please help me remember that she is susceptible to utter darkness and is afraid of the dark.  thus on the moonless night, Shao, the familiar, should have been glowing like a night light.
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Latest revision as of 19:18, 9 August 2009

Illusion Rules in Combat

I propose the following rules to govern illusions in combat to take into consideration whether a person has reason to believe an illusion is not real. Ben and others edit/ comment on whether this sounds good. (jason, if you read this, Aefra is an illusionist, Shao is a permanently desolidified familiar with shape shift)

The first instance of illusion should be rolled as normal.

If an illusion is used again, after a similar or identical image has been proven to be an illusion, then the target can disbelieve the image without a PRE roll. Thus, Ninja Orc is caught in a wall. He discovers it is real. Subsequent wall or wall like images (solid rocks, other solid barriers) that appear out of no where can be disbelieved immediately. If, however, Ninja Orc does not see the new solid object being created, and has no other knowledge that it was not there, then he must make a PER roll as normal (ie Ninja Orc walks around a corner and there is an illusionary door, he does not know if that door is real or not, whereas if the door appeared in front of his face, he would know it was fake based on the experience with the illusionary wall previously). Likewise, after a tiger that jumps out of bushes proves fake, and next a gorilla jumps out of bushes can be disbelieved without a PER roll. However, if the Ninja Orc has knowledge that a specific person may actually be nearby (say that cheetah-warrior guy) and that person steps out from behind a tree, he probably will have to make a PER roll even though he has already disbelieved the tiger and the gorilla.

Images that are proven fake still are percieved. Thus, Ninja Orc cannot see through the illusionary wall, even though it is an illusion. If he has targeting senses to attack folks on the other side of the wall, then he can attack without penalty. If not, then he must take some amount of time to move through the illusionary wall before he can see and attack targets out of his perception. How should this work? not sure.

Images that are substantially different from past images cannot be disbelieved without a PER roll. Thus, Ninja Orc got through the illusionary wall that appeared in front of him out of no where. But that does not help him against the image of a tree that starts to fall on his head (the tree was there, the illusion makes it look like the tree is falling). The difference is that no new objects appeared out of no where. After disbelieving the falling tree, other objects that should not move that begin to move can be disbelieved, like a boulder falling from a cliff.

Image disbelief is specific to the character, no the combat. So Aefra encounters Ninja Orc again, he will remember all the tricks previously used.

Disbelief can be disseminated but at a penalty. If Grunt 1 discovers that a illusionary tiger is fake, he can call out "fake tiger" but most won't believe him immediately. others probably get to redo their PER roll (without bonus or penalty?? or should they get a bonus?). If others have already discovered an illusionary wall for themselves, then "fake tiger" is proabably believed so their disbelief will extend across classes of things. If someone with the teamwork or oratory or command skill or similar calls out "fake tiger" they can make the skill roll to have all their friends believe it.

Special rules for Shao. Shao cannot be seen to be non-solid with a PER roll due to invisible power effects for sound and hearing. he can be smelled out, i think without a PER roll. Shao will soon have high Presence and be making PRE attacks. Those who know that Shao cannot hurt them are immune to the PRE attacks. Thus, anyone who shao attacked and hit and did no damage to would be immune. anyone who attacked and hit and did no damage to Shao would also be immune. Anyone who saw either of those would be immune. However, i think if, say, Ninja Orc had actually hit Shao and had an effect on him (by using a magic weapon), that he would not be immune and may actually lose his immunity from some of the above (say he saw someone walk through Shao) because he would have evidence that Shao interacts with the real world. Those who know Shao is nonsolid can make an oratory or teamwork roll to disseminate the information. Those without a command type skill could shout out "fake Shao" and this might let others make some sort of roll to break out of the PRE attack reaction, if appropriate (without bonus?).

These rules will in effect give the party immunity or large bonuses to disbelieving Aefra illusions

However, you can't have your cake and eat it too. If the other characters are immune to Aefra illusions, they should know what kind they are immune to. probably objects appearing out of no where, and surprise combatants on the battlefield. However, if opponents call surprise combatants to the battlefield, and the party expects Aefra illusions, then they may ignore real surprise enemy threats. I would think that they need to make a PER roll vs Aefra illusions to a real surprise enemy and if they would normally see through an Aefra illusion then they can tell the enemy is real. If they fail, they treat it like an image until proven otherwise.

Preliminary Classes of Aefra illusions
1) solid objects that appear out of no where
2) solid objects that were there and that now move (a falling tree)
3) animals or people that appear out of thin air
4) animals or people that jump out from behind an obstacle




EdmiaoBen, is that lantern ok? you said 3 inches diameter. the cost for increased radius goes up in doulbes, though, from 1 to 2 to 4. i can just make it 3 if you prefer at the same cost. How do you like my new Transform spell?

BEN: you can't take "spell", "gestures", or "incantations" on your spell book: those are disads for the spells, not the multipower. The book should have OAF (fragile, if you want, though I'll leave that up to you), and unique, and that's basically it, as limitations.

ED- i was thinking that for a multipower, you can put on disads to the power that must be in common for all powers under the multipower. and although the actual focus is the book, anything you put in the book must have gestures, incantations and spell.

BEN: I'll look into it, but I am almost sure that if you take the disads for the multipower, you can't take them AGAIN on the slots. But I'll double check.

ED: oh, they are not assigned again to the slots, that's just how the hero thing prints it out when you add a power to a multipower with common disads. you see that it also added the Unique and OAF disads to the spells. the powers are just Invisibility usable by other and shape shift usable by other.

BEN: I like the background. Karthayan mages practice Earth Magic: stone/earth, not nature magic. Also, Grendel would be available in only very limited capacity: at Akraea he is/was very reclusive. That has little bearing on your story, just as a minor pt.